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38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class UnrealMultiUserServerTarget : TargetRules
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{
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public UnrealMultiUserServerTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Modular;
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LaunchModuleName = "UnrealMultiUserServer";
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AdditionalPlugins.Add("UdpMessaging");
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AdditionalPlugins.Add("ConcertMain");
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AdditionalPlugins.Add("ConcertSyncServer");
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// Lean and mean also override the build developer switch, so just set all the switch it sets manually since we want developer tools (i.e. concert plugins)
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//bCompileLeanAndMeanUE = true;
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bCompileSpeedTree = false;
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// Editor-only data, however, is needed
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bBuildWithEditorOnlyData = true;
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// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
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bCompileAgainstEngine = false;
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// enable build tools
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bBuildDeveloperTools = true;
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bCompileAgainstCoreUObject = true;
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bCompileWithPluginSupport = true;
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// UnrealMultiUserServer is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
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bIsBuildingConsoleApplication = true;
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}
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}
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