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39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "EnvironmentQueryGraphNode.h"
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#include "EnvironmentQueryGraphNode_Option.generated.h"
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class UEdGraph;
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UCLASS()
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class UEnvironmentQueryGraphNode_Option : public UEnvironmentQueryGraphNode
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{
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GENERATED_UCLASS_BODY()
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uint32 bStatShowOverlay : 1;
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TArray<FEnvionmentQueryNodeStats> StatsPerGenerator;
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float StatAvgPickRate;
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virtual void AllocateDefaultPins() override;
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virtual void PostPlacedNewNode() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FText GetDescription() const override;
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virtual void PrepareForCopying() override;
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virtual void UpdateNodeClassData() override;
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virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override;
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void CreateAddTestSubMenu(class FMenuBuilder& MenuBuilder, UEdGraph* Graph) const;
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void CalculateWeights();
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void UpdateNodeData();
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protected:
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virtual void ResetNodeOwner() override;
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};
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