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120 lines
5.4 KiB
C#
120 lines
5.4 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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namespace AutomationTool
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{
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public partial class CommandUtils
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{
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/// <summary>
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/// Runs msbuild.exe with the specified arguments. Automatically creates a logfile. When
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/// no LogName is specified, the executable name is used as logfile base name.
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/// </summary>
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/// <param name="Env">BuildEnvironment to use.</param>
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/// <param name="Project">Path to the project to build.</param>
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/// <param name="Arguments">Arguments to pass to msbuild.exe.</param>
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/// <param name="LogName">Optional logfile name.</param>
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public static void MsBuild(CommandEnvironment Env, string Project, string Arguments, string LogName)
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{
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if (String.IsNullOrEmpty(Env.MsBuildExe))
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{
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throw new AutomationException("Unable to find msbuild.exe at: \"{0}\"", Env.MsBuildExe);
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}
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if (!FileExists(Project))
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{
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throw new AutomationException("Project {0} does not exist!", Project);
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}
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string RunArguments = MakePathSafeToUseWithCommandLine(Project);
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if (!String.IsNullOrEmpty(Arguments))
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{
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RunArguments += " " + Arguments;
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}
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RunAndLog(Env, Env.MsBuildExe, RunArguments, LogName);
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}
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/// <summary>
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/// Builds a Visual Studio solution with MsBuild (using msbuild.exe rather than devenv.com can help circumvent issues with expired Visual Studio licenses).
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/// Automatically creates a logfile. When no LogName is specified, the executable name is used as logfile base name.
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/// </summary>
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/// <param name="Env">BuildEnvironment to use.</param>
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/// <param name="SolutionFile">Path to the solution file</param>
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/// <param name="BuildConfig">Configuration to build.</param>
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/// <param name="BuildPlatform">Platform to build.</param>
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/// <param name="LogName">Optional logfile name.</param>
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public static void BuildSolution(CommandEnvironment Env, string SolutionFile, string BuildConfig, string BuildPlatform, string LogName = null)
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{
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if (!FileExists(SolutionFile))
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{
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throw new AutomationException(String.Format("Unabled to build Solution {0}. Solution file not found.", SolutionFile));
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}
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if (String.IsNullOrEmpty(Env.MsBuildExe))
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{
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throw new AutomationException("Unable to find msbuild.exe at: \"{0}\"", Env.MsBuildExe);
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}
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string CmdLine = String.Format("\"{0}\" /m /t:Build /p:Configuration=\"{1}\" /p:Platform=\"{2}\" /verbosity:minimal /nologo", SolutionFile, BuildConfig, BuildPlatform);
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using (TelemetryStopwatch CompileStopwatch = new TelemetryStopwatch("Compile.{0}.{1}.{2}", Path.GetFileName(SolutionFile), "WinC#", BuildConfig))
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{
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RunAndLog(Env, Env.MsBuildExe, CmdLine, LogName);
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}
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}
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/// <summary>
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/// Builds a CSharp project with msbuild.exe. Automatically creates a logfile. When
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/// no LogName is specified, the executable name is used as logfile base name.
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/// </summary>
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/// <param name="Env">BuildEnvironment to use.</param>
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/// <param name="ProjectFile">Path to the project file. Must be a .csproj file.</param>
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/// <param name="BuildConfig">Configuration to build.</param>
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/// <param name="LogName">Optional logfile name.</param>
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public static void BuildCSharpProject(CommandEnvironment Env, string ProjectFile, string BuildConfig = "Development", string LogName = null)
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{
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if (!ProjectFile.EndsWith(".csproj"))
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{
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throw new AutomationException(String.Format("Unabled to build Project {0}. Not a valid .csproj file.", ProjectFile));
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}
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if (!FileExists(ProjectFile))
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{
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throw new AutomationException(String.Format("Unabled to build Project {0}. Project file not found.", ProjectFile));
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}
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string CmdLine = String.Format(@"/verbosity:minimal /nologo /target:Build /property:Configuration={0} /property:Platform=AnyCPU", BuildConfig);
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MsBuild(Env, ProjectFile, CmdLine, LogName);
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}
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/// <summary>
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/// returns true if this is a mac executable using some awful conventions
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/// <param name="Filename">Filename</param>
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/// </summary>
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public static bool IsProbablyAMacOrIOSExe(string Filename)
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{
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return
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Path.GetExtension(Filename) == ".sh" ||
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Path.GetExtension(Filename) == ".command" ||
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((
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CommandUtils.CombinePaths(Filename).ToLower().Contains(CommandUtils.CombinePaths("Binaries", "Mac").ToLower()) ||
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CommandUtils.CombinePaths(Filename).ToLower().Contains(CommandUtils.CombinePaths("Binaries", "IOS").ToLower()) ||
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CommandUtils.CombinePaths(Filename).ToLower().Contains(CommandUtils.CombinePaths("Binaries", "ThirdParty").ToLower()) ||
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CommandUtils.CombinePaths(PathSeparator.Slash, Filename).ToLower().Contains(".app/Contents/MacOS".ToLower())
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) && (Path.GetExtension(Filename) == "" || Path.GetExtension(Filename) == "."));
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}
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/// <summary>
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/// Sets an executable bit for Unix executables and adds read permission for all users plus write permission for owner.
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/// <param name="Filename">Filename</param>
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/// </summary>
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public static void FixUnixFilePermissions(string Filename)
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{
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string Permissions = IsProbablyAMacOrIOSExe(Filename) ? "0755" : "0644";
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var Result = CommandUtils.Run("sh", string.Format("-c 'chmod {0} \"{1}\"'", Permissions, Filename.Replace("'", "'\"'\"'")), Options:ERunOptions.SpewIsVerbose);
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if (Result.ExitCode != 0)
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{
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throw new AutomationException(String.Format("Failed to chmod \"{0}\"", Filename));
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}
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}
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}
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}
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