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107 lines
5.5 KiB
C++
107 lines
5.5 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "SlateFwd.h"
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#include "ISourceControlProvider.h"
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/** Info supplied as argument to delegate FSourceControlWindowsOnCheckInComplete called by FSourceControlWindows::ChoosePackagesToCheckIn() and optional argument to PromptForCheckin(). */
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struct SOURCECONTROLWINDOWS_API FCheckinResultInfo
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{
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/** Default Constructor */
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FCheckinResultInfo();
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/** Succeeded - if packages were selected and successfully checked in, Cancelled - if the user aborted the process, Failed - if an issue was encountered during the process */
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ECommandResult::Type Result;
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/** true if added and modified files were automatically checked out from source control again after being submitted, false if not */
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bool bAutoCheckedOut;
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/** Files that were added. */
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TArray<FString> FilesAdded;
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/** Files that were modified and checked in. */
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TArray<FString> FilesSubmitted;
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/** Text that describes result whether failed, cancelled or successful. */
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FText Description;
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};
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/** Optional delegate called when FSourceControlWindows::ChoosePackagesToCheckIn() completes. */
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DECLARE_DELEGATE_OneParam(FSourceControlWindowsOnCheckInComplete, const FCheckinResultInfo&);
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class SOURCECONTROLWINDOWS_API FSourceControlWindows
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{
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public:
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/**
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* Opens a user dialog to choose packages to submit.
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*
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* @param OnCompleteDelegate Delegate to call when this user-based operation is complete. Also see FCheckinResultInfo.
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* @return true - if command successfully in progress and OnCompleteDelegate will be called when complete, false - if immediately unable to comply (such as source control not enabled)
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*/
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static bool ChoosePackagesToCheckIn(const FSourceControlWindowsOnCheckInComplete& OnCompleteDelegate = FSourceControlWindowsOnCheckInComplete());
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/** Determines whether we can choose packages to check in (we cant if an operation is already in progress) */
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static bool CanChoosePackagesToCheckIn();
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/**
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* Display check in dialog for the specified packages and get additional result information
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*
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* @param OutResultInfo Optional FCheckinResultInfo to store information about checked in files and whether the check in was successful
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* @param InPackageNames Names of packages to check in
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* @param InPendingDeletePaths Directories to check for files marked 'pending delete'
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* @param InConfigFiles Config filenames to check in
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* @param bUseSourceControlStateCache Whether to use the cached source control status, or force the status to be updated
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*
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* @return true - if completed successfully in progress and OnCompleteDelegate will be called when complete, false - if immediately unable to comply (such as source control not enabled)
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*/
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static bool PromptForCheckin(FCheckinResultInfo& OutResultInfo, const TArray<FString>& InPackageNames, const TArray<FString>& InPendingDeletePaths = TArray<FString>(), const TArray<FString>& InConfigFiles = TArray<FString>(), bool bUseSourceControlStateCache = false);
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/**
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* Display check in dialog for the specified packages
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*
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* @param bUseSourceControlStateCache Whether to use the cached source control status, or force the status to be updated
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* @param InPackageNames Names of packages to check in
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* @param InPendingDeletePaths Directories to check for files marked 'pending delete'
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* @param InConfigFiles Config filenames to check in
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*
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* @return true - if completed successfully in progress and OnCompleteDelegate will be called when complete, false - if immediately unable to comply (such as source control not enabled)
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*/
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static bool PromptForCheckin(bool bUseSourceControlStateCache, const TArray<FString>& InPackageNames, const TArray<FString>& InPendingDeletePaths = TArray<FString>(), const TArray<FString>& InConfigFiles = TArray<FString>());
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/**
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* Display file revision history for the provided packages
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*
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* @param InPackageNames Names of packages to display file revision history for
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*/
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static void DisplayRevisionHistory( const TArray<FString>& InPackagesNames );
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/**
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* Prompt the user with a revert files dialog, allowing them to specify which packages, if any, should be reverted.
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*
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* @param InPackageNames Names of the packages to consider for reverting
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*
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* @return true if the files were reverted; false if the user canceled out of the dialog
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*/
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static bool PromptForRevert(const TArray<FString>& InPackageNames );
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protected:
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/** Callback for ChoosePackagesToCheckIn(), continues to bring up UI once source control operations are complete */
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static void ChoosePackagesToCheckInCallback(const FSourceControlOperationRef& InOperation, ECommandResult::Type InResult, FSourceControlWindowsOnCheckInComplete OnCompleteDelegate);
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/** Called when the user selection process has completed and we have packages to check in. */
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static void ChoosePackagesToCheckInCompleted(const TArray<UPackage*>& LoadedPackages, const TArray<FString>& PackageNames, const TArray<FString>& ConfigFiles, FCheckinResultInfo& OutResultInfo);
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/** Delegate called when the user has decided to cancel the check in process */
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static void ChoosePackagesToCheckInCancelled(FSourceControlOperationRef InOperation);
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/** Delegate called when the user clicks submit. if the return value is true the submit dialog is closed. Otherwise it is left open for further corrections */
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static bool OnSubmitClicked(TSharedRef<class SSourceControlSubmitWidget> SourceControlWidget);
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private:
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/** The notification in place while we choose packages to check in */
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static TWeakPtr<class SNotificationItem> ChoosePackagesToCheckInNotification;
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};
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