Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

33 lines
807 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "AIGraphNode.h"
#include "EnvironmentQueryGraphNode.generated.h"
class UEdGraphSchema;
struct FEnvionmentQueryNodeStats
{
float MaxTime;
float AvgTime;
int32 MaxNumProcessedItems;
FEnvionmentQueryNodeStats() : MaxTime(0.0f), AvgTime(0.0f), MaxNumProcessedItems(0) {}
};
UCLASS()
class UEnvironmentQueryGraphNode : public UAIGraphNode
{
GENERATED_UCLASS_BODY()
virtual class UEnvironmentQueryGraph* GetEnvironmentQueryGraph();
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetDescription() const override;
virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* DesiredSchema) const override;
};