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#lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3385304 on 2017/04/07 by Ryan.Vance #jira UEVR-694 GL_TEXTURE_EXTERNAL_OES support hlslcc changes to support the TextureExternal keyword RHI changes to support RHICreateTextureExternal2D Fall back to a standard 2d texture on platforms without extension support Did not implement a shader cache solution as the resource is expected to be shared across processes, so recreating it from the shader cache would be a bad thing Change 3391376 on 2017/04/12 by Ben.Marsh Build: Add additional UE4Game targets for Dev-VR, to catch build failures in plugins that are disabled for games. Change 3392546 on 2017/04/13 by Jeff.Fisher Duplicating in Dev-VR (from Release-4.16) UEVR-734 PSVR sdk 4.5 tracking improvements UEVR-738 PSVR prediction time dynamic adjustment -New tracker profile and camera config to activate ps4 tracking improvements. -Calculating prediction time based on flip timings rather than assuming it will be a particular value. This makes the prediction time nearly perfect as long as we meet framerate and lets it adapt to the timing of when the prediction is made in the frame. -Changed reprojection fliparg to be the frame number, rather than a separate incrementor, so its more useful for debugging. #jira UEVR-734 #review-3391147 Change 3394508 on 2017/04/14 by Jeff.Fisher merge fix ShaderCacheTypes.h Change 3399628 on 2017/04/19 by Jeff.Fisher UEVR-582 PSVR not applying WorldToMeters for position accessor -Changed to apply WorldToMeters scale when we get the position data from PS4Tracker, so that the positions stored in MorpheusHMD are always in world space. #jira UEVR-582 #review-3398683 Change 3404200 on 2017/04/21 by Jeff.Fisher UEVR-239 GearVR headset worn/notworn notifications -Implemented the IHeadMountedDisplay accessor for this, and also hooked up the delegates that fire on PS4. -Implemented the IHeadMountedDisplay accessor for PS4. #jira UEVR-239 #review-3404174 @keli.hloedversson Change 3412688 on 2017/04/27 by Jeff.Fisher UEVR-766 PSVR test level improvements -VR/TM-MotionControllers --Hooked up QA_MoCoAll to the cycle of playercontrllers. --Added instructions for motion tracked device management controls, if the platform supports. -QA_MoCoAll --Switched tracking state colors to tracking spheres, becuase the arrows need to be not rendered in game for some configuration. --Added duplicate motion controller component to pad and another duplicate with disabled low latency tracking. -QA_MoCoDualShock --removed gun controller from this playercontroller, its redundant to the one in QA_MoCoAll -QA_MoCoComponents --world scale from controllers mode added ctrl-w, this is a good way to torture test world scale. #jira UEVR-766 Change 3413801 on 2017/04/28 by Keli.Hlodversson #jira UE-40220 StereoLayer splash layers are hardcoded to 8 by 4.5 meters (16:9 aspect ratio) on OculusRift Change 3429305 on 2017/05/08 by Keli.Hlodversson SteamVR Layers don't honor the (absence of) LAYER_FLAG_QUAD_PRESERVE_TEX_RATIO flag Avoid potential divide by zero in the DefaultStereoLayers implementation of the same flag. #jira UE-42855 Change 3429362 on 2017/05/08 by Ryan.Vance Integrating 3416918 for #jira UE-44404 Change 3429426 on 2017/05/08 by Keli.Hlodversson Set up a Test case for Layers in QA Game so that we can determine differences between platforms #jira UEVR-741 Change 3430829 on 2017/05/09 by Keli.Hlodversson Implement World-locked layer position type on SteamVR #jira UE-42940 Also fixes LAYER_FLAG_TEX_CONTINUOUS_UPDATE flag on SteamVR Change 3432895 on 2017/05/10 by Nick.Whiting Skipping recording of analytics if there is no device connected on startup, to prevent false reports when Oculus / SteamVR runtimes are installed on the user's machine #jira UE-37166 Change 3435917 on 2017/05/11 by Jeff.Fisher UE-44941 LoadErrors produced in log when opening TM-MotionControllers -LoadErrors:Error: Error /Game/Blueprints/QA_MoCoAll : Can't find file for asset. /Game/NewTextureRenderTarget2D -Removed the component that was referencing that. It was temporary test content, not meant to be submitted. #jira UE-44941 Change 3435938 on 2017/05/11 by Ryan.Vance Incorrect VertexDeclarationRHI for the hidden area mask pso. Change 3437197 on 2017/05/12 by Keli.Hlodversson Remove a irrelevant comment. Change 3437221 on 2017/05/12 by Keli.Hlodversson ... and now actually include the change that was supposed to go in CL#3437197 Remove a irrelevant comment. Change 3439359 on 2017/05/15 by Keli.Hlodversson Implement NoAlpha flag in DefauiltStereoLayers. #jira UEVR-777 Change 3439422 on 2017/05/15 by Keli.Hlodversson Fixes for CL#3439359 after review: Implement NoAlpha flag in DefauiltStereoLayers. #jira UEVR-777 Change 3439599 on 2017/05/15 by Jeff.Fisher UE-44962 Motion controller input not registered in TM-MotionControllers package -Pre-exising blueprint assumed only one textrenderactor in the level, but I added two more. It was working or not depending on the order in which they were constructed. -Now searching up the correct actor by Tag. #jira UE-44962 Change 3441176 on 2017/05/16 by Mike.Beach Can now explicitly hide components from a specific player through the player controller. Change 3441242 on 2017/05/16 by Mike.Beach Making it so any component can invoke a preview viewport in the editor (want it to be extended by scene capture components). Change 3441571 on 2017/05/16 by Mike.Beach Fixing CIS shadowed variable name issue (fallout from CL 3441176). Change 3443223 on 2017/05/17 by Mike.Beach Fixing root of shadowed variable name warning (now only in UT, fallout from 3441176) - renaming new base class variable so it doesn't conflict with third parties either. #jira UE-45120 [CL 3443810 by Mike Beach in Main branch]