Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/EnvironmentQueryEditor.Build.cs
Robert Manuszewski 2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00

57 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EnvironmentQueryEditor : ModuleRules
{
public EnvironmentQueryEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/GraphEditor/Private",
"Editor/AIGraph/Private",
"Editor/EnvironmentQueryEditor/Private",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"PropertyEditor",
"DesktopPlatform",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"RenderCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"MessageLog",
"GraphEditor",
"KismetWidgets",
"PropertyEditor",
"AnimGraph",
"BlueprintGraph",
"AIGraph",
"AIModule",
}
);
PublicIncludePathModuleNames.Add("LevelEditor");
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"WorkspaceMenuStructure",
}
);
}
}