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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
83 lines
1.7 KiB
C#
83 lines
1.7 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class MainFrame : ModuleRules
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{
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public MainFrame(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Documentation",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"Engine",
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"EngineSettings",
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"InputCore",
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"RHI",
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"RenderCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"SourceControl",
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"SourceControlWindows",
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"TargetPlatform",
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"DesktopPlatform",
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"UnrealEd",
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"WorkspaceMenuStructure",
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"MessageLog",
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"UATHelper",
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"TranslationEditor",
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"Projects",
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"DeviceProfileEditor",
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"UndoHistory",
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"Analytics",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"DesktopPlatform",
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"GameProjectGeneration",
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"ProjectTargetPlatformEditor",
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"LevelEditor",
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"OutputLog",
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"Settings",
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"SourceCodeAccess",
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"Toolbox",
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"LocalizationDashboard",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/MainFrame/Private",
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"Editor/MainFrame/Private/Frame",
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"Editor/MainFrame/Private/Menus",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"GameProjectGeneration",
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"ProjectTargetPlatformEditor",
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"LevelEditor",
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"OutputLog",
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"SourceCodeAccess",
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"HotReload",
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"LocalizationDashboard",
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}
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);
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}
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}
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