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79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Toolkits/IToolkitHost.h"
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#include "IEnvironmentQueryEditor.h"
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#include "AIGraphEditor.h"
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class IDetailsView;
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class SEnvQueryProfiler;
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class UEdGraph;
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class UEnvQuery;
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class FEnvironmentQueryEditor : public IEnvironmentQueryEditor, public FAIGraphEditor
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{
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public:
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virtual void RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
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virtual void UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
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void InitEnvironmentQueryEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, UEnvQuery* Script );
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//~ Begin IToolkit Interface
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virtual FName GetToolkitFName() const override;
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virtual FText GetBaseToolkitName() const override;
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virtual FString GetWorldCentricTabPrefix() const override;
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virtual FLinearColor GetWorldCentricTabColorScale() const override;
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//~ End IToolkit Interface
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//~ Begin IEnvironmentQueryEditor Interface
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virtual uint32 GetSelectedNodesCount() const override { return SelectedNodesCount; }
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//~ End IEnvironmentQueryEditor Interface
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void OnFinishedChangingProperties(const FPropertyChangedEvent& PropertyChangedEvent);
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void OnStatsDataChange();
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protected:
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/** Called when "Save" is clicked for this asset */
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virtual void SaveAsset_Execute() override;
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void ExtendToolbar();
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void BindCommands();
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void OnLoadStats();
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void OnSaveStats();
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private:
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/** Create widget for graph editing */
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TSharedRef<class SGraphEditor> CreateGraphEditorWidget(UEdGraph* InGraph);
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/** Creates all internal widgets for the tabs to point at */
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void CreateInternalWidgets();
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/** Called when the selection changes in the GraphEditor */
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void OnSelectedNodesChanged(const TSet<class UObject*>& NewSelection) override;
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/** Spawns the tab with the update graph inside */
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TSharedRef<SDockTab> SpawnTab_UpdateGraph(const FSpawnTabArgs& Args);
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TSharedRef<SDockTab> SpawnTab_Properties(const FSpawnTabArgs& Args);
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TSharedRef<SDockTab> SpawnTab_Profiler(const FSpawnTabArgs& Args);
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private:
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/* Query being edited */
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UEnvQuery* Query;
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/** Property View */
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TSharedPtr<class IDetailsView> DetailsView;
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TSharedPtr<SEnvQueryProfiler> ProfilerView;
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uint32 SelectedNodesCount;
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/** Graph editor tab */
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static const FName EQSUpdateGraphTabId;
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static const FName EQSPropertiesTabId;
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static const FName EQSProfilerTabId;
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};
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