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25 lines
481 B
C#
25 lines
481 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class IOSLocalNotification : ModuleRules
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{
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public IOSLocalNotification(ReadOnlyTargetRules Target) : base(Target)
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{
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BinariesSubFolder = "IOS";
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PublicIncludePaths.AddRange(new string[]
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{
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"Runtime/IOS/IOSLocalNotification/Public",
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"Runtime/Engine/Public",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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});
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}
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}
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