Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/CompileTask.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

252 lines
7.8 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnrealBuildTool;
using AutomationTool;
using System.Xml;
using Tools.DotNETCommon;
namespace AutomationTool
{
/// <summary>
/// Parameters for a compile task
/// </summary>
public class CompileTaskParameters
{
/// <summary>
/// The target to compile
/// </summary>
[TaskParameter]
public string Target;
/// <summary>
/// The configuration to compile
/// </summary>
[TaskParameter]
public UnrealTargetConfiguration Configuration;
/// <summary>
/// The platform to compile for
/// </summary>
[TaskParameter]
public UnrealTargetPlatform Platform;
/// <summary>
/// Additional arguments for UnrealBuildTool
/// </summary>
[TaskParameter(Optional = true)]
public string Arguments;
/// <summary>
/// Whether to allow using XGE for compilation
/// </summary>
[TaskParameter(Optional = true)]
public bool AllowXGE = true;
/// <summary>
/// Whether to allow using the parallel executor for this compile
/// </summary>
[TaskParameter(Optional = true)]
public bool AllowParallelExecutor = true;
/// <summary>
/// Whether to allow cleaning this target. If unspecified, targets are cleaned if the -Clean argument passed on the command line.
/// </summary>
[TaskParameter(Optional = true)]
public bool? Clean = null;
/// <summary>
/// Tag to be applied to build products of this task
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
public string Tag;
}
/// <summary>
/// Executor for compile tasks, which can compile multiple tasks simultaneously
/// </summary>
public class CompileTaskExecutor : ITaskExecutor
{
/// <summary>
/// List of targets to compile. As well as the target specifically added for this task, additional compile tasks may be merged with it.
/// </summary>
List<UE4Build.BuildTarget> Targets = new List<UE4Build.BuildTarget>();
/// <summary>
/// Mapping of receipt filename to its corresponding tag name
/// </summary>
Dictionary<UE4Build.BuildTarget, string> TargetToTagName = new Dictionary<UE4Build.BuildTarget,string>();
/// <summary>
/// Whether to allow using XGE for this job
/// </summary>
bool bAllowXGE = true;
/// <summary>
/// Whether to allow using the parallel executor for this job
/// </summary>
bool bAllowParallelExecutor = true;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Task">Initial task to execute</param>
public CompileTaskExecutor(CompileTask Task)
{
Add(Task);
}
/// <summary>
/// Adds another task to this executor
/// </summary>
/// <param name="Task">Task to add</param>
/// <returns>True if the task could be added, false otherwise</returns>
public bool Add(CustomTask Task)
{
CompileTask CompileTask = Task as CompileTask;
if(CompileTask == null)
{
return false;
}
if(Targets.Count > 0)
{
if (bAllowXGE != CompileTask.Parameters.AllowXGE)
{
return false;
}
if (!bAllowParallelExecutor || !CompileTask.Parameters.AllowParallelExecutor)
{
return false;
}
}
CompileTaskParameters Parameters = CompileTask.Parameters;
bAllowXGE &= Parameters.AllowXGE;
bAllowParallelExecutor &= Parameters.AllowParallelExecutor;
UE4Build.BuildTarget Target = new UE4Build.BuildTarget { TargetName = Parameters.Target, Platform = Parameters.Platform, Config = Parameters.Configuration, UBTArgs = "-nobuilduht " + (Parameters.Arguments ?? ""), Clean = Parameters.Clean };
if(!String.IsNullOrEmpty(Parameters.Tag))
{
TargetToTagName.Add(Target, Parameters.Tag);
}
Targets.Add(Target);
return true;
}
/// <summary>
/// Execute all the tasks added to this executor.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
/// <returns>Whether the task succeeded or not. Exiting with an exception will be caught and treated as a failure.</returns>
public void Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
// Create the agenda
UE4Build.BuildAgenda Agenda = new UE4Build.BuildAgenda();
Agenda.Targets.AddRange(Targets);
// Build everything
Dictionary<UE4Build.BuildTarget, BuildManifest> TargetToManifest = new Dictionary<UE4Build.BuildTarget,BuildManifest>();
UE4Build Builder = new UE4Build(Job.OwnerCommand);
bool bCanUseParallelExecutor = (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 && bAllowParallelExecutor); // parallel executor is only available on Windows as of 2016-09-22
Builder.Build(Agenda, InDeleteBuildProducts: null, InUpdateVersionFiles: false, InForceNoXGE: !bAllowXGE, InUseParallelExecutor: bCanUseParallelExecutor, InTargetToManifest: TargetToManifest);
UE4Build.CheckBuildProducts(Builder.BuildProductFiles);
// Tag all the outputs
foreach(KeyValuePair<UE4Build.BuildTarget, string> TargetTagName in TargetToTagName)
{
BuildManifest Manifest;
if(!TargetToManifest.TryGetValue(TargetTagName.Key, out Manifest))
{
throw new AutomationException("Missing manifest for target {0} {1} {2}", TargetTagName.Key.TargetName, TargetTagName.Key.Platform, TargetTagName.Key.Config);
}
foreach(string TagName in CustomTask.SplitDelimitedList(TargetTagName.Value))
{
HashSet<FileReference> FileSet = CustomTask.FindOrAddTagSet(TagNameToFileSet, TagName);
FileSet.UnionWith(Manifest.BuildProducts.Select(x => new FileReference(x)));
}
}
// Add everything to the list of build products
BuildProducts.UnionWith(Builder.BuildProductFiles.Select(x => new FileReference(x)));
}
}
/// <summary>
/// Compiles a target with UnrealBuildTool.
/// </summary>
[TaskElement("Compile", typeof(CompileTaskParameters))]
public class CompileTask : CustomTask
{
/// <summary>
/// Parameters for this task
/// </summary>
public CompileTaskParameters Parameters;
/// <summary>
/// Construct a compile task
/// </summary>
/// <param name="Parameters">Parameters for this task</param>
public CompileTask(CompileTaskParameters Parameters)
{
this.Parameters = Parameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override void Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
GetExecutor().Execute(Job, BuildProducts, TagNameToFileSet);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public override ITaskExecutor GetExecutor()
{
return new CompileTaskExecutor(this);
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
yield break;
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
return FindTagNamesFromList(Parameters.Tag);
}
}
}