Files
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/Private/SSourceControlSubmit.h
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

249 lines
7.8 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Layout/Visibility.h"
#include "Input/Reply.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWidget.h"
#include "Widgets/SCompoundWidget.h"
#include "Widgets/Views/SListView.h"
#include "Widgets/Views/STableViewBase.h"
#include "Widgets/Views/STableRow.h"
#include "ISourceControlState.h"
class SMultiLineEditableTextBox;
class SWindow;
//-------------------------------------
// Source Control Window Constants
//-------------------------------------
namespace ESubmitResults
{
enum Type
{
SUBMIT_ACCEPTED,
SUBMIT_CANCELED
};
}
//-----------------------------------------------
// Source Control Check in Helper Struct
//-----------------------------------------------
class FChangeListDescription
{
public:
TArray<FString> FilesForAdd;
TArray<FString> FilesForSubmit;
FText Description;
};
class FSubmitItem : public TSharedFromThis<FSubmitItem>
{
public:
/** Constructor */
explicit FSubmitItem(const FSourceControlStateRef& InItem);
/** Returns the full path of the item in source control */
FString GetFilename() const { return Item->GetFilename(); }
/** Returns the name of the item as displayed in the widget */
FText GetDisplayName() const { return DisplayName; }
/** Returns the name of the icon to be used in the list item widget */
FName GetIconName() const { return Item->GetSmallIconName(); }
/** Returns the tooltip text for the icon */
FText GetIconTooltip() const { return Item->GetDisplayTooltip(); }
/** Returns the checkbox state of this item */
ECheckBoxState GetCheckBoxState() const { return CheckBoxState; }
/** Sets the checkbox state of this item */
void SetCheckBoxState(ECheckBoxState NewState) { CheckBoxState = NewState; }
/** true if the item is not in source control and needs to be added prior to checkin */
bool NeedsAdding() const { return !Item->IsSourceControlled(); }
/** true if the item is in source control and is able to be checked in */
bool CanCheckIn() const { return Item->CanCheckIn() || Item->IsDeleted(); }
/** true if the item is enabled in the list */
bool IsEnabled() const { return !Item->IsConflicted() && Item->IsCurrent(); }
/** true if the item is source controlled and not marked for add nor for delete */
bool CanDiff() const { return Item->IsSourceControlled() && !Item->IsAdded() && !Item->IsDeleted(); }
private:
/** Shared pointer to the source control state object itself */
FSourceControlStateRef Item;
/** Checkbox state */
ECheckBoxState CheckBoxState;
/** Cached name to display in the listview */
FText DisplayName;
};
class SSourceControlSubmitWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SSourceControlSubmitWidget)
: _ParentWindow()
, _Items()
{}
SLATE_ATTRIBUTE(TSharedPtr<SWindow>, ParentWindow)
SLATE_ATTRIBUTE(TArray<FSourceControlStateRef>, Items)
SLATE_END_ARGS()
/** Constructor */
SSourceControlSubmitWidget()
{
}
/** Constructs the widget */
void Construct(const FArguments& InArgs);
/** Used to intercept Escape key press, and interpret it as cancel */
virtual FReply OnKeyDown( const FGeometry& MyGeometry, const FKeyEvent& InKeyEvent ) override;
/** Get dialog result */
ESubmitResults::Type GetResult() { return DialogResult; }
/** Returns a widget representing the item and column supplied */
TSharedRef<SWidget> GenerateWidgetForItemAndColumn(TSharedPtr<FSubmitItem> Item, const FName ColumnID) const;
/** Gets the requested files and the change list description*/
void FillChangeListDescription(FChangeListDescription& OutDesc);
/** Does the user want to keep the files checked out */
bool WantToKeepCheckedOut();
private:
/**
* @return the desired toggle state for the ToggleSelectedCheckBox.
* Returns Unchecked, unless all of the selected items are Checked.
*/
ECheckBoxState GetToggleSelectedState() const;
/**
* Toggles the highlighted items.
* If no items are explicitly highlighted, toggles all items in the list.
*/
void OnToggleSelectedCheckBox(ECheckBoxState InNewState);
/** Called when the settings of the dialog are to be accepted*/
FReply OKClicked();
/** Called when the settings of the dialog are to be ignored*/
FReply CancelClicked();
/** Called to check if the OK button is enabled or not. */
bool IsOKEnabled() const;
/** Check if the warning panel should be visible. */
EVisibility IsWarningPanelVisible() const;
/** Called when the Keep checked out Checkbox is changed */
void OnCheckStateChanged_KeepCheckedOut(ECheckBoxState InState);
/** Get the current state of the Keep Checked Out checkbox */
ECheckBoxState GetKeepCheckedOut() const;
/** Check if Provider can checkout files */
bool CanCheckOut() const;
/** Called by SListView to get a widget corresponding to the supplied item */
TSharedRef<ITableRow> OnGenerateRowForList(TSharedPtr<FSubmitItem> SubmitItemData, const TSharedRef<STableViewBase>& OwnerTable);
/**
* Returns the current column sort mode (ascending or descending) if the ColumnId parameter matches the current
* column to be sorted by, otherwise returns EColumnSortMode_None.
*
* @param ColumnId Column ID to query sort mode for.
*
* @return The sort mode for the column, or EColumnSortMode_None if it is not known.
*/
EColumnSortMode::Type GetColumnSortMode(const FName ColumnId) const;
/**
* Callback for SHeaderRow::Column::OnSort, called when the column to sort by is changed.
*
* @param ColumnId The new column to sort by
* @param InSortMode The sort mode (ascending or descending)
*/
void OnColumnSortModeChanged(const EColumnSortPriority::Type SortPriority, const FName& ColumnId, const EColumnSortMode::Type InSortMode);
/**
* Requests that the source list data be sorted according to the current sort column and mode,
* and refreshes the list view.
*/
void RequestSort();
/**
* Sorts the source list data according to the current sort column and mode.
*/
void SortTree();
TSharedPtr<SWidget> OnCreateContextMenu();
bool CanDiffAgainstDepot() const;
void OnDiffAgainstDepot();
void OnDiffAgainstDepotSelected(TSharedPtr<FSubmitItem> InSelectedItem);
private:
ESubmitResults::Type DialogResult;
/** ListBox for selecting which object to consolidate */
TSharedPtr<SListView<TSharedPtr<FSubmitItem>>> ListView;
/** Collection of objects (Widgets) to display in the List View. */
TArray<TSharedPtr<FSubmitItem>> ListViewItems;
/** Pointer to the parent modal window */
TWeakPtr<SWindow> ParentFrame;
/** Internal widgets to save having to get in multiple places*/
TSharedPtr<SMultiLineEditableTextBox> ChangeListDescriptionTextCtrl;
/** State of the "Keep checked out" checkbox */
ECheckBoxState KeepCheckedOut;
/** Specify which column to sort with */
FName SortByColumn;
/** Currently selected sorting mode */
EColumnSortMode::Type SortMode;
};
class SSourceControlSubmitListRow : public SMultiColumnTableRow<TSharedPtr<FSubmitItem>>
{
public:
SLATE_BEGIN_ARGS(SSourceControlSubmitListRow) {}
/** The SSourceControlSubmitWidget that owns the tree. We'll only keep a weak reference to it. */
SLATE_ARGUMENT(TSharedPtr<SSourceControlSubmitWidget>, SourceControlSubmitWidget)
/** The list item for this row */
SLATE_ARGUMENT(TSharedPtr<FSubmitItem>, Item)
SLATE_END_ARGS()
/** Construct function for this widget */
void Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView);
/** Overridden from SMultiColumnTableRow. Generates a widget for this column of the list row. */
virtual TSharedRef<SWidget> GenerateWidgetForColumn(const FName& ColumnName) override;
private:
/** Weak reference to the SSourceControlSubmitWidget that owns our list */
TWeakPtr<SSourceControlSubmitWidget> SourceControlSubmitWidgetPtr;
/** The item associated with this row of data */
TSharedPtr<FSubmitItem> Item;
};