Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/UpdateLocalVersion.Automation.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

28 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Reflection;
using AutomationTool;
using UnrealBuildTool;
[Help("Updates your local versions based on your P4 sync")]
[Help("CL", "Overrides the automatically disovered changelist number with the specified one")]
[Help("CompatibleCL", "Overrides the changelist that the engine is API-compatible with")]
[Help("Promoted", "Value for whether this is a promoted build (defaults to 1).")]
[Help("Branch", "Overrides the branch string.")]
[Help("Licensee", "When updating version files, store the changelist number in licensee format")]
[RequireP4]
public class UpdateLocalVersion : BuildCommand
{
public override void ExecuteBuild()
{
UE4Build UE4Build = new UE4Build(this);
int? ChangelistOverride = ParseParamNullableInt("cl");
int? CompatibleChangelistOverride = ParseParamNullableInt("compatiblecl");
string Build = ParseParamValue("Build", null);
UE4Build.UpdateVersionFiles(ChangelistNumberOverride: ChangelistOverride, CompatibleChangelistNumberOverride: CompatibleChangelistOverride, Build: Build);
}
}