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252 lines
8.9 KiB
C#
252 lines
8.9 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using AutomationTool;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml;
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using Tools.DotNETCommon;
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using UnrealBuildTool;
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namespace Win.Automation
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{
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/// <summary>
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/// Parameters for a task that purges data from a symbol store after a given age
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/// </summary>
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public class AgeStoreTaskParameters
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{
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/// <summary>
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/// The target platform to age symbols for.
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/// </summary>
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[TaskParameter]
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public UnrealTargetPlatform Platform;
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/// <summary>
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/// The symbol server directory.
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/// </summary>
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[TaskParameter]
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public string StoreDir;
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/// <summary>
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/// Number of days worth of symbols to keep.
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/// </summary>
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[TaskParameter]
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public int Days;
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/// <summary>
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/// The root of the build dir to check for existing buildversion named directories
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/// </summary>
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[TaskParameter(Optional = true)]
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public string BuildDir;
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/// <summary>
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/// A substring to match in directory file names before deleting symbols. This allows the "age store" task
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/// to avoid deleting symbols from other builds in the case where multiple builds share the same symbol server.
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/// Specific use of the filter value is determined by the symbol server structure defined by the platform tool chain.
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/// </summary>
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[TaskParameter(Optional = true)]
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public string Filter;
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}
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/// <summary>
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/// Task which strips symbols from a set of files. This task is named after the AGESTORE utility that comes with the Microsoft debugger tools SDK, but is actually a separate implementation. The main
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/// difference is that it uses the last modified time rather than last access time to determine which files to delete.
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/// </summary>
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[TaskElement("AgeStore", typeof(AgeStoreTaskParameters))]
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public class AgeStoreTask : CustomTask
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{
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/// <summary>
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/// Parameters for this task
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/// </summary>
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AgeStoreTaskParameters Parameters;
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/// <summary>
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/// Construct a spawn task
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/// </summary>
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/// <param name="InParameters">Parameters for the task</param>
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public AgeStoreTask(AgeStoreTaskParameters InParameters)
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{
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Parameters = InParameters;
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}
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private static void TryDelete(DirectoryInfo Directory)
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{
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try
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{
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Directory.Delete(true);
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CommandUtils.LogInformation("Removed '{0}'", Directory.FullName);
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}
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catch
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{
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CommandUtils.LogWarning("Couldn't delete '{0}' - skipping", Directory.FullName);
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}
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}
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private static void TryDelete(FileInfo File)
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{
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try
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{
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File.Delete();
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CommandUtils.LogInformation("Removed '{0}'", File.FullName);
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}
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catch
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{
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CommandUtils.LogWarning("Couldn't delete '{0}' - skipping", File.FullName);
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}
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}
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// Checks if an existing build has a version file, returns false to NOT delete if it exists
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private static bool CheckCanDeleteFromVersionFile(HashSet<string> ExistingBuilds, DirectoryInfo Directory, FileInfo IndividualFile = null)
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{
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// check for any existing version files
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foreach (FileInfo BuildVersionFile in Directory.EnumerateFiles("*.version"))
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{
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// If the buildversion matches one of the directories in build share provided, don't delete no matter the age.
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string BuildVersion = Path.GetFileNameWithoutExtension(BuildVersionFile.Name);
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if (ExistingBuilds.Contains(BuildVersion))
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{
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// if checking for an individual file, see if the filename matches what's in the .version file.
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// these file names won't have extensions.
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if (IndividualFile != null)
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{
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string IndividualFilePath = IndividualFile.FullName;
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string FilePointerName = File.ReadAllText(BuildVersionFile.FullName).Trim();
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if(FilePointerName == Path.GetFileNameWithoutExtension(IndividualFilePath))
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{
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CommandUtils.LogInformation("Found existing build {0} in the BuildDir with matching individual file {1} - skipping.", BuildVersion, IndividualFilePath);
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return false;
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}
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}
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// otherwise it's okay to just mark the entire folder for delete
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else
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{
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CommandUtils.LogInformation("Found existing build {0} in the BuildDir - skipping.", BuildVersion);
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return false;
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}
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}
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}
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return true;
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}
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private void RecurseDirectory(DateTime ExpireTimeUtc, DirectoryInfo CurrentDirectory, string[] DirectoryStructure, int Level, string Filter, HashSet<string> ExistingBuilds, bool bDeleteIndividualFiles)
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{
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// Do a file search at the last level.
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if (Level == DirectoryStructure.Length)
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{
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if (bDeleteIndividualFiles)
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{
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// Delete any file in the directory that is out of date.
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foreach (FileInfo OutdatedFile in CurrentDirectory.EnumerateFiles().Where(x => x.LastWriteTimeUtc < ExpireTimeUtc && x.Extension != ".version"))
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{
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// check to make sure this file is valid to delete
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if (CheckCanDeleteFromVersionFile(ExistingBuilds, CurrentDirectory, OutdatedFile))
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{
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TryDelete(OutdatedFile);
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}
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}
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}
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// If all files are out of date, delete the directory...
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else if (CurrentDirectory.EnumerateFiles().Where(x => x.Extension != ".version").All(x => x.LastWriteTimeUtc < ExpireTimeUtc) && CheckCanDeleteFromVersionFile(ExistingBuilds, CurrentDirectory))
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{
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TryDelete(CurrentDirectory);
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}
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}
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else
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{
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string[] Patterns = DirectoryStructure[Level].Split(';');
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foreach (var Pattern in Patterns)
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{
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string ReplacedPattern = string.Format(Pattern, Filter);
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foreach (var ChildDirectory in CurrentDirectory.GetDirectories(ReplacedPattern, SearchOption.TopDirectoryOnly))
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{
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RecurseDirectory(ExpireTimeUtc, ChildDirectory, DirectoryStructure, Level + 1, Filter, ExistingBuilds, bDeleteIndividualFiles);
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}
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}
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// Delete this directory if it is empty, and it is not the root directory.
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if (Level > 0 && !CurrentDirectory.EnumerateFileSystemInfos().Any())
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TryDelete(CurrentDirectory);
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}
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}
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/// <summary>
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/// Execute the task.
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/// </summary>
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/// <param name="Job">Information about the current job</param>
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/// <param name="BuildProducts">Set of build products produced by this node.</param>
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/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
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public override void Execute(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
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{
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// Get the list of symbol file name patterns from the platform.
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Platform TargetPlatform = Platform.GetPlatform(Parameters.Platform);
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string[] DirectoryStructure = TargetPlatform.SymbolServerDirectoryStructure;
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if (DirectoryStructure == null)
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{
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throw new AutomationException("Platform does not specify the symbol server structure. Cannot age the symbol server.");
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}
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string Filter = string.IsNullOrWhiteSpace(Parameters.Filter)
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? string.Empty
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: Parameters.Filter.Trim();
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// Eumerate the root directory of builds for buildversions to check against
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// Folder names in the root directory should match the name of the .version files
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HashSet<string> ExistingBuilds = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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if(!string.IsNullOrWhiteSpace(Parameters.BuildDir))
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{
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DirectoryReference BuildDir = new DirectoryReference(Parameters.BuildDir);
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if(DirectoryReference.Exists(BuildDir))
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{
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foreach (string BuildName in DirectoryReference.EnumerateDirectories(BuildDir).Select(Build => Build.GetDirectoryName()))
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{
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ExistingBuilds.Add(BuildName);
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}
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}
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else
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{
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CommandUtils.LogWarning("BuildDir of {0} was provided but it doesn't exist! Will not check buildversions against it.", Parameters.BuildDir);
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}
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}
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// Get the time at which to expire files
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DateTime ExpireTimeUtc = DateTime.UtcNow - TimeSpan.FromDays(Parameters.Days);
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CommandUtils.LogInformation("Expiring all files before {0}...", ExpireTimeUtc);
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// Scan the store directory and delete old symbol files
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DirectoryReference SymbolServerDirectory = ResolveDirectory(Parameters.StoreDir);
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CommandUtils.OptionallyTakeLock(TargetPlatform.SymbolServerRequiresLock, SymbolServerDirectory, TimeSpan.FromMinutes(15), () =>
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{
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RecurseDirectory(ExpireTimeUtc, new DirectoryInfo(SymbolServerDirectory.FullName), DirectoryStructure, 0, Filter, ExistingBuilds, TargetPlatform.SymbolServerDeleteIndividualFiles);
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});
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}
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/// <summary>
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/// Output this task out to an XML writer.
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/// </summary>
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public override void Write(XmlWriter Writer)
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{
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Write(Writer, Parameters);
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}
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/// <summary>
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/// Find all the tags which are used as inputs to this task
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/// </summary>
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/// <returns>The tag names which are read by this task</returns>
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public override IEnumerable<string> FindConsumedTagNames()
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{
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yield break;
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}
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/// <summary>
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/// Find all the tags which are modified by this task
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/// </summary>
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/// <returns>The tag names which are modified by this task</returns>
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public override IEnumerable<string> FindProducedTagNames()
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{
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yield break;
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}
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}
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}
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