Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Public/IMeshMergeExtension.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

14 lines
478 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
struct FMeshDescription;
class UMaterialInterface;
class IMeshMergeExtension
{
public:
virtual void OnCreatedMergedRawMeshes(const TArray<UStaticMeshComponent*>& MergedComponents, const class FMeshMergeDataTracker& DataTracker, TArray<FMeshDescription>& MergedMeshLODs) = 0;
virtual void OnCreatedProxyMaterial(const TArray<UStaticMeshComponent*>& MergedComponents, UMaterialInterface* ProxyMaterial) = 0;
};