You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
153 lines
5.0 KiB
C++
153 lines
5.0 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "VulkanShaderFormat.h"
|
|
#include "VulkanCommon.h"
|
|
#include "Modules/ModuleInterface.h"
|
|
#include "Modules/ModuleManager.h"
|
|
#include "Interfaces/IShaderFormat.h"
|
|
#include "Interfaces/IShaderFormatModule.h"
|
|
#include "hlslcc.h"
|
|
#include "ShaderCore.h"
|
|
|
|
static FName NAME_VULKAN_ES3_1_ANDROID(TEXT("SF_VULKAN_ES31_ANDROID"));
|
|
static FName NAME_VULKAN_ES3_1_ANDROID_NOUB(TEXT("SF_VULKAN_ES31_ANDROID_NOUB"));
|
|
static FName NAME_VULKAN_ES3_1(TEXT("SF_VULKAN_ES31"));
|
|
static FName NAME_VULKAN_ES3_1_LUMIN(TEXT("SF_VULKAN_ES31_LUMIN"));
|
|
static FName NAME_VULKAN_ES3_1_LUMIN_NOUB(TEXT("SF_VULKAN_ES31_LUMIN_NOUB"));
|
|
static FName NAME_VULKAN_ES3_1_NOUB(TEXT("SF_VULKAN_ES31_NOUB"));
|
|
static FName NAME_VULKAN_SM4_NOUB(TEXT("SF_VULKAN_SM4_NOUB"));
|
|
static FName NAME_VULKAN_SM4(TEXT("SF_VULKAN_SM4"));
|
|
static FName NAME_VULKAN_SM5_NOUB(TEXT("SF_VULKAN_SM5_NOUB"));
|
|
static FName NAME_VULKAN_SM5(TEXT("SF_VULKAN_SM5"));
|
|
static FName NAME_VULKAN_SM5_LUMIN(TEXT("SF_VULKAN_SM5_LUMIN"));
|
|
static FName NAME_VULKAN_SM5_LUMIN_NOUB(TEXT("SF_VULKAN_SM5_LUMIN_NOUB"));
|
|
|
|
class FShaderFormatVulkan : public IShaderFormat
|
|
{
|
|
enum
|
|
{
|
|
UE_SHADER_VULKAN_ES3_1_VER = 26,
|
|
UE_SHADER_VULKAN_SM5_VER = 26,
|
|
};
|
|
|
|
int32 InternalGetVersion(FName Format) const
|
|
{
|
|
if (Format == NAME_VULKAN_SM4 || Format == NAME_VULKAN_SM4_NOUB)
|
|
{
|
|
return UE_SHADER_VULKAN_SM5_VER;
|
|
}
|
|
else if (Format == NAME_VULKAN_SM5 || Format == NAME_VULKAN_SM5_NOUB || Format == NAME_VULKAN_SM5_LUMIN || Format == NAME_VULKAN_SM5_LUMIN_NOUB)
|
|
{
|
|
return UE_SHADER_VULKAN_SM5_VER;
|
|
}
|
|
else if (Format == NAME_VULKAN_ES3_1_ANDROID || Format == NAME_VULKAN_ES3_1_ANDROID_NOUB || Format == NAME_VULKAN_ES3_1 || Format == NAME_VULKAN_ES3_1_NOUB || Format == NAME_VULKAN_ES3_1_LUMIN || Format == NAME_VULKAN_ES3_1_LUMIN_NOUB)
|
|
{
|
|
return UE_SHADER_VULKAN_ES3_1_VER;
|
|
}
|
|
|
|
check(0);
|
|
return -1;
|
|
}
|
|
|
|
public:
|
|
virtual uint32 GetVersion(FName Format) const override
|
|
{
|
|
const uint8 HLSLCCVersion = ((HLSLCC_VersionMajor & 0x0f) << 4) | (HLSLCC_VersionMinor & 0x0f);
|
|
uint16 Version = ((HLSLCCVersion & 0xff) << 8) | (InternalGetVersion(Format) & 0xff);
|
|
#if VULKAN_ENABLE_SHADER_DEBUG_NAMES
|
|
Version = (Version << 1) + Version;
|
|
#endif
|
|
return Version;
|
|
}
|
|
virtual void GetSupportedFormats(TArray<FName>& OutFormats) const
|
|
{
|
|
OutFormats.Add(NAME_VULKAN_SM4);
|
|
OutFormats.Add(NAME_VULKAN_SM5);
|
|
OutFormats.Add(NAME_VULKAN_SM5_LUMIN);
|
|
OutFormats.Add(NAME_VULKAN_SM5_LUMIN_NOUB);
|
|
OutFormats.Add(NAME_VULKAN_ES3_1_ANDROID);
|
|
OutFormats.Add(NAME_VULKAN_ES3_1_ANDROID_NOUB);
|
|
OutFormats.Add(NAME_VULKAN_ES3_1);
|
|
OutFormats.Add(NAME_VULKAN_ES3_1_LUMIN);
|
|
OutFormats.Add(NAME_VULKAN_ES3_1_LUMIN_NOUB);
|
|
OutFormats.Add(NAME_VULKAN_ES3_1_NOUB);
|
|
OutFormats.Add(NAME_VULKAN_SM4_NOUB);
|
|
OutFormats.Add(NAME_VULKAN_SM5_NOUB);
|
|
}
|
|
|
|
virtual void CompileShader(FName Format, const struct FShaderCompilerInput& Input, struct FShaderCompilerOutput& Output,const FString& WorkingDirectory) const
|
|
{
|
|
check(InternalGetVersion(Format) >= 0);
|
|
if (Format == NAME_VULKAN_ES3_1 || Format == NAME_VULKAN_ES3_1_LUMIN)
|
|
{
|
|
DoCompileVulkanShader(Input, Output, WorkingDirectory, EVulkanShaderVersion::ES3_1);
|
|
}
|
|
else if (Format == NAME_VULKAN_ES3_1_NOUB || Format == NAME_VULKAN_ES3_1_LUMIN_NOUB)
|
|
{
|
|
DoCompileVulkanShader(Input, Output, WorkingDirectory, EVulkanShaderVersion::ES3_1_NOUB);
|
|
}
|
|
else if (Format == NAME_VULKAN_ES3_1_ANDROID)
|
|
{
|
|
DoCompileVulkanShader(Input, Output, WorkingDirectory, EVulkanShaderVersion::ES3_1_ANDROID);
|
|
}
|
|
else if (Format == NAME_VULKAN_ES3_1_ANDROID_NOUB)
|
|
{
|
|
DoCompileVulkanShader(Input, Output, WorkingDirectory, EVulkanShaderVersion::ES3_1_ANDROID_NOUB);
|
|
}
|
|
else if (Format == NAME_VULKAN_SM4_NOUB)
|
|
{
|
|
DoCompileVulkanShader(Input, Output, WorkingDirectory, EVulkanShaderVersion::SM4_NOUB);
|
|
}
|
|
else if (Format == NAME_VULKAN_SM4)
|
|
{
|
|
DoCompileVulkanShader(Input, Output, WorkingDirectory, EVulkanShaderVersion::SM4);
|
|
}
|
|
else if (Format == NAME_VULKAN_SM5_NOUB || Format == NAME_VULKAN_SM5_LUMIN_NOUB)
|
|
{
|
|
DoCompileVulkanShader(Input, Output, WorkingDirectory, EVulkanShaderVersion::SM5_NOUB);
|
|
}
|
|
else if (Format == NAME_VULKAN_SM5 || Format == NAME_VULKAN_SM5_LUMIN)
|
|
{
|
|
DoCompileVulkanShader(Input, Output, WorkingDirectory, EVulkanShaderVersion::SM5);
|
|
}
|
|
}
|
|
|
|
//virtual bool CreateLanguage(FName Format, ILanguageSpec*& OutSpec, FCodeBackend*& OutBackend, uint32 InHlslCompileFlags) override
|
|
//{
|
|
// OutSpec = new FVulkanLanguageSpec(false);
|
|
// OutBackend = new FVulkanCodeBackend(InHlslCompileFlags, HCT_FeatureLevelSM4);
|
|
// return false;
|
|
//}
|
|
|
|
virtual const TCHAR* GetPlatformIncludeDirectory() const
|
|
{
|
|
return TEXT("Vulkan");
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Module for Vulkan shaders
|
|
*/
|
|
|
|
static IShaderFormat* Singleton = NULL;
|
|
|
|
class FVulkanShaderFormatModule : public IShaderFormatModule
|
|
{
|
|
public:
|
|
virtual ~FVulkanShaderFormatModule()
|
|
{
|
|
delete Singleton;
|
|
Singleton = NULL;
|
|
}
|
|
virtual IShaderFormat* GetShaderFormat()
|
|
{
|
|
if (!Singleton)
|
|
{
|
|
Singleton = new FShaderFormatVulkan();
|
|
}
|
|
return Singleton;
|
|
}
|
|
};
|
|
|
|
IMPLEMENT_MODULE( FVulkanShaderFormatModule, VulkanShaderFormat);
|