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102 lines
2.7 KiB
C#
102 lines
2.7 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using AutomationTool;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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using Tools.DotNETCommon;
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using UnrealBuildTool;
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namespace BuildGraph.Tasks
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{
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/// <summary>
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/// Parameters for a spawn task
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/// </summary>
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public class SpawnTaskParameters
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{
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/// <summary>
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/// Executable to spawn
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/// </summary>
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[TaskParameter]
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public string Exe;
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/// <summary>
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/// Arguments for the newly created process
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/// </summary>
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[TaskParameter(Optional = true)]
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public string Arguments;
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/// <summary>
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/// The minimum exit code which is treated as an error.
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/// </summary>
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[TaskParameter(Optional = true)]
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public int ErrorLevel = 1;
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}
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/// <summary>
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/// Spawns an external executable and waits for it to complete.
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/// </summary>
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[TaskElement("Spawn", typeof(SpawnTaskParameters))]
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public class SpawnTask : CustomTask
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{
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/// <summary>
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/// Parameters for this task
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/// </summary>
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SpawnTaskParameters Parameters;
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/// <summary>
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/// Construct a spawn task
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/// </summary>
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/// <param name="InParameters">Parameters for the task</param>
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public SpawnTask(SpawnTaskParameters InParameters)
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{
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Parameters = InParameters;
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}
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/// <summary>
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/// Execute the task.
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/// </summary>
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/// <param name="Job">Information about the current job</param>
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/// <param name="BuildProducts">Set of build products produced by this node.</param>
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/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
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public override void Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
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{
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IProcessResult Result = CommandUtils.Run(Parameters.Exe, Parameters.Arguments);
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if(Result.ExitCode < 0 || Result.ExitCode >= Parameters.ErrorLevel)
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{
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throw new AutomationException("{0} terminated with an exit code indicating an error ({1})", Path.GetFileName(Parameters.Exe), Result.ExitCode);
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}
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}
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/// <summary>
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/// Output this task out to an XML writer.
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/// </summary>
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public override void Write(XmlWriter Writer)
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{
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Write(Writer, Parameters);
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}
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/// <summary>
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/// Find all the tags which are used as inputs to this task
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/// </summary>
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/// <returns>The tag names which are read by this task</returns>
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public override IEnumerable<string> FindConsumedTagNames()
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{
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yield break;
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}
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/// <summary>
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/// Find all the tags which are modified by this task
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/// </summary>
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/// <returns>The tag names which are modified by this task</returns>
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public override IEnumerable<string> FindProducedTagNames()
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{
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yield break;
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}
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}
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}
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