Files
UnrealEngineUWP/Engine/Source/Editor/ConfigEditor/ConfigEditor.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

58 lines
1015 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ConfigEditor : ModuleRules
{
public ConfigEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/ConfigEditor/Private",
"Editor/ConfigEditor/Private/PropertyVisualization",
}
);
PublicIncludePaths.AddRange(
new string[] {
"Editor/ConfigEditor/Public",
"Editor/ConfigEditor/Public/PropertyVisualization",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorStyle",
"InputCore",
"PropertyEditor",
"Slate",
"SlateCore",
"SourceControl",
"TargetPlatform",
"WorkspaceMenuStructure",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[]
{
"PropertyEditor",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
}
);
}
}