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282 lines
9.6 KiB
C#
282 lines
9.6 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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using Tools.DotNETCommon;
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using UnrealBuildTool;
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namespace AutomationTool.Tasks
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{
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/// <summary>
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/// Parameters for a task that compiles a C# project
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/// </summary>
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public class CsCompileTaskParameters
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{
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/// <summary>
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/// The C# project file to be compile. More than one project file can be specified by separating with semicolons.
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/// </summary>
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[TaskParameter]
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public string Project;
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/// <summary>
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/// The configuration to compile
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/// </summary>
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[TaskParameter(Optional = true)]
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public string Configuration;
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/// <summary>
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/// The platform to compile
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/// </summary>
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[TaskParameter(Optional = true)]
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public string Platform;
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/// <summary>
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/// The target to build
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/// </summary>
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[TaskParameter(Optional = true)]
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public string Target;
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/// <summary>
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/// Additional options to pass to the compiler
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/// </summary>
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[TaskParameter(Optional = true)]
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public string Arguments;
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/// <summary>
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/// Only enumerate build products; do not actually compile the projects.
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/// </summary>
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[TaskParameter(Optional = true)]
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public bool EnumerateOnly;
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/// <summary>
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/// Tag to be applied to build products of this task
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/// </summary>
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[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
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public string Tag;
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/// <summary>
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/// Tag to be applied to any non-private references the projects have
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/// (i.e. those that are external and not copied into the output dir)
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/// </summary>
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[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
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public string TagReferences;
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}
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/// <summary>
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/// Compiles C# project files, and their dependencies.
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/// </summary>
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[TaskElement("CsCompile", typeof(CsCompileTaskParameters))]
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public class CsCompileTask : CustomTask
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{
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/// <summary>
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/// Parameters for the task
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/// </summary>
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CsCompileTaskParameters Parameters;
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="InParameters">Parameters for this task</param>
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public CsCompileTask(CsCompileTaskParameters InParameters)
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{
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Parameters = InParameters;
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}
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/// <summary>
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/// Execute the task.
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/// </summary>
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/// <param name="Job">Information about the current job</param>
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/// <param name="BuildProducts">Set of build products produced by this node.</param>
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/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
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public override void Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
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{
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// Get the project file
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HashSet<FileReference> ProjectFiles = ResolveFilespec(CommandUtils.RootDirectory, Parameters.Project, TagNameToFileSet);
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foreach(FileReference ProjectFile in ProjectFiles)
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{
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if(!FileReference.Exists(ProjectFile))
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{
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throw new AutomationException("Couldn't find project file '{0}'", ProjectFile.FullName);
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}
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if(!ProjectFile.HasExtension(".csproj"))
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{
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throw new AutomationException("File '{0}' is not a C# project", ProjectFile.FullName);
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}
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}
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// Get the default properties
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Dictionary<string, string> Properties = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase);
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if(!String.IsNullOrEmpty(Parameters.Platform))
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{
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Properties["Platform"] = Parameters.Platform;
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}
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if(!String.IsNullOrEmpty(Parameters.Configuration))
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{
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Properties["Configuration"] = Parameters.Configuration;
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}
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// Build the arguments and run the build
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if(!Parameters.EnumerateOnly)
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{
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List<string> Arguments = new List<string>();
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foreach(KeyValuePair<string, string> PropertyPair in Properties)
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{
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Arguments.Add(String.Format("/property:{0}={1}", CommandUtils.MakePathSafeToUseWithCommandLine(PropertyPair.Key), CommandUtils.MakePathSafeToUseWithCommandLine(PropertyPair.Value)));
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}
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if(!String.IsNullOrEmpty(Parameters.Arguments))
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{
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Arguments.Add(Parameters.Arguments);
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}
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if(!String.IsNullOrEmpty(Parameters.Target))
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{
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Arguments.Add(String.Format("/target:{0}", CommandUtils.MakePathSafeToUseWithCommandLine(Parameters.Target)));
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}
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Arguments.Add("/verbosity:minimal");
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Arguments.Add("/nologo");
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foreach(FileReference ProjectFile in ProjectFiles)
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{
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CommandUtils.MsBuild(CommandUtils.CmdEnv, ProjectFile.FullName, String.Join(" ", Arguments), null);
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}
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}
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// Try to figure out the output files
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HashSet<FileReference> ProjectBuildProducts;
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HashSet<FileReference> ProjectReferences;
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FindBuildProductsAndReferences(ProjectFiles, Properties, out ProjectBuildProducts, out ProjectReferences);
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// Apply the optional tag to the produced archive
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foreach(string TagName in FindTagNamesFromList(Parameters.Tag))
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{
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FindOrAddTagSet(TagNameToFileSet, TagName).UnionWith(ProjectBuildProducts);
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}
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// Apply the optional tag to any references
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if (!String.IsNullOrEmpty(Parameters.TagReferences))
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{
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foreach (string TagName in FindTagNamesFromList(Parameters.TagReferences))
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{
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FindOrAddTagSet(TagNameToFileSet, TagName).UnionWith(ProjectReferences);
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}
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}
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// Merge them into the standard set of build products
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BuildProducts.UnionWith(ProjectBuildProducts);
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BuildProducts.UnionWith(ProjectReferences);
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}
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/// <summary>
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/// Output this task out to an XML writer.
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/// </summary>
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public override void Write(XmlWriter Writer)
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{
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Write(Writer, Parameters);
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}
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/// <summary>
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/// Find all the tags which are used as inputs to this task
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/// </summary>
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/// <returns>The tag names which are read by this task</returns>
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public override IEnumerable<string> FindConsumedTagNames()
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{
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return FindTagNamesFromFilespec(Parameters.Project);
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}
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/// <summary>
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/// Find all the tags which are modified by this task
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/// </summary>
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/// <returns>The tag names which are modified by this task</returns>
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public override IEnumerable<string> FindProducedTagNames()
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{
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foreach (string TagName in FindTagNamesFromList(Parameters.Tag))
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{
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yield return TagName;
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}
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foreach (string TagName in FindTagNamesFromList(Parameters.TagReferences))
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{
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yield return TagName;
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}
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}
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/// <summary>
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/// Find all the build products created by compiling the given project file
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/// </summary>
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/// <param name="ProjectFiles">Initial project file to read. All referenced projects will also be read.</param>
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/// <param name="InitialProperties">Mapping of property name to value</param>
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/// <param name="OutBuildProducts">Receives a set of build products on success</param>
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/// <param name="OutReferences">Receives a set of non-private references on success</param>
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static void FindBuildProductsAndReferences(HashSet<FileReference> ProjectFiles, Dictionary<string, string> InitialProperties, out HashSet<FileReference> OutBuildProducts, out HashSet<FileReference> OutReferences)
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{
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// Find all the build products and references
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OutBuildProducts = new HashSet<FileReference>();
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OutReferences = new HashSet<FileReference>();
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// Read all the project information into a dictionary
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Dictionary<FileReference, CsProjectInfo> FileToProjectInfo = new Dictionary<FileReference, CsProjectInfo>();
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foreach(FileReference ProjectFile in ProjectFiles)
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{
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// Read all the projects
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ReadProjectsRecursively(ProjectFile, InitialProperties, FileToProjectInfo);
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// Find all the outputs for each project
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foreach(KeyValuePair<FileReference, CsProjectInfo> Pair in FileToProjectInfo)
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{
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CsProjectInfo ProjectInfo = Pair.Value;
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// Add all the build projects from this project
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DirectoryReference OutputDir = ProjectInfo.GetOutputDir(Pair.Key.Directory);
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ProjectInfo.FindBuildProducts(OutputDir, OutBuildProducts, FileToProjectInfo);
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// Add any files which are only referenced
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foreach (KeyValuePair<FileReference, bool> Reference in ProjectInfo.References)
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{
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if(!Reference.Value)
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{
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CsProjectInfo.AddReferencedAssemblyAndSupportFiles(Reference.Key, OutReferences);
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}
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}
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}
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}
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OutBuildProducts.RemoveWhere(x => !FileReference.Exists(x));
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OutReferences.RemoveWhere(x => !FileReference.Exists(x));
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}
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/// <summary>
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/// Read a project file, plus all the project files it references.
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/// </summary>
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/// <param name="File">Project file to read</param>
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/// <param name="InitialProperties">Mapping of property name to value for the initial project</param>
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/// <param name="FileToProjectInfo"></param>
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/// <returns>True if the projects were read correctly, false (and prints an error to the log) if not</returns>
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static void ReadProjectsRecursively(FileReference File, Dictionary<string, string> InitialProperties, Dictionary<FileReference, CsProjectInfo> FileToProjectInfo)
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{
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// Early out if we've already read this project
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if (!FileToProjectInfo.ContainsKey(File))
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{
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// Try to read this project
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CsProjectInfo ProjectInfo;
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if (!CsProjectInfo.TryRead(File, InitialProperties, out ProjectInfo))
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{
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throw new AutomationException("Couldn't read project '{0}'", File.FullName);
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}
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// Add it to the project lookup, and try to read all the projects it references
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FileToProjectInfo.Add(File, ProjectInfo);
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foreach(FileReference ProjectReference in ProjectInfo.ProjectReferences.Keys)
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{
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if(!FileReference.Exists(ProjectReference))
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{
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throw new AutomationException("Unable to find project '{0}' referenced by '{1}'", ProjectReference, File);
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}
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ReadProjectsRecursively(ProjectReference, InitialProperties, FileToProjectInfo);
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}
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}
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}
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}
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}
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