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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "HAL/Runnable.h"
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#include "HAL/RunnableThread.h"
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#include "HAL/PlatformProcess.h"
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#include "Interfaces/ITargetDeviceOutput.h"
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#include "Misc/ConfigCacheIni.h"
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#include "HAL/ThreadSafeCounter.h"
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class FIOSTargetDevice;
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class FIOSDeviceOutputReaderRunnable : public FRunnable
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{
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public:
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FIOSDeviceOutputReaderRunnable(const FTargetDeviceId InDeviceId, FOutputDevice* Output);
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// FRunnable interface.
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virtual bool Init(void) override;
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virtual void Exit(void) override;
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virtual void Stop(void) override;
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virtual uint32 Run(void) override;
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private:
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bool StartDSCommander();
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private:
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// > 0 if we've been asked to abort work in progress at the next opportunity
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FThreadSafeCounter StopTaskCounter;
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FTargetDeviceId DeviceId;
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FOutputDevice* Output;
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void* DSReadPipe;
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void* DSWritePipe;
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FTcpDSCommander* DSCommander;
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};
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/**
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* Implements a IOS target device output.
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*/
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class FIOSTargetDeviceOutput : public ITargetDeviceOutput
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{
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public:
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bool Init(const FIOSTargetDevice& TargetDevice, FOutputDevice* Output);
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static int ExecuteDSCommand(const char *CommandLine, FString* OutStdOut);
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private:
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TUniquePtr<FRunnableThread> DeviceOutputThread;
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FTargetDeviceId DeviceId;
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FString DeviceName;
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};
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#include "IOSTargetDeviceOutput.inl"
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