Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/DetailCustomizations/EnvDirectionCustomization.cpp
Robert Manuszewski 2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00

87 lines
3.3 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "DetailCustomizations/EnvDirectionCustomization.h"
#include "Misc/Attribute.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Engine/GameViewportClient.h"
#include "Widgets/Text/STextBlock.h"
#include "EnvironmentQuery/EnvQueryTypes.h"
#include "IDetailChildrenBuilder.h"
#include "DetailWidgetRow.h"
#include "IDetailPropertyRow.h"
#include "DetailLayoutBuilder.h"
#define LOCTEXT_NAMESPACE "FEnvQueryCustomization"
TSharedRef<IPropertyTypeCustomization> FEnvDirectionCustomization::MakeInstance( )
{
return MakeShareable(new FEnvDirectionCustomization);
}
void FEnvDirectionCustomization::CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
// create struct header
HeaderRow.NameContent()
[
StructPropertyHandle->CreatePropertyNameWidget()
]
.ValueContent()
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(this, &FEnvDirectionCustomization::GetShortDescription)
.Font(IDetailLayoutBuilder::GetDetailFont())
];
ModeProp = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvDirection,DirMode));
if (ModeProp.IsValid())
{
FSimpleDelegate OnModeChangedDelegate = FSimpleDelegate::CreateSP(this, &FEnvDirectionCustomization::OnModeChanged);
ModeProp->SetOnPropertyValueChanged(OnModeChangedDelegate);
}
OnModeChanged();
}
void FEnvDirectionCustomization::CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
StructBuilder.AddProperty(ModeProp.ToSharedRef());
TSharedPtr<IPropertyHandle> PropFrom = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvDirection,LineFrom));
StructBuilder.AddProperty(PropFrom.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvDirectionCustomization::GetTwoPointsVisibility)));
TSharedPtr<IPropertyHandle> PropTo = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvDirection,LineTo));
StructBuilder.AddProperty(PropTo.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvDirectionCustomization::GetTwoPointsVisibility)));
TSharedPtr<IPropertyHandle> PropRot = StructPropertyHandle->GetChildHandle(GET_MEMBER_NAME_CHECKED(FEnvDirection,Rotation));
StructBuilder.AddProperty(PropRot.ToSharedRef())
.Visibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FEnvDirectionCustomization::GetRotationVisibility)));
}
FText FEnvDirectionCustomization::GetShortDescription() const
{
return bIsRotation ? LOCTEXT("DirectionShortDescRotatation", "context's rotation...") : LOCTEXT("DirectionShortDescBetweenTwoPoints", "between two contexts...");
}
EVisibility FEnvDirectionCustomization::GetTwoPointsVisibility() const
{
return bIsRotation ? EVisibility::Collapsed : EVisibility::Visible;
}
EVisibility FEnvDirectionCustomization::GetRotationVisibility() const
{
return bIsRotation ? EVisibility::Visible : EVisibility::Collapsed;
}
void FEnvDirectionCustomization::OnModeChanged()
{
uint8 EnumValue = 0;
ModeProp->GetValue(EnumValue);
bIsRotation = (EnumValue == EEnvDirection::Rotation);
}
#undef LOCTEXT_NAMESPACE