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23 lines
574 B
C++
23 lines
574 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Factories/Factory.h"
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#include "EnvironmentQueryFactory.generated.h"
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UCLASS(hidecategories=Object)
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class UEnvironmentQueryFactory : public UFactory
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{
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GENERATED_UCLASS_BODY()
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// UFactory interface
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virtual UObject* FactoryCreateNew(UClass* Class,UObject* InParent,FName Name,EObjectFlags Flags,UObject* Context,FFeedbackContext* Warn) override;
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virtual bool CanCreateNew() const override;
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// End of UFactory interface
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};
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