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32fef2e2f3a433330397286b9783b036cfadff20
UnrealEngineUWP
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Engine
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Ben Marsh
32fef2e2f3
Fix another non-unity compile error in UE4Game.
...
#rb none #lockdown Nick.Penwarden [CL 3388039 by Ben Marsh in Main branch]
2017-04-11 08:02:04 -04:00
..
Developer
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3386108)
2017-04-10 11:00:33 -04:00
Editor
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3386108)
2017-04-10 11:00:33 -04:00
Programs
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3386108)
2017-04-10 11:00:33 -04:00
Runtime
Fix another non-unity compile error in UE4Game.
2017-04-11 08:02:04 -04:00
ThirdParty
Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3386108)
2017-04-10 11:00:33 -04:00
UE4Client.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Editor.Target.cs
Make it easier to reproduce non-unity/non-pch errors when building locally - compile all modules by default for the UE4Editor target, and disable PCHs when doing a single file compile (currently assumes PCH is already built).
2017-02-02 15:29:11 -05:00
UE4Game.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00
UE4Server.Target.cs
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @
3277940
)
2017-01-30 16:52:08 -05:00