Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/SymStoreTask.cs
Marc Audy ab108c215e Copying to Dev-Main @ CL# 4688301
#rb
#rnx

[CL 4688816 by Marc Audy in Main branch]
2019-01-08 11:38:48 -05:00

123 lines
4.0 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Xml;
using Tools.DotNETCommon;
using UnrealBuildTool;
namespace AutomationTool
{
/// <summary>
/// Parameters for a task that uploads symbols to a symbol server
/// </summary>
public class SymStoreTaskParameters
{
/// <summary>
/// The platform toolchain required to handle symbol files.
/// </summary>
[TaskParameter]
public UnrealTargetPlatform Platform;
/// <summary>
/// List of output files. PDBs will be extracted from this list.
/// </summary>
[TaskParameter]
public string Files;
/// <summary>
/// Output directory for the compressed symbols.
/// </summary>
[TaskParameter]
public string StoreDir;
/// <summary>
/// Name of the product for the symbol store records.
/// </summary>
[TaskParameter]
public string Product;
/// <summary>
/// BuildVersion associated with these symbols. Used for cleanup in AgeStore by matching this version against a directory name in a build share
/// </summary>
[TaskParameter(Optional = true)]
public string BuildVersion;
}
/// <summary>
/// Task which strips symbols from a set of files
/// </summary>
[TaskElement("SymStore", typeof(SymStoreTaskParameters))]
public class SymStoreTask : CustomTask
{
/// <summary>
/// Parameters for this task
/// </summary>
SymStoreTaskParameters Parameters;
/// <summary>
/// Construct a spawn task
/// </summary>
/// <param name="InParameters">Parameters for the task</param>
public SymStoreTask(SymStoreTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override void Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
// Find the matching files
List<FileReference> Files = ResolveFilespec(CommandUtils.RootDirectory, Parameters.Files, TagNameToFileSet).ToList();
// Get the symbol store directory
DirectoryReference StoreDir = ResolveDirectory(Parameters.StoreDir);
// Take the lock before accessing the symbol server, if required by the platform
Platform TargetPlatform = Platform.GetPlatform(Parameters.Platform);
CommandUtils.OptionallyTakeLock(TargetPlatform.SymbolServerRequiresLock, StoreDir, TimeSpan.FromMinutes(60), () =>
{
if (!TargetPlatform.PublishSymbols(StoreDir, Files, Parameters.Product, Parameters.BuildVersion))
{
throw new AutomationException("Failure publishing symbol files.");
}
});
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
return FindTagNamesFromFilespec(Parameters.Files);
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
yield break;
}
}
}