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268 lines
8.5 KiB
C#
268 lines
8.5 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using AutomationTool;
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using EpicGames.BuildGraph;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Xml;
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using EpicGames.Core;
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using UnrealBuildTool;
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using UnrealBuildBase;
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using Microsoft.Extensions.Logging;
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namespace AutomationTool.Tasks
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{
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/// <summary>
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/// Parameters for a copy task
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/// </summary>
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public class CopyTaskParameters
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{
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/// <summary>
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/// Optional filter to be applied to the list of input files.
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/// </summary>
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[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.FileSpec)]
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public string Files;
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/// <summary>
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/// The pattern(s) to copy from (for example, Engine/*.txt).
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/// </summary>
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[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
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public string From;
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/// <summary>
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/// The directory to copy to.
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/// </summary>
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[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
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public string To;
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/// <summary>
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/// Whether or not to overwrite existing files.
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/// </summary>
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[TaskParameter(Optional = true)]
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public bool Overwrite = true;
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/// <summary>
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/// Tag to be applied to build products of this task.
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/// </summary>
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[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
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public string Tag;
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/// <summary>
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/// Whether or not to throw an error if no files were found to copy
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/// </summary>
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[TaskParameter(Optional = true)]
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public bool ErrorIfNotFound = false;
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}
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/// <summary>
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/// Copies files from one directory to another.
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/// </summary>
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[TaskElement("Copy", typeof(CopyTaskParameters))]
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public class CopyTask : BgTaskImpl
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{
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/// <summary>
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/// Parameters for this task
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/// </summary>
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CopyTaskParameters Parameters;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="InParameters">Parameters for this task</param>
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public CopyTask(CopyTaskParameters InParameters)
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{
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Parameters = InParameters;
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}
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/// <summary>
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/// Execute the task.
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/// </summary>
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/// <param name="Job">Information about the current job</param>
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/// <param name="BuildProducts">Set of build products produced by this node.</param>
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/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
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public override async Task ExecuteAsync(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
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{
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// Parse all the source patterns
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FilePattern SourcePattern = new FilePattern(Unreal.RootDirectory, Parameters.From);
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// Parse the target pattern
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FilePattern TargetPattern = new FilePattern(Unreal.RootDirectory, Parameters.To);
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// Apply the filter to the source files
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HashSet<FileReference> Files = null;
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if (!String.IsNullOrEmpty(Parameters.Files))
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{
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SourcePattern = SourcePattern.AsDirectoryPattern();
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Files = ResolveFilespec(SourcePattern.BaseDirectory, Parameters.Files, TagNameToFileSet);
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}
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// Build the file mapping
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Dictionary<FileReference, FileReference> TargetFileToSourceFile = FilePattern.CreateMapping(Files, ref SourcePattern, ref TargetPattern);
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// Check we got some files
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if (TargetFileToSourceFile.Count == 0)
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{
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if (Parameters.ErrorIfNotFound)
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{
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CommandUtils.LogError("No files found matching '{0}'", SourcePattern);
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}
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else
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{
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CommandUtils.LogInformation("No files found matching '{0}'", SourcePattern);
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}
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return;
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}
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// Run the copy
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CommandUtils.LogInformation("Copying {0} file{1} from {2} to {3}...", TargetFileToSourceFile.Count, (TargetFileToSourceFile.Count == 1) ? "" : "s", SourcePattern.BaseDirectory, TargetPattern.BaseDirectory);
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await ExecuteAsync(TargetFileToSourceFile, Parameters.Overwrite);
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// Update the list of build products
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BuildProducts.UnionWith(TargetFileToSourceFile.Keys);
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// Apply the optional output tag to them
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foreach (string TagName in FindTagNamesFromList(Parameters.Tag))
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{
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FindOrAddTagSet(TagNameToFileSet, TagName).UnionWith(TargetFileToSourceFile.Keys);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="TargetFileToSourceFile"></param>
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/// <param name="Overwrite"></param>
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/// <returns></returns>
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public static Task ExecuteAsync(Dictionary<FileReference, FileReference> TargetFileToSourceFile, bool Overwrite)
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{
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// If we're not overwriting, remove any files where the destination file already exists.
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if (!Overwrite)
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{
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Dictionary<FileReference, FileReference> FilteredTargetToSourceFile = new Dictionary<FileReference, FileReference>();
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foreach (KeyValuePair<FileReference, FileReference> File in TargetFileToSourceFile)
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{
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if (FileReference.Exists(File.Key))
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{
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CommandUtils.LogInformation("Not copying existing file {0}", File.Key);
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continue;
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}
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FilteredTargetToSourceFile.Add(File.Key, File.Value);
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}
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if(FilteredTargetToSourceFile.Count == 0)
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{
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CommandUtils.LogWarning("All files already exist, exiting early.");
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return Task.CompletedTask;
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}
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TargetFileToSourceFile = FilteredTargetToSourceFile;
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}
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// If the target is on a network share, retry creating the first directory until it succeeds
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DirectoryReference FirstTargetDirectory = TargetFileToSourceFile.First().Key.Directory;
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if(!DirectoryReference.Exists(FirstTargetDirectory))
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{
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const int MaxNumRetries = 15;
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for(int NumRetries = 0;;NumRetries++)
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{
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try
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{
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DirectoryReference.CreateDirectory(FirstTargetDirectory);
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if(NumRetries == 1)
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{
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Log.TraceInformation("Created target directory {0} after 1 retry.", FirstTargetDirectory);
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}
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else if(NumRetries > 1)
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{
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Log.TraceInformation("Created target directory {0} after {1} retries.", FirstTargetDirectory, NumRetries);
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}
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break;
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}
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catch(Exception Ex)
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{
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if(NumRetries == 0)
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{
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Log.TraceInformation("Unable to create directory '{0}' on first attempt. Retrying {1} times...", FirstTargetDirectory, MaxNumRetries);
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}
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Log.TraceLog(" {0}", Ex);
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if(NumRetries >= 15)
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{
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throw new AutomationException(Ex, "Unable to create target directory '{0}' after {1} retries.", FirstTargetDirectory, NumRetries);
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}
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Thread.Sleep(2000);
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}
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}
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}
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// Copy them all
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KeyValuePair<FileReference, FileReference>[] FilePairs = TargetFileToSourceFile.ToArray();
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foreach(KeyValuePair<FileReference, FileReference> FilePair in FilePairs)
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{
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CommandUtils.LogLog(" {0} -> {1}", FilePair.Value, FilePair.Key);
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}
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CommandUtils.ThreadedCopyFiles(FilePairs.Select(x => x.Value.FullName).ToList(), FilePairs.Select(x => x.Key.FullName).ToList(), bQuiet: true, bRetry: true);
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return Task.CompletedTask;
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}
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/// <summary>
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/// Output this task out to an XML writer.
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/// </summary>
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public override void Write(XmlWriter Writer)
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{
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Write(Writer, Parameters);
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}
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/// <summary>
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/// Find all the tags which are used as inputs to this task
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/// </summary>
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/// <returns>The tag names which are read by this task</returns>
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public override IEnumerable<string> FindConsumedTagNames()
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{
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foreach(string TagName in FindTagNamesFromFilespec(Parameters.Files))
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{
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yield return TagName;
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}
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}
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/// <summary>
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/// Find all the tags which are modified by this task
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/// </summary>
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/// <returns>The tag names which are modified by this task</returns>
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public override IEnumerable<string> FindProducedTagNames()
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{
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return FindTagNamesFromList(Parameters.Tag);
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}
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}
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/// <summary>
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/// Extension methods
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/// </summary>
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public static partial class BgStateExtensions
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{
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/// <summary>
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/// Copy files from one location to another
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/// </summary>
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/// <param name="Files">The files to copy</param>
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/// <param name="TargetDir"></param>
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/// <param name="Overwrite">Whether or not to overwrite existing files.</param>
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public static async Task<FileSet> CopyToAsync(this FileSet Files, DirectoryReference TargetDir, bool? Overwrite = null)
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{
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// Run the copy
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Dictionary<FileReference, FileReference> TargetFileToSourceFile = Files.Flatten(TargetDir);
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if (TargetFileToSourceFile.Count == 0)
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{
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return FileSet.Empty;
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}
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Log.Logger.LogInformation("Copying {NumFiles} file(s) to {TargetDir}...", TargetFileToSourceFile.Count, TargetDir);
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await CopyTask.ExecuteAsync(TargetFileToSourceFile, Overwrite ?? true);
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return FileSet.FromFiles(TargetFileToSourceFile.Keys.Select(x => (x.MakeRelativeTo(TargetDir), x)));
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}
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}
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}
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