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TODO: Be more restrictive about SlateReflector's use of MessageLog so that there's no dependency on EditorStyle unless needed. #rb matt.kuhlenschmidt [CL 4742927 by Peter Engstrom in Dev-Networking branch]
34 lines
969 B
C#
34 lines
969 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedPlatforms(UnrealPlatformClass.Desktop)]
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[SupportedPlatforms(UnrealTargetPlatform.IOS)]
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public class SlateViewerTarget : TargetRules
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{
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public SlateViewerTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "SlateViewer";
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ExtraModuleNames.Add("EditorStyle");
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bBuildDeveloperTools = false;
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// SlateViewer doesn't ever compile with the engine linked in
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bCompileAgainstEngine = false;
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// We need CoreUObject compiled in as the source code access module requires it
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bCompileAgainstCoreUObject = true;
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// SlateViewer.exe has no exports, so no need to verify that a .lib and .exp file was emitted by
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// the linker.
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bHasExports = false;
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// Make sure to get all code in SlateEditorStyle compiled in
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bBuildDeveloperTools = true;
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}
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}
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