Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/LocalizationDashboard.Build.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

63 lines
1.3 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LocalizationDashboard : ModuleRules
{
public LocalizationDashboard(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"PropertyEditor",
"Localization"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Slate",
"SlateCore",
"InputCore",
"UnrealEd",
"EditorStyle",
"DesktopPlatform",
"TranslationEditor",
"MainFrame",
"SourceControl",
"SharedSettingsWidgets",
"Localization",
"LocalizationCommandletExecution",
"LocalizationService",
"InternationalizationSettings",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/LocalizationDashboard/Private",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Editor/LocalizationDashboard/Public",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"LocalizationService",
"MainFrame",
"TranslationEditor"
}
);
}
}