Files
UnrealEngineUWP/Engine/Source/Programs/MemoryProfiler2/StreamObserver.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

50 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MemoryProfiler2
{
/// <summary> For future usage. </summary>
public abstract class StreamObserver
{
/// <summary>
/// Return true if you need callstacks to be assigned to memory poolsbefore allocation processing begins.
/// </summary>
public virtual bool NeedsPrePass
{
get
{
return true;
}
}
/// <summary>
/// Called after the callstack, name, etc. tables have been loaded and
/// allocation stream parsing is about to begin. It's safe to call
/// HistogramParser.LinkCallstackGroups at this point.
/// </summary>
public virtual void DataTablesLoaded()
{
}
public virtual void SetStreamSize( int TotalAllocationEvents, List<int> AllocationEventsPerFrame )
{
}
public virtual void AllocationEvent( FCallStack Callstack, EProfilingPayloadType EventType, long Size )
{
}
public virtual void Snapshot( EProfilingPayloadSubType SnapshotType )
{
}
public virtual void NewCallstack( FCallStack Callstack )
{
}
}
}