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#jira UE-71953 #rb Jack.Porter #lockdown Nick.Penwarden [CL 5630547 by Cosmin Sulea in 4.22 branch]
272 lines
11 KiB
C#
272 lines
11 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using Tools.DotNETCommon;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Represents a folder within the master project (e.g. Visual Studio solution)
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/// </summary>
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class XcodeProjectFolder : MasterProjectFolder
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{
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public XcodeProjectFolder(ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName)
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: base(InitOwnerProjectFileGenerator, InitFolderName)
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{
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}
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}
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/// <summary>
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/// Xcode project file generator implementation
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/// </summary>
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class XcodeProjectFileGenerator : ProjectFileGenerator
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{
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// always seed the random number the same, so multiple runs of the generator will generate the same project
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static Random Rand = new Random(0);
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/// <summary>
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/// Mark for distribution builds
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/// </summary>
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bool bForDistribution = false;
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/// <summary>
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/// Override BundleID
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/// </summary>
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string BundleIdentifier = "";
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public XcodeProjectFileGenerator(FileReference InOnlyGameProject, CommandLineArguments CommandLine)
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: base(InOnlyGameProject)
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{
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if (CommandLine.HasOption("-distribution"))
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{
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bForDistribution = true;
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}
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if (CommandLine.HasValue("-bundleID="))
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{
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BundleIdentifier = CommandLine.GetString("-bundleID=");
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}
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}
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/// <summary>
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/// Make a random Guid string usable by Xcode (24 characters exactly)
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/// </summary>
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public static string MakeXcodeGuid()
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{
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string Guid = "";
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byte[] Randoms = new byte[12];
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Rand.NextBytes(Randoms);
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for (int Index = 0; Index < 12; Index++)
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{
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Guid += Randoms[Index].ToString("X2");
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}
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return Guid;
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}
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/// File extension for project files we'll be generating (e.g. ".vcxproj")
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override public string ProjectFileExtension
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{
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get
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{
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return ".xcodeproj";
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}
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}
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/// <summary>
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/// </summary>
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public override void CleanProjectFiles(DirectoryReference InMasterProjectDirectory, string InMasterProjectName, DirectoryReference InIntermediateProjectFilesPath)
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{
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DirectoryReference MasterProjDeleteFilename = DirectoryReference.Combine(InMasterProjectDirectory, InMasterProjectName + ".xcworkspace");
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if (DirectoryReference.Exists(MasterProjDeleteFilename))
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{
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DirectoryReference.Delete(MasterProjDeleteFilename, true);
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}
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// Delete the project files folder
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if (DirectoryReference.Exists(InIntermediateProjectFilesPath))
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{
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try
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{
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DirectoryReference.Delete(InIntermediateProjectFilesPath, true);
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}
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catch (Exception Ex)
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{
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Log.TraceInformation("Error while trying to clean project files path {0}. Ignored.", InIntermediateProjectFilesPath);
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Log.TraceInformation("\t" + Ex.Message);
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}
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}
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}
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/// <summary>
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/// Allocates a generator-specific project file object
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/// </summary>
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/// <param name="InitFilePath">Path to the project file</param>
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/// <returns>The newly allocated project file object</returns>
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protected override ProjectFile AllocateProjectFile(FileReference InitFilePath)
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{
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return new XcodeProjectFile(InitFilePath, OnlyGameProject, bForDistribution, BundleIdentifier);
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}
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/// ProjectFileGenerator interface
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public override MasterProjectFolder AllocateMasterProjectFolder(ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName)
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{
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return new XcodeProjectFolder(InitOwnerProjectFileGenerator, InitFolderName);
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}
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private bool WriteWorkspaceSettingsFile(string Path)
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{
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StringBuilder WorkspaceSettingsContent = new StringBuilder();
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WorkspaceSettingsContent.Append("<?xml version=\"1.0\" encoding=\"UTF-8\"?>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("<plist version=\"1.0\">" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("<dict>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<key>BuildSystemType</key>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<string>Original</string>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<key>BuildLocationStyle</key>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<string>UseTargetSettings</string>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<key>CustomBuildLocationType</key>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<string>RelativeToDerivedData</string>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<key>DerivedDataLocationStyle</key>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<string>Default</string>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<key>IssueFilterStyle</key>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<string>ShowAll</string>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<key>LiveSourceIssuesEnabled</key>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<true/>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<key>SnapshotAutomaticallyBeforeSignificantChanges</key>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<true/>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<key>SnapshotLocationStyle</key>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("\t<string>Default</string>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("</dict>" + ProjectFileGenerator.NewLine);
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WorkspaceSettingsContent.Append("</plist>" + ProjectFileGenerator.NewLine);
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return WriteFileIfChanged(Path, WorkspaceSettingsContent.ToString(), new UTF8Encoding());
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}
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private bool WriteXcodeWorkspace()
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{
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bool bSuccess = true;
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StringBuilder WorkspaceDataContent = new StringBuilder();
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WorkspaceDataContent.Append("<?xml version=\"1.0\" encoding=\"UTF-8\"?>" + ProjectFileGenerator.NewLine);
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WorkspaceDataContent.Append("<Workspace" + ProjectFileGenerator.NewLine);
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WorkspaceDataContent.Append(" version = \"1.0\">" + ProjectFileGenerator.NewLine);
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System.Action< List<MasterProjectFolder> /* Folders */, string /* Ident */ > AddProjectsFunction = null;
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AddProjectsFunction = (FolderList, Ident) =>
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{
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int SchemeIndex = 0;
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foreach (XcodeProjectFolder CurFolder in FolderList)
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{
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WorkspaceDataContent.Append(Ident + " <Group" + ProjectFileGenerator.NewLine);
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WorkspaceDataContent.Append(Ident + " location = \"container:\" name = \"" + CurFolder.FolderName + "\">" + ProjectFileGenerator.NewLine);
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AddProjectsFunction(CurFolder.SubFolders, Ident + " ");
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List<ProjectFile> ChildProjects = new List<ProjectFile>(CurFolder.ChildProjects);
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ChildProjects.Sort((ProjectFile A, ProjectFile B) => { return A.ProjectFilePath.GetFileName().CompareTo(B.ProjectFilePath.GetFileName()); });
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foreach (ProjectFile CurProject in ChildProjects)
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{
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XcodeProjectFile XcodeProject = CurProject as XcodeProjectFile;
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if (XcodeProject != null)
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{
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WorkspaceDataContent.Append(Ident + " <FileRef" + ProjectFileGenerator.NewLine);
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WorkspaceDataContent.Append(Ident + " location = \"group:" + XcodeProject.ProjectFilePath.MakeRelativeTo(ProjectFileGenerator.MasterProjectPath) + "\">" + ProjectFileGenerator.NewLine);
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WorkspaceDataContent.Append(Ident + " </FileRef>" + ProjectFileGenerator.NewLine);
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// Also, update project's schemes index so that the schemes list order match projects order in the navigator
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FileReference SchemeManagementFile = XcodeProject.ProjectFilePath + "/xcuserdata/" + Environment.UserName + ".xcuserdatad/xcschemes/xcschememanagement.plist";
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if (FileReference.Exists(SchemeManagementFile))
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{
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string SchemeManagementContent = FileReference.ReadAllText(SchemeManagementFile);
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SchemeManagementContent = SchemeManagementContent.Replace("<key>orderHint</key>\n\t\t\t<integer>1</integer>", "<key>orderHint</key>\n\t\t\t<integer>" + SchemeIndex.ToString() + "</integer>");
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FileReference.WriteAllText(SchemeManagementFile, SchemeManagementContent);
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SchemeIndex++;
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}
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}
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}
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WorkspaceDataContent.Append(Ident + " </Group>" + ProjectFileGenerator.NewLine);
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}
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};
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AddProjectsFunction(RootFolder.SubFolders, "");
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WorkspaceDataContent.Append("</Workspace>" + ProjectFileGenerator.NewLine);
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string ProjectName = MasterProjectName;
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if (ProjectFilePlatform != XcodeProjectFilePlatform.All)
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{
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ProjectName += ProjectFilePlatform == XcodeProjectFilePlatform.Mac ? "_Mac" : (ProjectFilePlatform == XcodeProjectFilePlatform.iOS ? "_IOS" : "_TVOS");
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}
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string WorkspaceDataFilePath = MasterProjectPath + "/" + ProjectName + ".xcworkspace/contents.xcworkspacedata";
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bSuccess = WriteFileIfChanged(WorkspaceDataFilePath, WorkspaceDataContent.ToString(), new UTF8Encoding());
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if (bSuccess)
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{
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string WorkspaceSettingsFilePath = MasterProjectPath + "/" + ProjectName + ".xcworkspace/xcuserdata/" + Environment.UserName + ".xcuserdatad/WorkspaceSettings.xcsettings";
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bSuccess = WriteWorkspaceSettingsFile(WorkspaceSettingsFilePath);
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}
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return bSuccess;
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}
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protected override bool WriteMasterProjectFile(ProjectFile UBTProject, PlatformProjectGeneratorCollection PlatformProjectGenerators)
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{
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return WriteXcodeWorkspace();
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}
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[Flags]
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public enum XcodeProjectFilePlatform
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{
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Mac = 1 << 0,
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iOS = 1 << 1,
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tvOS = 1 << 2,
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All = Mac | iOS | tvOS
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}
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/// Which platforms we should generate targets for
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static public XcodeProjectFilePlatform ProjectFilePlatform = XcodeProjectFilePlatform.All;
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/// Should we generate a special project to use for iOS signing instead of a normal one
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static public bool bGeneratingRunIOSProject = false;
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/// Should we generate a special project to use for tvOS signing instead of a normal one
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static public bool bGeneratingRunTVOSProject = false;
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/// <summary>
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/// Configures project generator based on command-line options
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/// </summary>
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/// <param name="Arguments">Arguments passed into the program</param>
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/// <param name="IncludeAllPlatforms">True if all platforms should be included</param>
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protected override void ConfigureProjectFileGeneration(string[] Arguments, ref bool IncludeAllPlatforms)
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{
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// Call parent implementation first
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base.ConfigureProjectFileGeneration(Arguments, ref IncludeAllPlatforms);
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ProjectFilePlatform = IncludeAllPlatforms ? XcodeProjectFilePlatform.All : XcodeProjectFilePlatform.Mac;
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foreach (string CurArgument in Arguments)
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{
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if (CurArgument.StartsWith("-iOSDeployOnly", StringComparison.InvariantCultureIgnoreCase))
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{
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bGeneratingRunIOSProject = true;
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break;
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}
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if (CurArgument.StartsWith("-tvOSDeployOnly", StringComparison.InvariantCultureIgnoreCase))
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{
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bGeneratingRunTVOSProject = true;
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break;
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}
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}
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if (bGeneratingGameProjectFiles)
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{
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bIncludeEngineSource = true;
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}
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}
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}
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}
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