Files
UnrealEngineUWP/Engine/Source/Programs/UnrealMultiUserServer/UnrealMultiUserServer.Target.cs
Ben Marsh a22b952aa9 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 4718806 by Ben Marsh in Main branch]
2019-01-14 12:11:24 -05:00

38 lines
1.3 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealMultiUserServerTarget : TargetRules
{
public UnrealMultiUserServerTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Modular;
LaunchModuleName = "UnrealMultiUserServer";
AdditionalPlugins.Add("UdpMessaging");
AdditionalPlugins.Add("ConcertMain");
AdditionalPlugins.Add("ConcertSyncServer");
// Lean and mean also override the build developer switch, so just set all the switch it sets manually since we want developer tools (i.e. concert plugins)
//bCompileLeanAndMeanUE = true;
bCompileSpeedTree = false;
// Editor-only data, however, is needed
bBuildWithEditorOnlyData = true;
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
bCompileAgainstEngine = false;
// enable build tools
bBuildDeveloperTools = true;
bCompileAgainstCoreUObject = true;
bCompileWithPluginSupport = true;
// UnrealMultiUserServer is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = true;
}
}