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50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class NetworkFileSystem : ModuleRules
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{
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public NetworkFileSystem(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Runtime/NetworkFileSystem/Private",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Projects",
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"SandboxFile",
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"TargetPlatform",
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});
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PublicIncludePaths.AddRange(
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new string[] {
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"Runtime/NetworkFileSystem/Public",
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});
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Sockets",
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});
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if ((Target.Platform == UnrealTargetPlatform.Win64) ||
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(Target.Platform == UnrealTargetPlatform.Mac))
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{
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AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL", "libWebSockets", "zlib");
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PublicDefinitions.Add("ENABLE_HTTP_FOR_NFS=1");
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PrivateDependencyModuleNames.Add("SSL");
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}
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else
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{
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PublicDefinitions.Add("ENABLE_HTTP_FOR_NFS=0");
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}
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PrecompileForTargets = PrecompileTargetsType.Editor;
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}
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}
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}
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