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#rb none #fyi Jonas.Meyer #rnx #jira UE-71397 [CL 5399410 by Rolando Caloca in 4.22 branch]
2052 lines
66 KiB
C++
2052 lines
66 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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// .
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#include "VulkanShaderFormat.h"
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#include "VulkanCommon.h"
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#include "ShaderPreprocessor.h"
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#include "ShaderCompilerCommon.h"
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#include "hlslcc.h"
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#if PLATFORM_MAC
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// Horrible hack as we need the enum available but the Vulkan headers do not compile on Mac
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enum VkDescriptorType {
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VK_DESCRIPTOR_TYPE_SAMPLER = 0,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
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VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
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VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
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VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
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VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
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VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
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VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
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VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
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VK_DESCRIPTOR_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT - VK_DESCRIPTOR_TYPE_SAMPLER + 1),
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VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
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};
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#else
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#include "vulkan.h"
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#endif
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#include "VulkanBackend.h"
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#include "VulkanShaderResources.h"
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#include "Serialization/MemoryWriter.h"
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#include "Misc/FileHelper.h"
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#include "Misc/Paths.h"
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DEFINE_LOG_CATEGORY_STATIC(LogVulkanShaderCompiler, Log, All);
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//static int32 GUseExternalShaderCompiler = 0;
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//static FAutoConsoleVariableRef CVarVulkanUseExternalShaderCompiler(
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// TEXT("r.Vulkan.UseExternalShaderCompiler"),
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// GUseExternalShaderCompiler,
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// TEXT("Whether to use the internal shader compiling library or the external glslang tool.\n")
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// TEXT(" 0: Internal compiler\n")
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// TEXT(" 1: External compiler)"),
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// ECVF_Default
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// );
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static TArray<ANSICHAR> ParseIdentifierANSI(const FString& Str)
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{
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TArray<ANSICHAR> Result;
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Result.Reserve(Str.Len());
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for (int32 Index = 0; Index < Str.Len(); ++Index)
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{
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Result.Add(FChar::ToLower((ANSICHAR)Str[Index]));
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}
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Result.Add('\0');
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return Result;
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}
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inline const ANSICHAR * CStringEndOfLine(const ANSICHAR * Text)
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{
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const ANSICHAR * LineEnd = FCStringAnsi::Strchr(Text, '\n');
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if (nullptr == LineEnd)
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{
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LineEnd = Text + FCStringAnsi::Strlen(Text);
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}
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return LineEnd;
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}
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inline bool CStringIsBlankLine(const ANSICHAR * Text)
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{
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while (!FCharAnsi::IsLinebreak(*Text))
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{
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if (!FCharAnsi::IsWhitespace(*Text))
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{
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return false;
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}
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++Text;
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}
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return true;
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}
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static inline bool IsAlpha(ANSICHAR c)
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{
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return (c >='a' && c <= 'z') || (c >='A' && c <='Z');
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}
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static inline bool IsDigit(ANSICHAR c)
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{
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return c >= '0' && c <= '9';
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}
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static FString ParseIdentifier(const ANSICHAR* &Str)
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{
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FString Result;
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while ((*Str >= 'A' && *Str <= 'Z')
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|| (*Str >= 'a' && *Str <= 'z')
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|| (*Str >= '0' && *Str <= '9')
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|| *Str == '_')
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{
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Result += *Str;
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++Str;
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}
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return Result;
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}
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inline void AppendCString(TArray<ANSICHAR> & Dest, const ANSICHAR * Source)
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{
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if (Dest.Num() > 0)
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{
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Dest.Insert(Source, FCStringAnsi::Strlen(Source), Dest.Num() - 1);;
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}
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else
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{
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Dest.Append(Source, FCStringAnsi::Strlen(Source) + 1);
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}
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}
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inline bool MoveHashLines(TArray<ANSICHAR> & Dest, TArray<ANSICHAR> & Source)
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{
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// Walk through the lines to find the first non-# line...
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const ANSICHAR * LineStart = Source.GetData();
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for (bool FoundNonHashLine = false; !FoundNonHashLine;)
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{
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const ANSICHAR * LineEnd = CStringEndOfLine(LineStart);
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if (LineStart[0] != '#' && !CStringIsBlankLine(LineStart))
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{
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FoundNonHashLine = true;
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}
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else if (LineEnd[0] == '\n')
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{
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LineStart = LineEnd + 1;
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}
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else
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{
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LineStart = LineEnd;
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}
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}
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// Copy the hash lines over, if we found any. And delete from
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// the source.
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if (LineStart > Source.GetData())
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{
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int32 LineLength = LineStart - Source.GetData();
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if (Dest.Num() > 0)
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{
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Dest.Insert(Source.GetData(), LineLength, Dest.Num() - 1);
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}
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else
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{
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Dest.Append(Source.GetData(), LineLength);
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Dest.Append("", 1);
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}
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if (Dest.Last(1) != '\n')
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{
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Dest.Insert("\n", 1, Dest.Num() - 1);
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}
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Source.RemoveAt(0, LineStart - Source.GetData());
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return true;
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}
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return false;
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}
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static bool Match(const ANSICHAR* &Str, ANSICHAR Char)
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{
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if (*Str == Char)
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{
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++Str;
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return true;
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}
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return false;
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}
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template <typename T>
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uint32 ParseNumber(const T* Str)
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{
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check(Str);
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uint32 Num = 0;
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int32 Len = 0;
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// Find terminating character
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for(int32 Index=0; Index<128; Index++)
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{
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if(Str[Index] == 0)
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{
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Len = Index;
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break;
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}
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}
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check(Len > 0);
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// Find offset to integer type
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int32 Offset = -1;
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for(int32 Index=0; Index<Len; Index++)
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{
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if (*(Str + Index) >= '0' && *(Str + Index) <= '9')
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{
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Offset = Index;
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break;
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}
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}
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// Check if we found a number
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check(Offset >= 0);
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Str += Offset;
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while (*(Str) && *Str >= '0' && *Str <= '9')
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{
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Num = Num * 10 + *Str++ - '0';
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}
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return Num;
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}
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static inline FString GetExtension(EHlslShaderFrequency Frequency, bool bAddDot = true)
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{
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const TCHAR* Name = nullptr;
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switch (Frequency)
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{
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default:
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check(0);
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// fallthrough...
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case HSF_PixelShader: Name = TEXT(".frag"); break;
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case HSF_VertexShader: Name = TEXT(".vert"); break;
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case HSF_ComputeShader: Name = TEXT(".comp"); break;
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case HSF_GeometryShader: Name = TEXT(".geom"); break;
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case HSF_HullShader: Name = TEXT(".tesc"); break;
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case HSF_DomainShader: Name = TEXT(".tese"); break;
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}
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if (!bAddDot)
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{
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++Name;
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}
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return FString(Name);
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}
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static uint32 GetTypeComponents(const FString& Type)
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{
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static const FString TypePrefix[] = { "f", "i", "u" };
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uint32 Components = 0;
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int32 PrefixLength = 0;
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for (uint32 i = 0; i<ARRAY_COUNT(TypePrefix); i++)
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{
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const FString& Prefix = TypePrefix[i];
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const int32 CmpLength = Type.Contains(Prefix, ESearchCase::CaseSensitive, ESearchDir::FromStart);
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if (CmpLength == Prefix.Len())
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{
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PrefixLength = CmpLength;
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break;
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}
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}
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check(PrefixLength > 0);
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Components = ParseNumber(*Type + PrefixLength);
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check(Components > 0);
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return Components;
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}
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static bool ContainsBinding(const FVulkanBindingTable& BindingTable, const FString& Name)
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{
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for (const FVulkanBindingTable::FBinding& Binding : BindingTable.GetBindings())
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{
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if (Binding.Name == Name)
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{
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return true;
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}
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}
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return false;
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}
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static FString GetResourceEntryFromUBMember(const TMap<FString, FResourceTableEntry>& ResourceTableMap, const FString& UBName, uint16 ResourceIndex, FResourceTableEntry& OutEntry)
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{
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for (const auto& Pair : ResourceTableMap)
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{
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if (Pair.Value.UniformBufferName == UBName && Pair.Value.ResourceIndex == ResourceIndex)
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{
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OutEntry = Pair.Value;
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return Pair.Key;
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}
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}
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check(0);
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return "";
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}
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static FString FindTextureNameForSamplerState(const CrossCompiler::FHlslccHeader& CCHeader, const FString& InSamplerName)
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{
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for (const auto& Sampler : CCHeader.Samplers)
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{
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for (const auto& SamplerState : Sampler.SamplerStates)
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{
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if (SamplerState == InSamplerName)
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{
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return Sampler.Name;
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}
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}
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}
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return TEXT("");
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}
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static uint16 GetCombinedSamplerStateAlias(const FString& ParameterName,
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VkDescriptorType DescriptorType,
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const FVulkanBindingTable& BindingTable,
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const CrossCompiler::FHlslccHeader& CCHeader,
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const TArray<FString>& GlobalNames)
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{
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if (DescriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER)
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{
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if (!ContainsBinding(BindingTable, ParameterName))
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{
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// Not found as a regular parameter, find corresponding Texture and return that ResourceEntryIndex
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const FString& TextureName = FindTextureNameForSamplerState(CCHeader, ParameterName);
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check(TextureName.Len() > 0);
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int32 Found = GlobalNames.Find(TextureName);
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check(Found >= 0);
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return (uint16)Found;
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}
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}
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return UINT16_MAX;
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}
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struct FPatchType
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{
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int32 HeaderGlobalIndex;
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uint16 CombinedAliasIndex;
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};
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class FVulkanShaderSerializedBindings : public CrossCompiler::FShaderBindings
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{
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public:
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FVulkanShaderSerializedBindings()
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{
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InOutMask = 0;
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NumSamplers = 0;
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NumUniformBuffers = 0;
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NumUAVs = 0;
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bHasRegularUniformBuffers = 0;
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}
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};
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struct FOLDVulkanCodeHeader
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{
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FVulkanShaderSerializedBindings SerializedBindings;
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struct FShaderDescriptorInfo
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{
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TArray<VkDescriptorType> DescriptorTypes;
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uint16 NumImageInfos;
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uint16 NumBufferInfos;
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};
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FShaderDescriptorInfo NEWDescriptorInfo;
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struct FPackedUBToVulkanBindingIndex
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{
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CrossCompiler::EPackedTypeName TypeName;
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uint8 VulkanBindingIndex;
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};
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TArray<FPackedUBToVulkanBindingIndex> NEWPackedUBToVulkanBindingIndices;
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// List of memory copies from RHIUniformBuffer to packed uniforms when emulating UB's
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TArray<CrossCompiler::FUniformBufferCopyInfo> UniformBuffersCopyInfo;
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FString ShaderName;
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FSHAHash SourceHash;
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uint64 UniformBuffersWithDescriptorMask;
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// Number of uniform buffers (not including PackedGlobalUBs) UNUSED
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uint32 UNUSED_NumNonGlobalUBs;
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// (Separated to improve cache) if this is non-zero, then we can assume all UBs are emulated
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TArray<uint32> NEWPackedGlobalUBSizes;
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// Number of copies per emulated buffer source index (to skip searching among UniformBuffersCopyInfo). Upper uint16 is the index, Lower uint16 is the count
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TArray<uint32> NEWEmulatedUBCopyRanges;
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};
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static void AddImmutable(FVulkanShaderHeader& OutHeader, int32 GlobalIndex)
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{
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check(GlobalIndex < UINT16_MAX);
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OutHeader.Globals[GlobalIndex].bImmutableSampler = true;
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}
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static int32 AddGlobal(FOLDVulkanCodeHeader& OLDHeader,
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const FVulkanBindingTable& BindingTable,
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const CrossCompiler::FHlslccHeader& CCHeader,
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const FString& ParameterName,
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uint16 BaseIndex,
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const FSpirv& Spirv,
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FVulkanShaderHeader& OutHeader,
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const TArray<FString>& GlobalNames,
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TArray<FPatchType>& OutTypePatch,
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uint16 CombinedAliasIndex)
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{
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int32 HeaderGlobalIndex = GlobalNames.Find(ParameterName);//OutHeader.Globals.AddZeroed();
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check(HeaderGlobalIndex != INDEX_NONE);
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check(GlobalNames[HeaderGlobalIndex] == ParameterName);
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FVulkanShaderHeader::FGlobalInfo& GlobalInfo = OutHeader.Globals[HeaderGlobalIndex];
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const FSpirv::FEntry* Entry = Spirv.GetEntry(ParameterName);
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bool bIsCombinedSampler = false;
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if (Entry)
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{
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if (Entry->Binding == -1)
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{
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// Texel buffers get put into a uniform block
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Entry = Spirv.GetEntry(ParameterName + TEXT("_BUFFER"));
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check(Entry);
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check(Entry->Binding != -1);
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}
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}
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else
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{
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Entry = CombinedAliasIndex == UINT16_MAX ? Spirv.GetEntryByBindingIndex(BaseIndex) : Spirv.GetEntry(GlobalNames[CombinedAliasIndex]);
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check(Entry);
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check(Entry->Binding != -1);
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bIsCombinedSampler = true;
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}
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VkDescriptorType DescriptorType = bIsCombinedSampler ? VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER : OLDHeader.NEWDescriptorInfo.DescriptorTypes[Entry->Binding];
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GlobalInfo.OriginalBindingIndex = Entry->Binding;
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OutHeader.GlobalSpirvInfos[HeaderGlobalIndex] = FVulkanShaderHeader::FSpirvInfo(Entry->WordDescriptorSetIndex, Entry->WordBindingIndex);
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if (bIsCombinedSampler)
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{
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uint16 NewCombinedAliasIndex = GetCombinedSamplerStateAlias(ParameterName, DescriptorType, BindingTable, CCHeader, GlobalNames);
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check(NewCombinedAliasIndex != UINT16_MAX);
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{
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// Ideally we would set up the type index here, but we might not have processed the aliased texture yet:
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// GlobalInfo.TypeIndex = OutHeader.Globals[NewCombinedAliasIndex].TypeIndex;
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// Instead postpone this patching
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GlobalInfo.TypeIndex = UINT16_MAX;
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OutTypePatch.Add({HeaderGlobalIndex, NewCombinedAliasIndex});
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}
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GlobalInfo.CombinedSamplerStateAliasIndex = CombinedAliasIndex == UINT16_MAX ? NewCombinedAliasIndex : CombinedAliasIndex;
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}
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else
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{
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int32 GlobalDescriptorTypeIndex = OutHeader.GlobalDescriptorTypes.Add(DescriptorType);
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GlobalInfo.TypeIndex = GlobalDescriptorTypeIndex;
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check(GetCombinedSamplerStateAlias(ParameterName, DescriptorType, BindingTable, CCHeader, GlobalNames) == UINT16_MAX);
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GlobalInfo.CombinedSamplerStateAliasIndex = UINT16_MAX;
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}
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#if VULKAN_ENABLE_SHADER_DEBUG_NAMES
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GlobalInfo.DebugName = ParameterName;
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#endif
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return HeaderGlobalIndex;
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}
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static int32 AddGlobalForUBEntry(FOLDVulkanCodeHeader& OLDHeader,
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const FVulkanBindingTable& BindingTable,
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const CrossCompiler::FHlslccHeader& CCHeader,
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const FString& ParameterName,
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uint16 BaseIndex,
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const FSpirv& Spirv,
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const TArray<FString>&
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GlobalNames,
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EUniformBufferBaseType UBEntryType,
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TArray<FPatchType>& OutTypePatch,
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FVulkanShaderHeader& OutHeader)
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{
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uint16 CombinedAliasIndex = UINT16_MAX;
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if (UBEntryType == UBMT_SAMPLER)
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{
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if (!ContainsBinding(BindingTable, ParameterName))
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{
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// Not found as a regular parameter, find corresponding Texture and return that ResourceEntryIndex
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const FString& TextureName = FindTextureNameForSamplerState(CCHeader, ParameterName);
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check(TextureName.Len() > 0);
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int32 TextureGlobalIndex = GlobalNames.Find(TextureName);
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check(TextureGlobalIndex >= 0);
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CombinedAliasIndex = (uint16)TextureGlobalIndex;
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}
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}
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return AddGlobal(OLDHeader, BindingTable, CCHeader, ParameterName, BaseIndex, Spirv, OutHeader, GlobalNames, OutTypePatch, CombinedAliasIndex);
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}
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static void AddUBResources(FOLDVulkanCodeHeader& OLDHeader,
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const FString& UBName,
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const TMap<FString, FResourceTableEntry>& ResourceTableMap,
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uint32 BufferIndex,
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const TArray<uint32>& BindingArray,
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const FVulkanBindingTable& BindingTable,
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const TArray<VkDescriptorType>& DescriptorTypes,
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const FSpirv& Spirv,
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const CrossCompiler::FHlslccHeader& CCHeader,
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FVulkanShaderHeader::FUniformBufferInfo& OutUBInfo,
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FVulkanShaderHeader& OutHeader,
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TArray<FPatchType>& OutTypePatch,
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TArray<FString>& GlobalNames)
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{
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if (BindingArray.Num() > 0)
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{
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uint32 BufferOffset = BindingArray[BufferIndex];
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if (BufferOffset > 0)
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{
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// Extract all resources related to the current BufferIndex
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const uint32* ResourceInfos = &BindingArray[BufferOffset];
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uint32 ResourceInfo = *ResourceInfos++;
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do
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{
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// Verify that we have correct buffer index
|
|
check(FRHIResourceTableEntry::GetUniformBufferIndex(ResourceInfo) == BufferIndex);
|
|
|
|
// Extract binding index from ResourceInfo
|
|
const uint32 BindingIndex = FRHIResourceTableEntry::GetBindIndex(ResourceInfo);
|
|
|
|
// Extract index of the resource stored in the resource table from ResourceInfo
|
|
const uint16 ResourceIndex = FRHIResourceTableEntry::GetResourceIndex(ResourceInfo);
|
|
|
|
FResourceTableEntry ResourceTableEntry;
|
|
FString MemberName = GetResourceEntryFromUBMember(ResourceTableMap, UBName, ResourceIndex, ResourceTableEntry);
|
|
|
|
int32 HeaderUBResourceInfoIndex = OutUBInfo.ResourceEntries.AddZeroed();
|
|
FVulkanShaderHeader::FUBResourceInfo& UBResourceInfo = OutUBInfo.ResourceEntries[HeaderUBResourceInfoIndex];
|
|
|
|
int32 HeaderGlobalIndex = AddGlobalForUBEntry(OLDHeader, BindingTable, CCHeader, MemberName, ResourceIndex, Spirv, GlobalNames, (EUniformBufferBaseType)ResourceTableEntry.Type, OutTypePatch, OutHeader);
|
|
UBResourceInfo.SourceUBResourceIndex = ResourceIndex;
|
|
UBResourceInfo.OriginalBindingIndex = BindingIndex;
|
|
UBResourceInfo.GlobalIndex = HeaderGlobalIndex;
|
|
UBResourceInfo.UBBaseType = (EUniformBufferBaseType)ResourceTableEntry.Type;
|
|
#if VULKAN_ENABLE_SHADER_DEBUG_NAMES
|
|
UBResourceInfo.DebugName = MemberName;
|
|
#endif
|
|
// Iterate to next info
|
|
ResourceInfo = *ResourceInfos++;
|
|
}
|
|
while (FRHIResourceTableEntry::GetUniformBufferIndex(ResourceInfo) == BufferIndex);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void AddUniformBuffer(FOLDVulkanCodeHeader& OLDHeader,
|
|
const FVulkanBindingTable& BindingTable,
|
|
const FShaderCompilerInput& ShaderInput,
|
|
const CrossCompiler::FHlslccHeader& CCHeader,
|
|
const FSpirv& Spirv,
|
|
const FString& UBName,
|
|
uint16 BindingIndex,
|
|
FShaderParameterMap& InOutParameterMap,
|
|
FVulkanShaderHeader& OutHeader,
|
|
TArray<FPatchType>& OutTypePatch,
|
|
TArray<FString>& GlobalNames,
|
|
bool bUseRealUBs)
|
|
{
|
|
int32 HeaderUBIndex = -1;
|
|
if (bUseRealUBs)
|
|
{
|
|
HeaderUBIndex = OutHeader.UniformBuffers.AddZeroed();
|
|
}
|
|
else
|
|
{
|
|
if (BindingIndex >= OutHeader.UniformBuffers.Num())
|
|
{
|
|
OutHeader.UniformBuffers.SetNumZeroed(BindingIndex + 1);
|
|
}
|
|
HeaderUBIndex = BindingIndex;
|
|
}
|
|
FVulkanShaderHeader::FUniformBufferInfo& UBInfo = OutHeader.UniformBuffers[HeaderUBIndex];
|
|
const uint32* LayoutHash = ShaderInput.Environment.ResourceTableLayoutHashes.Find(UBName);
|
|
UBInfo.LayoutHash = LayoutHash ? *LayoutHash : 0;
|
|
#if VULKAN_ENABLE_SHADER_DEBUG_NAMES
|
|
UBInfo.DebugName = UBName;
|
|
#endif
|
|
const FSpirv::FEntry* Entry = Spirv.GetEntry(UBName);
|
|
if (Entry)
|
|
{
|
|
checkf(bUseRealUBs, TEXT("Internal error: Emulated should NOT have a binding!"));
|
|
UBInfo.bOnlyHasResources = false;
|
|
UBInfo.ConstantDataOriginalBindingIndex = BindingIndex;
|
|
if (bUseRealUBs)
|
|
{
|
|
// Only real UBs require an entry for SPIRV
|
|
int32 SpirvInfoIndex = OutHeader.UniformBufferSpirvInfos.Add(FVulkanShaderHeader::FSpirvInfo(Entry->WordDescriptorSetIndex, Entry->WordBindingIndex));
|
|
check(SpirvInfoIndex == HeaderUBIndex);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UBInfo.bOnlyHasResources = true;
|
|
UBInfo.ConstantDataOriginalBindingIndex = UINT16_MAX;
|
|
if (bUseRealUBs)
|
|
{
|
|
// Only real UBs require a dummy entry for SPIRV
|
|
int32 SpirvInfoIndex = OutHeader.UniformBufferSpirvInfos.Add(FVulkanShaderHeader::FSpirvInfo());
|
|
check(SpirvInfoIndex == HeaderUBIndex);
|
|
}
|
|
}
|
|
|
|
// Add used resources...
|
|
const FShaderCompilerResourceTable& SRT = OLDHeader.SerializedBindings.ShaderResourceTable;
|
|
if (SRT.ResourceTableBits & (1 << BindingIndex))
|
|
{
|
|
// Make sure to process in the same order as when gathering names below
|
|
AddUBResources(OLDHeader, UBName, ShaderInput.Environment.ResourceTableMap, BindingIndex, SRT.TextureMap, BindingTable, OLDHeader.NEWDescriptorInfo.DescriptorTypes, Spirv, CCHeader, UBInfo, OutHeader, OutTypePatch, GlobalNames);
|
|
AddUBResources(OLDHeader, UBName, ShaderInput.Environment.ResourceTableMap, BindingIndex, SRT.SamplerMap, BindingTable, OLDHeader.NEWDescriptorInfo.DescriptorTypes, Spirv, CCHeader, UBInfo, OutHeader, OutTypePatch, GlobalNames);
|
|
AddUBResources(OLDHeader, UBName, ShaderInput.Environment.ResourceTableMap, BindingIndex, SRT.ShaderResourceViewMap, BindingTable, OLDHeader.NEWDescriptorInfo.DescriptorTypes, Spirv, CCHeader, UBInfo, OutHeader, OutTypePatch, GlobalNames);
|
|
AddUBResources(OLDHeader, UBName, ShaderInput.Environment.ResourceTableMap, BindingIndex, SRT.UnorderedAccessViewMap, BindingTable, OLDHeader.NEWDescriptorInfo.DescriptorTypes, Spirv, CCHeader, UBInfo, OutHeader, OutTypePatch, GlobalNames);
|
|
}
|
|
else
|
|
{
|
|
// If we're using real uniform buffers we have to have resources at least
|
|
check(!bUseRealUBs || !UBInfo.bOnlyHasResources);
|
|
}
|
|
|
|
// Currently we don't support mismatched uniform buffer layouts/cbuffers with resources!
|
|
check(LayoutHash || UBInfo.ResourceEntries.Num() == 0);
|
|
|
|
InOutParameterMap.RemoveParameterAllocation(*UBName);
|
|
InOutParameterMap.AddParameterAllocation(*UBName, HeaderUBIndex, (uint16)FVulkanShaderHeader::UniformBuffer, 1, EShaderParameterType::UniformBuffer);
|
|
}
|
|
|
|
static int32 DoAddGlobal(const FString& Name, FVulkanShaderHeader& OutHeader, TArray<FString>& OutGlobalNames)
|
|
{
|
|
check(!OutGlobalNames.Contains(Name));
|
|
int32 NameIndex = OutGlobalNames.Add(Name);
|
|
int32 GlobalIndex = OutHeader.Globals.AddDefaulted();
|
|
check(NameIndex == GlobalIndex);
|
|
int32 GlobalSpirvIndex = OutHeader.GlobalSpirvInfos.AddDefaulted();
|
|
check(GlobalSpirvIndex == GlobalIndex);
|
|
return GlobalIndex;
|
|
}
|
|
|
|
struct FVulkanHlslccHeader : public CrossCompiler::FHlslccHeader
|
|
{
|
|
virtual bool ParseCustomHeaderEntries(const ANSICHAR*& ShaderSource) override
|
|
{
|
|
if (FCStringAnsi::Strncmp(ShaderSource, "// @ExternalTextures: ", 22) == 0)
|
|
{
|
|
ShaderSource += 22;
|
|
while (*ShaderSource && *ShaderSource != '\n')
|
|
{
|
|
FString ExternalTextureName;
|
|
if (!CrossCompiler::ParseIdentifier(ShaderSource, ExternalTextureName))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
ExternalTextures.Add(ExternalTextureName);
|
|
|
|
if (Match(ShaderSource, '\n'))
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (Match(ShaderSource, ','))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
TArray<FString> ExternalTextures;
|
|
};
|
|
|
|
static void PrepareUBResourceEntryGlobals(const FVulkanHlslccHeader& CCHeader, const TArray<uint32>& BindingArray, const TMap<FString, FResourceTableEntry>& ResourceTableMap,
|
|
int32 BufferIndex, const FString& UBName, TArray<FString>& OutGlobalNames, FVulkanShaderHeader& OutHeader)
|
|
{
|
|
if (BindingArray.Num() > 0)
|
|
{
|
|
uint32 BufferOffset = BindingArray[BufferIndex];
|
|
if (BufferOffset > 0)
|
|
{
|
|
// Extract all resources related to the current BufferIndex
|
|
const uint32* ResourceInfos = &BindingArray[BufferOffset];
|
|
uint32 ResourceInfo = *ResourceInfos++;
|
|
do
|
|
{
|
|
// Verify that we have correct buffer index
|
|
check(FRHIResourceTableEntry::GetUniformBufferIndex(ResourceInfo) == BufferIndex);
|
|
|
|
// Extract binding index from ResourceInfo
|
|
const uint32 BindingIndex = FRHIResourceTableEntry::GetBindIndex(ResourceInfo);
|
|
|
|
// Extract index of the resource stored in the resource table from ResourceInfo
|
|
const uint16 ResourceIndex = FRHIResourceTableEntry::GetResourceIndex(ResourceInfo);
|
|
|
|
FResourceTableEntry ResourceTableEntry;
|
|
FString MemberName = GetResourceEntryFromUBMember(ResourceTableMap, UBName, ResourceIndex, ResourceTableEntry);
|
|
|
|
int32 GlobalIndex = DoAddGlobal(MemberName, OutHeader, OutGlobalNames);
|
|
if (CCHeader.ExternalTextures.Contains(MemberName))
|
|
{
|
|
AddImmutable(OutHeader, GlobalIndex);
|
|
}
|
|
|
|
// Iterate to next info
|
|
ResourceInfo = *ResourceInfos++;
|
|
}
|
|
while (FRHIResourceTableEntry::GetUniformBufferIndex(ResourceInfo) == BufferIndex);
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool IsSamplerState(const CrossCompiler::FHlslccHeader& CCHeader, const FString& ParameterName)
|
|
{
|
|
for (const auto& Sampler : CCHeader.Samplers)
|
|
{
|
|
if (Sampler.SamplerStates.Contains(ParameterName))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void PrepareGlobals(const FVulkanBindingTable& BindingTable, const FVulkanHlslccHeader& CCHeader, const FShaderCompilerResourceTable& SRT, const TMap<FString, FVulkanShaderHeader::EType>& EntryTypes, const FShaderCompilerInput& ShaderInput, const TArray<FString>& ParameterNames, FShaderParameterMap& ParameterMap, TArray<FString>& OutGlobalNames, FVulkanShaderHeader& OutHeader, bool bHasRealUBs)
|
|
{
|
|
// First pass, gather names for all the Globals that are NOT Samplers
|
|
for (int32 ParameterIndex = 0; ParameterIndex < ParameterNames.Num(); ++ParameterIndex)
|
|
{
|
|
uint16 BufferIndex;
|
|
uint16 BaseIndex;
|
|
uint16 Size;
|
|
const FString& ParameterName = *ParameterNames[ParameterIndex];
|
|
ParameterMap.FindParameterAllocation(*ParameterName, BufferIndex, BaseIndex, Size);
|
|
|
|
auto AddGlobalNamesForUB = [&]()
|
|
{
|
|
// Add used resources...
|
|
if (SRT.ResourceTableBits & (1 << BufferIndex))
|
|
{
|
|
PrepareUBResourceEntryGlobals(CCHeader, SRT.TextureMap, ShaderInput.Environment.ResourceTableMap, BufferIndex, ParameterName, OutGlobalNames, OutHeader);
|
|
PrepareUBResourceEntryGlobals(CCHeader, SRT.ShaderResourceViewMap, ShaderInput.Environment.ResourceTableMap, BufferIndex, ParameterName, OutGlobalNames, OutHeader);
|
|
PrepareUBResourceEntryGlobals(CCHeader, SRT.UnorderedAccessViewMap, ShaderInput.Environment.ResourceTableMap, BufferIndex, ParameterName, OutGlobalNames, OutHeader);
|
|
}
|
|
};
|
|
|
|
const FVulkanShaderHeader::EType* FoundType = EntryTypes.Find(ParameterName);
|
|
if (FoundType)
|
|
{
|
|
switch (*FoundType)
|
|
{
|
|
case FVulkanShaderHeader::Global:
|
|
if (!IsSamplerState(CCHeader, ParameterName))
|
|
{
|
|
int32 GlobalIndex = DoAddGlobal(ParameterName, OutHeader, OutGlobalNames);
|
|
if (CCHeader.ExternalTextures.Contains(ParameterName))
|
|
{
|
|
AddImmutable(OutHeader, GlobalIndex);
|
|
}
|
|
}
|
|
break;
|
|
case FVulkanShaderHeader::UniformBuffer:
|
|
check(bHasRealUBs);
|
|
AddGlobalNamesForUB();
|
|
break;
|
|
case FVulkanShaderHeader::PackedGlobal:
|
|
if (bHasRealUBs || Size > 0)
|
|
{
|
|
// Ignore
|
|
}
|
|
else if (!bHasRealUBs)
|
|
{
|
|
AddGlobalNamesForUB();
|
|
}
|
|
break;
|
|
default:
|
|
check(0);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AddGlobalNamesForUB();
|
|
}
|
|
}
|
|
|
|
// Second pass, add all samplers
|
|
for (int32 ParameterIndex = 0; ParameterIndex < ParameterNames.Num(); ++ParameterIndex)
|
|
{
|
|
uint16 BufferIndex;
|
|
uint16 BaseIndex;
|
|
uint16 Size;
|
|
const FString& ParameterName = *ParameterNames[ParameterIndex];
|
|
ParameterMap.FindParameterAllocation(*ParameterName, BufferIndex, BaseIndex, Size);
|
|
|
|
auto AddGlobalNamesForUB = [&]()
|
|
{
|
|
// Add used resources...
|
|
if (SRT.ResourceTableBits & (1 << BufferIndex))
|
|
{
|
|
PrepareUBResourceEntryGlobals(CCHeader, SRT.SamplerMap, ShaderInput.Environment.ResourceTableMap, BufferIndex, ParameterName, OutGlobalNames, OutHeader);
|
|
}
|
|
};
|
|
|
|
const FVulkanShaderHeader::EType* FoundType = EntryTypes.Find(ParameterName);
|
|
if (FoundType)
|
|
{
|
|
switch (*FoundType)
|
|
{
|
|
case FVulkanShaderHeader::Global:
|
|
if (IsSamplerState(CCHeader, ParameterName))
|
|
{
|
|
int32 GlobalIndex = DoAddGlobal(ParameterName, OutHeader, OutGlobalNames);
|
|
if (CCHeader.ExternalTextures.Contains(ParameterName))
|
|
{
|
|
AddImmutable(OutHeader, GlobalIndex);
|
|
}
|
|
}
|
|
break;
|
|
case FVulkanShaderHeader::UniformBuffer:
|
|
AddGlobalNamesForUB();
|
|
break;
|
|
case FVulkanShaderHeader::PackedGlobal:
|
|
if (bHasRealUBs || Size > 0)
|
|
{
|
|
// Ignore
|
|
}
|
|
else if (!bHasRealUBs)
|
|
{
|
|
AddGlobalNamesForUB();
|
|
}
|
|
break;
|
|
default:
|
|
check(0);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AddGlobalNamesForUB();
|
|
}
|
|
}
|
|
|
|
// Now input attachments
|
|
for (int32 Index = 0; Index < BindingTable.InputAttachments.Num(); ++Index)
|
|
{
|
|
const FString& AttachmentName = BindingTable.InputAttachments[Index];
|
|
DoAddGlobal(AttachmentName, OutHeader, OutGlobalNames);
|
|
}
|
|
}
|
|
|
|
static void ConvertToNEWHeader(FOLDVulkanCodeHeader& OLDHeader,
|
|
const FVulkanBindingTable& BindingTable,
|
|
const FSpirv& Spirv,
|
|
const TMap<FString, FVulkanShaderHeader::EType>& EntryTypes,
|
|
const FShaderCompilerInput& ShaderInput,
|
|
FVulkanHlslccHeader& CCHeader,
|
|
FShaderParameterMap& InOutParameterMap,
|
|
FVulkanShaderHeader& OutHeader,
|
|
bool bHasRealUBs)
|
|
{
|
|
// Names that match the Header.Globals array
|
|
TArray<FString> GlobalNames;
|
|
|
|
TArray<FPatchType> TypePatchList;
|
|
|
|
TArray<FString> ParameterNames;
|
|
InOutParameterMap.GetAllParameterNames(ParameterNames);
|
|
|
|
const FShaderCompilerResourceTable& SRT = OLDHeader.SerializedBindings.ShaderResourceTable;
|
|
|
|
PrepareGlobals(BindingTable, CCHeader, SRT, EntryTypes, ShaderInput, ParameterNames, InOutParameterMap, GlobalNames, OutHeader, bHasRealUBs);
|
|
|
|
for (int32 ParameterIndex = 0; ParameterIndex < ParameterNames.Num(); ++ParameterIndex)
|
|
{
|
|
uint16 BufferIndex;
|
|
uint16 BaseIndex;
|
|
uint16 Size;
|
|
const FString& ParameterName = *ParameterNames[ParameterIndex];
|
|
InOutParameterMap.FindParameterAllocation(*ParameterName, BufferIndex, BaseIndex, Size);
|
|
|
|
const FVulkanShaderHeader::EType* FoundType = EntryTypes.Find(ParameterName);
|
|
if (FoundType)
|
|
{
|
|
switch (*FoundType)
|
|
{
|
|
case FVulkanShaderHeader::Global:
|
|
{
|
|
int32 HeaderGlobalIndex = AddGlobal(OLDHeader, BindingTable, CCHeader, ParameterName, BaseIndex, Spirv, OutHeader, GlobalNames, TypePatchList, UINT16_MAX);
|
|
|
|
const FParameterAllocation* ParameterAllocation = InOutParameterMap.GetParameterMap().Find(*ParameterName);
|
|
check(ParameterAllocation);
|
|
const EShaderParameterType ParamType = ParameterAllocation->Type;
|
|
|
|
InOutParameterMap.RemoveParameterAllocation(*ParameterName);
|
|
InOutParameterMap.AddParameterAllocation(*ParameterName, (uint16)FVulkanShaderHeader::Global, HeaderGlobalIndex, Size, ParamType);
|
|
}
|
|
break;
|
|
case FVulkanShaderHeader::PackedGlobal:
|
|
{
|
|
if (bHasRealUBs || Size > 0)
|
|
{
|
|
int32 HeaderPackedGlobalIndex = OutHeader.PackedGlobals.AddZeroed();
|
|
FVulkanShaderHeader::FPackedGlobalInfo& PackedGlobalInfo = OutHeader.PackedGlobals[HeaderPackedGlobalIndex];
|
|
PackedGlobalInfo.PackedTypeIndex = CrossCompiler::PackedTypeNameToTypeIndex(OLDHeader.NEWPackedUBToVulkanBindingIndices[BufferIndex].TypeName);
|
|
PackedGlobalInfo.PackedUBIndex = BufferIndex;
|
|
check(Size > 0);
|
|
PackedGlobalInfo.ConstantDataSizeInFloats = Size / sizeof(float);
|
|
#if VULKAN_ENABLE_SHADER_DEBUG_NAMES
|
|
PackedGlobalInfo.DebugName = ParameterName;
|
|
#endif
|
|
// Keep the original parameter info from InOutParameterMap as it's a shortcut into the packed global array!
|
|
}
|
|
else if (!bHasRealUBs)
|
|
{
|
|
check(Size == 0);
|
|
check(EntryTypes.FindChecked(ParameterName) == FVulkanShaderHeader::PackedGlobal);
|
|
// Ignore, this is an empty param (Size == 0) for an emulated UB, but keep the original parameter info
|
|
// from InOutParameterMap as it's a shortcut into the packed global ub copies!
|
|
AddUniformBuffer(OLDHeader, BindingTable, ShaderInput, CCHeader, Spirv, ParameterName, BufferIndex, InOutParameterMap, OutHeader, TypePatchList, GlobalNames, bHasRealUBs);
|
|
}
|
|
else
|
|
{
|
|
check(0);
|
|
}
|
|
}
|
|
break;
|
|
case FVulkanShaderHeader::UniformBuffer:
|
|
check(bHasRealUBs);
|
|
AddUniformBuffer(OLDHeader, BindingTable, ShaderInput, CCHeader, Spirv, ParameterName, BufferIndex, InOutParameterMap, OutHeader, TypePatchList, GlobalNames, bHasRealUBs);
|
|
break;
|
|
default:
|
|
check(0);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Not found means it's a new resource-only UniformBuffer
|
|
AddUniformBuffer(OLDHeader, BindingTable, ShaderInput, CCHeader, Spirv, ParameterName, BufferIndex, InOutParameterMap, OutHeader, TypePatchList, GlobalNames, bHasRealUBs);
|
|
}
|
|
}
|
|
|
|
// Process the type patch list
|
|
for (const FPatchType& Patch : TypePatchList)
|
|
{
|
|
check(OutHeader.Globals[Patch.HeaderGlobalIndex].TypeIndex == UINT16_MAX);
|
|
OutHeader.Globals[Patch.HeaderGlobalIndex].TypeIndex = OutHeader.Globals[Patch.CombinedAliasIndex].TypeIndex;
|
|
}
|
|
|
|
// Add the packed global UBs
|
|
for (int32 Index = 0; Index < OLDHeader.NEWPackedUBToVulkanBindingIndices.Num(); ++Index)
|
|
{
|
|
const FOLDVulkanCodeHeader::FPackedUBToVulkanBindingIndex& PackedArrayInfo = OLDHeader.NEWPackedUBToVulkanBindingIndices[Index];
|
|
FVulkanShaderHeader::FPackedUBInfo& PackedUB = OutHeader.PackedUBs[OutHeader.PackedUBs.AddZeroed()];
|
|
PackedUB.OriginalBindingIndex = PackedArrayInfo.VulkanBindingIndex;
|
|
PackedUB.PackedTypeIndex = CrossCompiler::PackedTypeNameToTypeIndex(PackedArrayInfo.TypeName);
|
|
PackedUB.SizeInBytes = OLDHeader.NEWPackedGlobalUBSizes[Index];
|
|
|
|
const FSpirv::FEntry* Entry = Spirv.GetEntryByBindingIndex(PackedArrayInfo.VulkanBindingIndex);
|
|
check(Entry);
|
|
check(Entry->Name.StartsWith(TEXT("HLSLCC_CB")));
|
|
PackedUB.SPIRVDescriptorSetOffset = Entry->WordDescriptorSetIndex;
|
|
PackedUB.SPIRVBindingIndexOffset = Entry->WordBindingIndex;
|
|
}
|
|
|
|
// Finally check for subpass/input attachments
|
|
if (BindingTable.InputAttachments.Num() > 0)
|
|
{
|
|
for (int32 Index = 0; Index < BindingTable.InputAttachments.Num(); ++Index)
|
|
{
|
|
const FString& AttachmentName = BindingTable.InputAttachments[Index];
|
|
const FVulkanBindingTable::FBinding* Found = BindingTable.GetBindings().FindByPredicate([&AttachmentName](const FVulkanBindingTable::FBinding& Entry)
|
|
{
|
|
return Entry.Name == AttachmentName;
|
|
});
|
|
check(Found);
|
|
int32 BindingIndex = (int32)(Found - BindingTable.GetBindings().GetData());
|
|
check(BindingIndex >= 0 && BindingIndex <= BindingTable.GetBindings().Num());
|
|
const bool bIsFetch = AttachmentName == VULKAN_SUBPASS_FETCH_VAR_W;
|
|
const bool bIsDepthFetch = AttachmentName == VULKAN_SUBPASS_DEPTH_FETCH_VAR_W;
|
|
if (bIsFetch || bIsDepthFetch)
|
|
{
|
|
int32 HeaderGlobalIndex = GlobalNames.Find(AttachmentName);
|
|
check(HeaderGlobalIndex != INDEX_NONE);
|
|
check(GlobalNames[HeaderGlobalIndex] == AttachmentName);
|
|
FVulkanShaderHeader::FGlobalInfo& GlobalInfo = OutHeader.Globals[HeaderGlobalIndex];
|
|
const FSpirv::FEntry* Entry = Spirv.GetEntry(AttachmentName);
|
|
check(Entry);
|
|
check(Entry->Binding != -1);
|
|
|
|
VkDescriptorType DescriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
|
|
GlobalInfo.OriginalBindingIndex = Entry->Binding;
|
|
OutHeader.GlobalSpirvInfos[HeaderGlobalIndex] = FVulkanShaderHeader::FSpirvInfo(Entry->WordDescriptorSetIndex, Entry->WordBindingIndex);
|
|
int32 GlobalDescriptorTypeIndex = OutHeader.GlobalDescriptorTypes.Add(DescriptorType);
|
|
GlobalInfo.TypeIndex = GlobalDescriptorTypeIndex;
|
|
GlobalInfo.CombinedSamplerStateAliasIndex = UINT16_MAX;
|
|
#if VULKAN_ENABLE_SHADER_DEBUG_NAMES
|
|
GlobalInfo.DebugName = AttachmentName;
|
|
#endif
|
|
int32 HeaderAttachmentIndex = OutHeader.InputAttachments.AddZeroed();
|
|
check(HeaderAttachmentIndex == Index);
|
|
FVulkanShaderHeader::FInputAttachment& AttachmentInfo = OutHeader.InputAttachments[HeaderAttachmentIndex];
|
|
AttachmentInfo.GlobalIndex = HeaderGlobalIndex;
|
|
ensure(bIsFetch != bIsDepthFetch);
|
|
AttachmentInfo.Type = bIsFetch ? FVulkanShaderHeader::EAttachmentType::Color : FVulkanShaderHeader::EAttachmentType::Depth;
|
|
}
|
|
else
|
|
{
|
|
ensureMsgf(0, TEXT("Unknown Attachment name '%s'!"), *AttachmentName);
|
|
}
|
|
}
|
|
}
|
|
|
|
check(!bHasRealUBs || OLDHeader.UniformBuffersCopyInfo.Num() == 0);
|
|
OutHeader.EmulatedUBsCopyInfo = OLDHeader.UniformBuffersCopyInfo;
|
|
OutHeader.EmulatedUBCopyRanges = OLDHeader.NEWEmulatedUBCopyRanges;
|
|
OutHeader.SourceHash = OLDHeader.SourceHash;
|
|
OutHeader.SpirvCRC = Spirv.CRC;
|
|
#if VULKAN_ENABLE_SHADER_DEBUG_NAMES
|
|
OutHeader.DebugName = OLDHeader.ShaderName;
|
|
#endif
|
|
OutHeader.InOutMask = OLDHeader.SerializedBindings.InOutMask;
|
|
OutHeader.bHasRealUBs = bHasRealUBs;
|
|
}
|
|
|
|
|
|
static void BuildShaderOutput(
|
|
FShaderCompilerOutput& ShaderOutput,
|
|
const FShaderCompilerInput& ShaderInput,
|
|
const ANSICHAR* InShaderSource,
|
|
int32 SourceLen,
|
|
const FVulkanBindingTable& BindingTable,
|
|
uint32 NumLines,
|
|
FSpirv& Spirv,
|
|
const FString& DebugName,
|
|
bool bHasRealUBs
|
|
)
|
|
{
|
|
const ANSICHAR* USFSource = InShaderSource;
|
|
FVulkanHlslccHeader CCHeader;
|
|
if (!CCHeader.Read(USFSource, SourceLen))
|
|
{
|
|
UE_LOG(LogVulkanShaderCompiler, Error, TEXT("Bad hlslcc header found"));
|
|
return;
|
|
}
|
|
|
|
if (*USFSource != '#')
|
|
{
|
|
UE_LOG(LogVulkanShaderCompiler, Error, TEXT("Bad hlslcc header found! Missing '#'!"));
|
|
return;
|
|
}
|
|
|
|
FOLDVulkanCodeHeader OLDHeader;
|
|
|
|
FShaderParameterMap& ParameterMap = ShaderOutput.ParameterMap;
|
|
EShaderFrequency Frequency = (EShaderFrequency)ShaderOutput.Target.Frequency;
|
|
|
|
TBitArray<> UsedUniformBufferSlots;
|
|
UsedUniformBufferSlots.Init(false, 32);
|
|
|
|
|
|
static const FString AttributePrefix = TEXT("in_ATTRIBUTE");
|
|
static const FString GL_Prefix = TEXT("gl_");
|
|
for (auto& Input : CCHeader.Inputs)
|
|
{
|
|
// Only process attributes for vertex shaders.
|
|
if (Frequency == SF_Vertex && Input.Name.StartsWith(AttributePrefix))
|
|
{
|
|
int32 AttributeIndex = ParseNumber(*Input.Name + AttributePrefix.Len());
|
|
OLDHeader.SerializedBindings.InOutMask |= (1 << AttributeIndex);
|
|
}
|
|
#if 0
|
|
// Record user-defined input varyings
|
|
else if (!Input.Name.StartsWith(GL_Prefix))
|
|
{
|
|
FVulkanShaderVarying Var;
|
|
Var.Location = Input.Index;
|
|
Var.Varying = ParseIdentifierANSI(Input.Name);
|
|
Var.Components = GetTypeComponents(Input.Type);
|
|
Header.SerializedBindings.InputVaryings.Add(Var);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static const FString TargetPrefix = "out_Target";
|
|
static const FString GL_FragDepth = "gl_FragDepth";
|
|
for (auto& Output : CCHeader.Outputs)
|
|
{
|
|
// Only targets for pixel shaders must be tracked.
|
|
if (Frequency == SF_Pixel && Output.Name.StartsWith(TargetPrefix))
|
|
{
|
|
uint8 TargetIndex = ParseNumber(*Output.Name + TargetPrefix.Len());
|
|
OLDHeader.SerializedBindings.InOutMask |= (1 << TargetIndex);
|
|
}
|
|
// Only depth writes for pixel shaders must be tracked.
|
|
else if (Frequency == SF_Pixel && Output.Name.Equals(GL_FragDepth))
|
|
{
|
|
OLDHeader.SerializedBindings.InOutMask |= 0x8000;
|
|
}
|
|
#if 0
|
|
// Record user-defined output varyings
|
|
else if (!Output.Name.StartsWith(GL_Prefix))
|
|
{
|
|
FVulkanShaderVarying Var;
|
|
Var.Location = Output.Index;
|
|
Var.Varying = ParseIdentifierANSI(Output.Name);
|
|
Var.Components = GetTypeComponents(Output.Type);
|
|
Header.SerializedBindings.OutputVaryings.Add(Var);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
TMap<FString, FVulkanShaderHeader::EType> NEWEntryTypes;
|
|
|
|
// Then 'normal' uniform buffers.
|
|
const FString CBPrefix = "HLSLCC_CB";
|
|
for (auto& UniformBlock : CCHeader.UniformBlocks)
|
|
{
|
|
uint16 UBIndex = UniformBlock.Index;
|
|
if (UniformBlock.Name.StartsWith(CBPrefix))
|
|
{
|
|
// Skip...
|
|
}
|
|
else
|
|
{
|
|
// Regular UB
|
|
int32 VulkanBindingIndex = Spirv.FindBinding(UniformBlock.Name, true);
|
|
check(VulkanBindingIndex != -1);
|
|
check(!UsedUniformBufferSlots[VulkanBindingIndex]);
|
|
UsedUniformBufferSlots[VulkanBindingIndex] = true;
|
|
ParameterMap.AddParameterAllocation(*UniformBlock.Name, VulkanBindingIndex, 0, 0, EShaderParameterType::UniformBuffer);
|
|
++OLDHeader.SerializedBindings.NumUniformBuffers;
|
|
NEWEntryTypes.Add(*UniformBlock.Name, FVulkanShaderHeader::UniformBuffer);
|
|
}
|
|
}
|
|
|
|
const TArray<FVulkanBindingTable::FBinding>& HlslccBindings = BindingTable.GetBindings();
|
|
OLDHeader.NEWDescriptorInfo.NumBufferInfos = 0;
|
|
OLDHeader.NEWDescriptorInfo.NumImageInfos = 0;
|
|
for (int32 Index = 0; Index < HlslccBindings.Num(); ++Index)
|
|
{
|
|
const FVulkanBindingTable::FBinding& Binding = HlslccBindings[Index];
|
|
|
|
OLDHeader.NEWDescriptorInfo.DescriptorTypes.Add(BindingToDescriptorType(Binding.Type));
|
|
|
|
switch (Binding.Type)
|
|
{
|
|
case EVulkanBindingType::Sampler:
|
|
case EVulkanBindingType::CombinedImageSampler:
|
|
case EVulkanBindingType::Image:
|
|
case EVulkanBindingType::StorageImage:
|
|
case EVulkanBindingType::InputAttachment:
|
|
++OLDHeader.NEWDescriptorInfo.NumImageInfos;
|
|
break;
|
|
case EVulkanBindingType::UniformBuffer:
|
|
case EVulkanBindingType::StorageBuffer:
|
|
++OLDHeader.NEWDescriptorInfo.NumBufferInfos;
|
|
break;
|
|
case EVulkanBindingType::PackedUniformBuffer:
|
|
{
|
|
FOLDVulkanCodeHeader::FPackedUBToVulkanBindingIndex* New = new(OLDHeader.NEWPackedUBToVulkanBindingIndices) FOLDVulkanCodeHeader::FPackedUBToVulkanBindingIndex;
|
|
New->TypeName = (CrossCompiler::EPackedTypeName)Binding.SubType;
|
|
New->VulkanBindingIndex = Index;
|
|
++OLDHeader.NEWDescriptorInfo.NumBufferInfos;
|
|
}
|
|
break;
|
|
case EVulkanBindingType::UniformTexelBuffer:
|
|
case EVulkanBindingType::StorageTexelBuffer:
|
|
break;
|
|
default:
|
|
checkf(0, TEXT("Binding Type %d not found"), (int32)Binding.Type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
const uint16 BytesPerComponent = 4;
|
|
|
|
// Packed global uniforms
|
|
TMap<CrossCompiler::EPackedTypeName, uint32> PackedGlobalArraySize;
|
|
for (auto& PackedGlobal : CCHeader.PackedGlobals)
|
|
{
|
|
int32 Found = -1;
|
|
for (int32 Index = 0; Index < OLDHeader.NEWPackedUBToVulkanBindingIndices.Num(); ++Index)
|
|
{
|
|
if (OLDHeader.NEWPackedUBToVulkanBindingIndices[Index].TypeName == (CrossCompiler::EPackedTypeName)PackedGlobal.PackedType)
|
|
{
|
|
Found = Index;
|
|
break;
|
|
}
|
|
}
|
|
check(Found != -1);
|
|
|
|
ParameterMap.AddParameterAllocation(
|
|
*PackedGlobal.Name,
|
|
Found,
|
|
PackedGlobal.Offset * BytesPerComponent,
|
|
PackedGlobal.Count * BytesPerComponent,
|
|
EShaderParameterType::LooseData
|
|
);
|
|
NEWEntryTypes.Add(*PackedGlobal.Name, FVulkanShaderHeader::PackedGlobal);
|
|
|
|
uint32& Size = PackedGlobalArraySize.FindOrAdd((CrossCompiler::EPackedTypeName)PackedGlobal.PackedType);
|
|
Size = FMath::Max<uint32>(BytesPerComponent * (PackedGlobal.Offset + PackedGlobal.Count), Size);
|
|
}
|
|
|
|
// Packed Uniform Buffers
|
|
TMap<int, TMap<CrossCompiler::EPackedTypeName, uint16> > PackedUniformBuffersSize;
|
|
OLDHeader.UNUSED_NumNonGlobalUBs = 0;
|
|
for (auto& PackedUB : CCHeader.PackedUBs)
|
|
{
|
|
//check(PackedUB.Attribute.Index == Header.SerializedBindings.NumUniformBuffers);
|
|
check(!UsedUniformBufferSlots[OLDHeader.UNUSED_NumNonGlobalUBs]);
|
|
UsedUniformBufferSlots[OLDHeader.UNUSED_NumNonGlobalUBs] = true;
|
|
ParameterMap.AddParameterAllocation(*PackedUB.Attribute.Name, OLDHeader.UNUSED_NumNonGlobalUBs++, PackedUB.Attribute.Index, 0, EShaderParameterType::UniformBuffer);
|
|
NEWEntryTypes.Add(PackedUB.Attribute.Name, FVulkanShaderHeader::PackedGlobal);
|
|
}
|
|
|
|
//#todo-rco: When using regular UBs, also set UsedUniformBufferSlots[] = 1
|
|
|
|
// Remap the destination UB index into the packed global array index
|
|
auto RemapDestIndexIntoPackedUB = [&OLDHeader](int8 DestUBTypeName)
|
|
{
|
|
for (int32 Index = 0; Index < OLDHeader.NEWPackedUBToVulkanBindingIndices.Num(); ++Index)
|
|
{
|
|
if (OLDHeader.NEWPackedUBToVulkanBindingIndices[Index].TypeName == (CrossCompiler::EPackedTypeName)DestUBTypeName)
|
|
{
|
|
return Index;
|
|
}
|
|
}
|
|
check(0);
|
|
return -1;
|
|
};
|
|
|
|
for (auto& PackedUBCopy : CCHeader.PackedUBCopies)
|
|
{
|
|
// Not used: For flattening each UB into its own packed array (not a global one)
|
|
ensure(0);
|
|
CrossCompiler::FUniformBufferCopyInfo CopyInfo;
|
|
CopyInfo.SourceUBIndex = PackedUBCopy.SourceUB;
|
|
CopyInfo.SourceOffsetInFloats = PackedUBCopy.SourceOffset;
|
|
CopyInfo.DestUBTypeName = PackedUBCopy.DestPackedType;
|
|
CopyInfo.DestUBIndex = RemapDestIndexIntoPackedUB(CopyInfo.DestUBTypeName);
|
|
CopyInfo.DestUBTypeIndex = CrossCompiler::PackedTypeNameToTypeIndex(CopyInfo.DestUBTypeName);
|
|
CopyInfo.DestOffsetInFloats = PackedUBCopy.DestOffset;
|
|
CopyInfo.SizeInFloats = PackedUBCopy.Count;
|
|
|
|
OLDHeader.UniformBuffersCopyInfo.Add(CopyInfo);
|
|
|
|
auto& UniformBufferSize = PackedUniformBuffersSize.FindOrAdd(CopyInfo.DestUBIndex);
|
|
uint16& Size = UniformBufferSize.FindOrAdd((CrossCompiler::EPackedTypeName)CopyInfo.DestUBTypeName);
|
|
Size = FMath::Max<uint16>(BytesPerComponent * (CopyInfo.DestOffsetInFloats + CopyInfo.SizeInFloats), Size);
|
|
}
|
|
|
|
for (auto& PackedUBCopy : CCHeader.PackedUBGlobalCopies)
|
|
{
|
|
ensure(!bHasRealUBs);
|
|
CrossCompiler::FUniformBufferCopyInfo CopyInfo;
|
|
CopyInfo.SourceUBIndex = PackedUBCopy.SourceUB;
|
|
CopyInfo.SourceOffsetInFloats = PackedUBCopy.SourceOffset;
|
|
CopyInfo.DestUBTypeName = PackedUBCopy.DestPackedType;
|
|
CopyInfo.DestUBIndex = RemapDestIndexIntoPackedUB(CopyInfo.DestUBTypeName);
|
|
CopyInfo.DestUBTypeIndex = CrossCompiler::PackedTypeNameToTypeIndex(CopyInfo.DestUBTypeName);
|
|
CopyInfo.DestOffsetInFloats = PackedUBCopy.DestOffset;
|
|
CopyInfo.SizeInFloats = PackedUBCopy.Count;
|
|
|
|
OLDHeader.UniformBuffersCopyInfo.Add(CopyInfo);
|
|
|
|
uint32& Size = PackedGlobalArraySize.FindOrAdd((CrossCompiler::EPackedTypeName)CopyInfo.DestUBTypeName);
|
|
Size = FMath::Max<uint32>(BytesPerComponent * (CopyInfo.DestOffsetInFloats + CopyInfo.SizeInFloats), Size);
|
|
}
|
|
|
|
// Generate a shortcut table for the PackedUBGlobalCopies
|
|
TMap<uint32, uint32> PackedUBGlobalCopiesRanges;
|
|
{
|
|
int32 MaxDestUBIndex = -1;
|
|
{
|
|
// Verify table is sorted
|
|
int32 PrevSourceUB = -1;
|
|
int32 Index = 0;
|
|
for (auto& Copy : OLDHeader.UniformBuffersCopyInfo)
|
|
{
|
|
if (PrevSourceUB < Copy.SourceUBIndex)
|
|
{
|
|
PrevSourceUB = Copy.SourceUBIndex;
|
|
MaxDestUBIndex = FMath::Max(MaxDestUBIndex, (int32)Copy.SourceUBIndex);
|
|
PackedUBGlobalCopiesRanges.Add(Copy.SourceUBIndex) = (Index << 16) | 1;
|
|
}
|
|
else if (PrevSourceUB == Copy.SourceUBIndex)
|
|
{
|
|
++PackedUBGlobalCopiesRanges.FindChecked(Copy.SourceUBIndex);
|
|
}
|
|
else
|
|
{
|
|
// Internal error
|
|
check(0);
|
|
}
|
|
++Index;
|
|
}
|
|
}
|
|
|
|
OLDHeader.NEWEmulatedUBCopyRanges.AddZeroed(MaxDestUBIndex + 1);
|
|
for (int32 Index = 0; Index <= MaxDestUBIndex; ++Index)
|
|
{
|
|
uint32* Found = PackedUBGlobalCopiesRanges.Find(Index);
|
|
if (Found)
|
|
{
|
|
OLDHeader.NEWEmulatedUBCopyRanges[Index] = *Found;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update Packed global array sizes
|
|
OLDHeader.NEWPackedGlobalUBSizes.AddZeroed(OLDHeader.NEWPackedUBToVulkanBindingIndices.Num());
|
|
for (auto& Pair : PackedGlobalArraySize)
|
|
{
|
|
CrossCompiler::EPackedTypeName TypeName = Pair.Key;
|
|
int32 PackedArrayIndex = -1;
|
|
for (int32 Index = 0; Index < OLDHeader.NEWPackedUBToVulkanBindingIndices.Num(); ++Index)
|
|
{
|
|
if (OLDHeader.NEWPackedUBToVulkanBindingIndices[Index].TypeName == TypeName)
|
|
{
|
|
PackedArrayIndex = Index;
|
|
break;
|
|
}
|
|
}
|
|
check(PackedArrayIndex != -1);
|
|
// In bytes
|
|
OLDHeader.NEWPackedGlobalUBSizes[PackedArrayIndex] = Align((uint32)Pair.Value, (uint32)16);
|
|
}
|
|
|
|
TSet<FString> SharedSamplerStates;
|
|
for (int32 i = 0; i < CCHeader.SamplerStates.Num(); i++)
|
|
{
|
|
const FString& Name = CCHeader.SamplerStates[i].Name;
|
|
int32 HlslccBindingIndex = Spirv.FindBinding(Name);
|
|
check(HlslccBindingIndex != -1);
|
|
|
|
SharedSamplerStates.Add(Name);
|
|
auto& Binding = HlslccBindings[HlslccBindingIndex];
|
|
int32 BindingIndex = Spirv.FindBinding(Binding.Name, true);
|
|
check(BindingIndex != -1);
|
|
ParameterMap.AddParameterAllocation(
|
|
*Name,
|
|
0,
|
|
BindingIndex,
|
|
1,
|
|
EShaderParameterType::Sampler
|
|
);
|
|
NEWEntryTypes.Add(Name, FVulkanShaderHeader::Global);
|
|
}
|
|
|
|
for (auto& Sampler : CCHeader.Samplers)
|
|
{
|
|
int32 VulkanBindingIndex = Spirv.FindBinding(Sampler.Name, true);
|
|
check(VulkanBindingIndex != -1);
|
|
ParameterMap.AddParameterAllocation(
|
|
*Sampler.Name,
|
|
Sampler.Offset,
|
|
VulkanBindingIndex,
|
|
Sampler.Count,
|
|
EShaderParameterType::SRV
|
|
);
|
|
NEWEntryTypes.Add(Sampler.Name, FVulkanShaderHeader::Global);
|
|
|
|
OLDHeader.SerializedBindings.NumSamplers = FMath::Max<uint8>(
|
|
OLDHeader.SerializedBindings.NumSamplers,
|
|
Sampler.Offset + Sampler.Count
|
|
);
|
|
|
|
for (auto& SamplerState : Sampler.SamplerStates)
|
|
{
|
|
if (!SharedSamplerStates.Contains(SamplerState))
|
|
{
|
|
// ParameterMap does not use a TMultiMap, so we cannot push the same entry to it more than once! if we try to, we've done something wrong...
|
|
check(!ParameterMap.ContainsParameterAllocation(*SamplerState));
|
|
ParameterMap.AddParameterAllocation(
|
|
*SamplerState,
|
|
Sampler.Offset,
|
|
VulkanBindingIndex,
|
|
Sampler.Count,
|
|
EShaderParameterType::Sampler
|
|
);
|
|
NEWEntryTypes.Add(SamplerState, FVulkanShaderHeader::Global);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (auto& UAV : CCHeader.UAVs)
|
|
{
|
|
int32 VulkanBindingIndex = Spirv.FindBinding(UAV.Name);
|
|
check(VulkanBindingIndex != -1);
|
|
|
|
ParameterMap.AddParameterAllocation(
|
|
*UAV.Name,
|
|
UAV.Offset,
|
|
VulkanBindingIndex,
|
|
UAV.Count,
|
|
EShaderParameterType::UAV
|
|
);
|
|
NEWEntryTypes.Add(UAV.Name, FVulkanShaderHeader::Global);
|
|
|
|
OLDHeader.SerializedBindings.NumUAVs = FMath::Max<uint8>(
|
|
OLDHeader.SerializedBindings.NumUAVs,
|
|
UAV.Offset + UAV.Count
|
|
);
|
|
}
|
|
|
|
// Lats make sure that there is some type of name visible
|
|
OLDHeader.ShaderName = CCHeader.Name.Len() > 0 ? CCHeader.Name : DebugName;
|
|
|
|
FSHA1::HashBuffer(USFSource, FCStringAnsi::Strlen(USFSource), (uint8*)&OLDHeader.SourceHash);
|
|
|
|
TArray<FString> OriginalParameters;
|
|
ShaderOutput.ParameterMap.GetAllParameterNames(OriginalParameters);
|
|
|
|
// Build the SRT for this shader.
|
|
{
|
|
// Build the generic SRT for this shader.
|
|
FShaderCompilerResourceTable GenericSRT;
|
|
if (!BuildResourceTableMapping(ShaderInput.Environment.ResourceTableMap, ShaderInput.Environment.ResourceTableLayoutHashes, UsedUniformBufferSlots, ShaderOutput.ParameterMap, /*MaxBoundResourceTable, */GenericSRT))
|
|
{
|
|
ShaderOutput.Errors.Add(TEXT("Internal error on BuildResourceTableMapping."));
|
|
return;
|
|
}
|
|
|
|
// Copy over the bits indicating which resource tables are active.
|
|
OLDHeader.SerializedBindings.ShaderResourceTable.ResourceTableBits = GenericSRT.ResourceTableBits;
|
|
|
|
OLDHeader.SerializedBindings.ShaderResourceTable.ResourceTableLayoutHashes = GenericSRT.ResourceTableLayoutHashes;
|
|
|
|
// Now build our token streams.
|
|
BuildResourceTableTokenStream(GenericSRT.TextureMap, GenericSRT.MaxBoundResourceTable, OLDHeader.SerializedBindings.ShaderResourceTable.TextureMap, true);
|
|
BuildResourceTableTokenStream(GenericSRT.ShaderResourceViewMap, GenericSRT.MaxBoundResourceTable, OLDHeader.SerializedBindings.ShaderResourceTable.ShaderResourceViewMap, true);
|
|
BuildResourceTableTokenStream(GenericSRT.SamplerMap, GenericSRT.MaxBoundResourceTable, OLDHeader.SerializedBindings.ShaderResourceTable.SamplerMap, true);
|
|
BuildResourceTableTokenStream(GenericSRT.UnorderedAccessViewMap, GenericSRT.MaxBoundResourceTable, OLDHeader.SerializedBindings.ShaderResourceTable.UnorderedAccessViewMap, true);
|
|
}
|
|
|
|
TArray<FString> NewParameters;
|
|
ShaderOutput.ParameterMap.GetAllParameterNames(NewParameters);
|
|
|
|
// Mark all used uniform buffer indices; however some are empty (eg GBuffers) so gather those as NewParameters
|
|
OLDHeader.UniformBuffersWithDescriptorMask = *UsedUniformBufferSlots.GetData();
|
|
uint16 NumParams = 0;
|
|
for (int32 Index = NewParameters.Num() - 1; Index >= 0; --Index)
|
|
{
|
|
uint16 OutIndex, OutBase, OutSize;
|
|
bool bFound = ShaderOutput.ParameterMap.FindParameterAllocation(*NewParameters[Index], OutIndex, OutBase, OutSize);
|
|
ensure(bFound);
|
|
NumParams = FMath::Max((uint16)(OutIndex + 1), NumParams);
|
|
if (OriginalParameters.Contains(NewParameters[Index]))
|
|
{
|
|
NewParameters.RemoveAtSwap(Index, 1, false);
|
|
}
|
|
}
|
|
|
|
// All newly added parameters are empty uniform buffers (with no constant data used), so no Vulkan Binding is required: remove from the mask
|
|
for (int32 Index = 0; Index < NewParameters.Num(); ++Index)
|
|
{
|
|
uint16 OutIndex, OutBase, OutSize;
|
|
ShaderOutput.ParameterMap.FindParameterAllocation(*NewParameters[Index], OutIndex, OutBase, OutSize);
|
|
OLDHeader.UniformBuffersWithDescriptorMask = OLDHeader.UniformBuffersWithDescriptorMask & ~((uint64)1 << (uint64)OutIndex);
|
|
}
|
|
|
|
FVulkanShaderHeader NEWHeader(FVulkanShaderHeader::EZero);
|
|
ConvertToNEWHeader(OLDHeader, BindingTable, Spirv, NEWEntryTypes, ShaderInput, CCHeader, ShaderOutput.ParameterMap, NEWHeader, bHasRealUBs);
|
|
|
|
// Write out the header and shader source code.
|
|
FMemoryWriter Ar(ShaderOutput.ShaderCode.GetWriteAccess(), true);
|
|
Ar << NEWHeader;
|
|
|
|
check(Spirv.Data.Num() != 0);
|
|
Ar << Spirv.Data;
|
|
|
|
// store data we can pickup later with ShaderCode.FindOptionalData('n'), could be removed for shipping
|
|
// Daniel L: This GenerateShaderName does not generate a deterministic output among shaders as the shader code can be shared.
|
|
// uncommenting this will cause the project to have non deterministic materials and will hurt patch sizes
|
|
// ShaderOutput.ShaderCode.AddOptionalData('n', TCHAR_TO_UTF8(*ShaderInput.GenerateShaderName()));
|
|
|
|
// Something to compare.
|
|
ShaderOutput.NumInstructions = NumLines;
|
|
ShaderOutput.NumTextureSamplers = OLDHeader.SerializedBindings.NumSamplers;
|
|
ShaderOutput.bSucceeded = true;
|
|
|
|
if (ShaderInput.ExtraSettings.bExtractShaderSource)
|
|
{
|
|
TArray<ANSICHAR> CodeOriginal;
|
|
CodeOriginal.Append(USFSource, FCStringAnsi::Strlen(USFSource) + 1);
|
|
ShaderOutput.OptionalFinalShaderSource = FString(CodeOriginal.GetData());
|
|
}
|
|
if (ShaderInput.ExtraSettings.OfflineCompilerPath.Len() > 0)
|
|
{
|
|
if (IsVulkanMobilePlatform((EShaderPlatform)ShaderInput.Target.Platform))
|
|
{
|
|
CompileOfflineMali(ShaderInput, ShaderOutput, (ANSICHAR *)Spirv.Data.GetData(), Spirv.Data.Num(), true);
|
|
}
|
|
}
|
|
}
|
|
|
|
//static void BuildShaderOutput(
|
|
// FShaderCompilerOutput& ShaderOutput,
|
|
// const FShaderCompilerInput& ShaderInput,
|
|
// const ANSICHAR* InShaderSource,
|
|
// int32 SourceLen,
|
|
// const FVulkanBindingTable& BindingTable,
|
|
// int32 SourceLenES,
|
|
// const FString& SPVFile,
|
|
// const FString& DebugName
|
|
// )
|
|
//{
|
|
// TArray<uint8> Spirv;
|
|
// FFileHelper::LoadFileToArray(Spirv, *SPVFile);
|
|
//
|
|
// BuildShaderOutput(
|
|
// ShaderOutput,
|
|
// ShaderInput,
|
|
// InShaderSource,
|
|
// SourceLen,
|
|
// BindingTable,
|
|
// SourceLenES,
|
|
// Spirv,
|
|
// DebugName
|
|
// );
|
|
//}
|
|
|
|
static bool StringToFile(const FString& Filepath, const char* str)
|
|
{
|
|
int32 StrLength = str ? FCStringAnsi::Strlen(str) : 0;
|
|
|
|
if(StrLength == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
FArchive* FileWriter = IFileManager::Get().CreateFileWriter(*Filepath);
|
|
if (FileWriter)
|
|
{
|
|
// const cast...
|
|
FileWriter->Serialize((void*)str, StrLength+1);
|
|
FileWriter->Close();
|
|
delete FileWriter;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static char* PatchGLSLVersionPosition(const char* InSourceGLSL)
|
|
{
|
|
if(!InSourceGLSL)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
const int32 InSrcLength = FCStringAnsi::Strlen(InSourceGLSL);
|
|
if(InSrcLength <= 0)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
char* GlslSource = (char*)malloc(InSrcLength+1);
|
|
check(GlslSource);
|
|
memcpy(GlslSource, InSourceGLSL, InSrcLength+1);
|
|
|
|
// Find begin of "#version" line
|
|
char* VersionBegin = strstr(GlslSource, "#version");
|
|
|
|
// Find end of "#version line"
|
|
char* VersionEnd = VersionBegin ? strstr(VersionBegin, "\n") : nullptr;
|
|
|
|
if(VersionEnd)
|
|
{
|
|
// Add '\n' character
|
|
VersionEnd++;
|
|
|
|
const int32 VersionLineLength = VersionEnd - VersionBegin - 1;
|
|
|
|
// Copy version line into a temporary buffer (+1 for term-char).
|
|
const int32 TmpStrBytes = (VersionEnd - VersionBegin) + 1;
|
|
char* TmpVersionLine = (char*)malloc(TmpStrBytes);
|
|
check(TmpVersionLine);
|
|
memset(TmpVersionLine, 0, TmpStrBytes);
|
|
memcpy(TmpVersionLine, VersionBegin, VersionEnd - VersionBegin);
|
|
|
|
// Erase current version number, just replace it with spaces...
|
|
for(char* str=VersionBegin; str<(VersionEnd-1); str++)
|
|
{
|
|
*str=' ';
|
|
}
|
|
|
|
// Allocate new source buffer to place version string on the first line.
|
|
char* NewSource = (char*)malloc(InSrcLength + TmpStrBytes);
|
|
check(NewSource);
|
|
|
|
// Copy version line
|
|
memcpy(NewSource, TmpVersionLine, TmpStrBytes);
|
|
|
|
// Copy original source after the source line
|
|
// -1 to offset back from the term-char
|
|
memcpy(NewSource + TmpStrBytes - 1, GlslSource, InSrcLength + 1);
|
|
|
|
free(TmpVersionLine);
|
|
TmpVersionLine = nullptr;
|
|
|
|
// Update string pointer
|
|
free(GlslSource);
|
|
GlslSource = NewSource;
|
|
}
|
|
|
|
return GlslSource;
|
|
}
|
|
|
|
static void PatchForToWhileLoop(char** InOutSourceGLSL)
|
|
{
|
|
//checkf(InOutSourceGLSL, TEXT("Attempting to patch an invalid glsl source-string"));
|
|
|
|
char* srcGlsl = *InOutSourceGLSL;
|
|
//checkf(srcGlsl, TEXT("Attempting to patch an invalid glsl source-string"));
|
|
|
|
const size_t InSrcLength = strlen(srcGlsl);
|
|
//checkf(InSrcLength > 0, TEXT("Attempting to patch an empty glsl source-string."));
|
|
|
|
// This is what we are relacing
|
|
const char* srcPatchable = "for (;;)";
|
|
const size_t srcPatchableLength = strlen(srcPatchable);
|
|
|
|
// This is where we are replacing with
|
|
const char* dstPatchable = "while(true)";
|
|
const size_t dstPatchableLength = strlen(dstPatchable);
|
|
|
|
// Find number of occurances
|
|
int numNumberOfOccurances = 0;
|
|
for(char* dstReplacePos = strstr(srcGlsl, srcPatchable);
|
|
dstReplacePos != NULL;
|
|
dstReplacePos = strstr(dstReplacePos+srcPatchableLength, srcPatchable))
|
|
{
|
|
numNumberOfOccurances++;
|
|
}
|
|
|
|
// No patching needed
|
|
if(numNumberOfOccurances == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Calc new required string-length
|
|
const size_t newLength = InSrcLength + (dstPatchableLength-srcPatchableLength)*numNumberOfOccurances;
|
|
|
|
// Allocate destination buffer + 1 char for terminating character
|
|
char* GlslSource = (char*)malloc(newLength+1);
|
|
check(GlslSource)
|
|
memset(GlslSource, 0, sizeof(char)*(newLength+1));
|
|
memcpy(GlslSource, srcGlsl, InSrcLength);
|
|
|
|
// Scan and replace
|
|
char* dstReplacePos = strstr(GlslSource, srcPatchable);
|
|
char* srcReplacePos = strstr(srcGlsl, srcPatchable);
|
|
int bytesRemaining = (int)newLength;
|
|
while(dstReplacePos != NULL && srcReplacePos != NULL)
|
|
{
|
|
// Replace the string
|
|
bytesRemaining = (int)newLength - (int)(dstReplacePos - GlslSource);
|
|
memcpy(dstReplacePos, dstPatchable, dstPatchableLength);
|
|
|
|
// Increment positions
|
|
dstReplacePos+=dstPatchableLength;
|
|
srcReplacePos+=srcPatchableLength;
|
|
|
|
// Append remaining code
|
|
int bytesToCopy = InSrcLength - (int)(srcReplacePos - srcGlsl);
|
|
memcpy(dstReplacePos, srcReplacePos, bytesToCopy);
|
|
|
|
dstReplacePos = strstr(dstReplacePos, srcPatchable);
|
|
srcReplacePos = strstr(srcReplacePos, srcPatchable);
|
|
}
|
|
|
|
free(*InOutSourceGLSL);
|
|
|
|
*InOutSourceGLSL = GlslSource;
|
|
}
|
|
|
|
static FString CreateShaderCompileCommandLine(FCompilerInfo& CompilerInfo, EHlslCompileTarget Target)
|
|
{
|
|
//const FString OutputFileNoExt = FPaths::GetBaseFilename(OutputFile);
|
|
FString CmdLine;
|
|
FString GLSLFile = CompilerInfo.Input.DumpDebugInfoPath / (TEXT("Output") + GetExtension(CompilerInfo.Frequency));
|
|
FString SPVFile = CompilerInfo.Input.DumpDebugInfoPath / TEXT("Output.spv");
|
|
FString SPVDisasmFile = CompilerInfo.Input.DumpDebugInfoPath / TEXT("Output.spvasm");
|
|
|
|
CmdLine += TEXT("\n\"");
|
|
#if PLATFORM_WINDOWS
|
|
CmdLine += *(FPaths::RootDir() / TEXT("Engine/Binaries/ThirdParty/glslang/glslangValidator.exe"));
|
|
#elif PLATFORM_LINUX
|
|
CmdLine += *(FPaths::RootDir() / TEXT("Engine/Binaries/ThirdParty/glslang/glslangValidator"));
|
|
#endif
|
|
CmdLine += TEXT("\"");
|
|
CmdLine += TEXT(" -V -H -r -o \"") + SPVFile + TEXT("\" \"") + GLSLFile + TEXT("\" > \"" + SPVDisasmFile + "\"");
|
|
CmdLine += TEXT("\npause\n");
|
|
|
|
return CmdLine;
|
|
}
|
|
|
|
|
|
FCompilerInfo::FCompilerInfo(const FShaderCompilerInput& InInput, const FString& InWorkingDirectory, EHlslShaderFrequency InFrequency) :
|
|
Input(InInput),
|
|
WorkingDirectory(InWorkingDirectory),
|
|
CCFlags(0),
|
|
Frequency(InFrequency),
|
|
bDebugDump(false)
|
|
{
|
|
bDebugDump = Input.DumpDebugInfoPath != TEXT("") && IFileManager::Get().DirectoryExists(*Input.DumpDebugInfoPath);
|
|
BaseSourceFilename = Input.GetSourceFilename();
|
|
}
|
|
|
|
/**
|
|
* Compile a shader using the internal shader compiling library
|
|
*/
|
|
static bool CompileUsingInternal(FCompilerInfo& CompilerInfo, FVulkanBindingTable& BindingTable, TArray<ANSICHAR>& GlslSource, FString& EntryPointName, FShaderCompilerOutput& Output, bool bHasRealUBs)
|
|
{
|
|
FString Errors;
|
|
FSpirv Spirv;
|
|
const ANSICHAR* Main = GlslSource.GetData();
|
|
Main = FCStringAnsi::Strstr(Main, "void main_");
|
|
check(Main);
|
|
auto GetNumEOLs = [](const ANSICHAR* Ptr)
|
|
{
|
|
uint32 NumLines = 0;
|
|
while (*Ptr)
|
|
{
|
|
if (*Ptr == '\n')
|
|
{
|
|
++NumLines;
|
|
}
|
|
++Ptr;
|
|
}
|
|
|
|
return NumLines;
|
|
};
|
|
uint32 NumLines = GetNumEOLs(Main);
|
|
if (GenerateSpirv(GlslSource.GetData(), CompilerInfo, Errors, CompilerInfo.Input.DumpDebugInfoPath, Spirv))
|
|
{
|
|
FString DebugName = CompilerInfo.Input.DumpDebugInfoPath.Right(CompilerInfo.Input.DumpDebugInfoPath.Len() - CompilerInfo.Input.DumpDebugInfoRootPath.Len());
|
|
|
|
Output.Target = CompilerInfo.Input.Target;
|
|
BuildShaderOutput(Output, CompilerInfo.Input,
|
|
GlslSource.GetData(), GlslSource.Num(),
|
|
BindingTable, NumLines, Spirv, DebugName, bHasRealUBs);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
if (Errors.Len() > 0)
|
|
{
|
|
FShaderCompilerError* Error = new(Output.Errors) FShaderCompilerError();
|
|
Error->ErrorLineString = Errors;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
static bool CallHlslcc(const FString& PreprocessedShader, FVulkanBindingTable& BindingTable, FCompilerInfo& CompilerInfo, FString& EntryPointName, EHlslCompileTarget HlslCompilerTarget, FShaderCompilerOutput& Output, TArray<ANSICHAR>& OutGlsl)
|
|
{
|
|
char* GlslShaderSource = nullptr;
|
|
char* ErrorLog = nullptr;
|
|
|
|
auto InnerFunction = [&]()
|
|
{
|
|
// Call hlslcc
|
|
FVulkanCodeBackend VulkanBackend(CompilerInfo.CCFlags, BindingTable, HlslCompilerTarget);
|
|
FHlslCrossCompilerContext CrossCompilerContext(CompilerInfo.CCFlags, CompilerInfo.Frequency, HlslCompilerTarget);
|
|
const bool bShareSamplers = false;
|
|
FVulkanLanguageSpec VulkanLanguageSpec(true);
|
|
int32 Result = 0;
|
|
if (CrossCompilerContext.Init(TCHAR_TO_ANSI(*CompilerInfo.Input.VirtualSourceFilePath), &VulkanLanguageSpec))
|
|
{
|
|
Result = CrossCompilerContext.Run(
|
|
TCHAR_TO_ANSI(*PreprocessedShader),
|
|
TCHAR_TO_ANSI(*EntryPointName),
|
|
&VulkanBackend,
|
|
&GlslShaderSource,
|
|
&ErrorLog
|
|
) ? 1 : 0;
|
|
}
|
|
|
|
if (Result == 0)
|
|
{
|
|
FString Tmp = ANSI_TO_TCHAR(ErrorLog);
|
|
TArray<FString> ErrorLines;
|
|
Tmp.ParseIntoArray(ErrorLines, TEXT("\n"), true);
|
|
for (int32 LineIndex = 0; LineIndex < ErrorLines.Num(); ++LineIndex)
|
|
{
|
|
const FString& Line = ErrorLines[LineIndex];
|
|
CrossCompiler::ParseHlslccError(Output.Errors, Line, CompilerInfo.Input.bSkipPreprocessedCache);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
check(GlslShaderSource);
|
|
|
|
// Patch GLSL source
|
|
PatchForToWhileLoop(&GlslShaderSource);
|
|
|
|
if (CompilerInfo.bDebugDump)
|
|
{
|
|
FString DumpedGlslFile = CompilerInfo.Input.DumpDebugInfoPath / (TEXT("Output") + GetExtension(CompilerInfo.Frequency));
|
|
FArchive* FileWriter = IFileManager::Get().CreateFileWriter(*DumpedGlslFile);
|
|
if (FileWriter)
|
|
{
|
|
FileWriter->Serialize(GlslShaderSource, FCStringAnsi::Strlen(GlslShaderSource));
|
|
FileWriter->Close();
|
|
delete FileWriter;
|
|
}
|
|
}
|
|
|
|
int32 Length = FCStringAnsi::Strlen(GlslShaderSource);
|
|
OutGlsl.AddUninitialized(Length + 1);
|
|
FCStringAnsi::Strcpy(OutGlsl.GetData(), Length + 1, GlslShaderSource);
|
|
|
|
return true;
|
|
};
|
|
|
|
bool bResult = InnerFunction();
|
|
|
|
if (ErrorLog)
|
|
{
|
|
free(ErrorLog);
|
|
}
|
|
|
|
if (GlslShaderSource)
|
|
{
|
|
free(GlslShaderSource);
|
|
}
|
|
|
|
return bResult;
|
|
}
|
|
|
|
|
|
void DoCompileVulkanShader(const FShaderCompilerInput& Input, FShaderCompilerOutput& Output, const class FString& WorkingDirectory, EVulkanShaderVersion Version)
|
|
{
|
|
const EShaderPlatform ShaderPlatform = (EShaderPlatform)Input.Target.Platform;
|
|
check(IsVulkanPlatform(ShaderPlatform));
|
|
|
|
//if (GUseExternalShaderCompiler)
|
|
//{
|
|
// // Old path...
|
|
// CompileUsingExternal(Input, Output, WorkingDirectory, Version);
|
|
// return;
|
|
//}
|
|
|
|
const bool bHasRealUBs = HasRealUBs(Version);
|
|
const bool bIsSM5 = (Version == EVulkanShaderVersion::SM5 || Version == EVulkanShaderVersion::SM5_NOUB);
|
|
const bool bIsSM4 = (Version == EVulkanShaderVersion::SM4 || Version == EVulkanShaderVersion::SM4_NOUB);
|
|
|
|
const EHlslShaderFrequency FrequencyTable[] =
|
|
{
|
|
HSF_VertexShader,
|
|
bIsSM5 ? HSF_HullShader : HSF_InvalidFrequency,
|
|
bIsSM5 ? HSF_DomainShader : HSF_InvalidFrequency,
|
|
HSF_PixelShader,
|
|
(bIsSM4 || bIsSM5) ? HSF_GeometryShader : HSF_InvalidFrequency,
|
|
RHISupportsComputeShaders(ShaderPlatform) ? HSF_ComputeShader : HSF_InvalidFrequency
|
|
};
|
|
|
|
const EHlslShaderFrequency Frequency = FrequencyTable[Input.Target.Frequency];
|
|
if (Frequency == HSF_InvalidFrequency)
|
|
{
|
|
Output.bSucceeded = false;
|
|
FShaderCompilerError* NewError = new(Output.Errors) FShaderCompilerError();
|
|
NewError->StrippedErrorMessage = FString::Printf(
|
|
TEXT("%s shaders not supported for use in Vulkan."),
|
|
CrossCompiler::GetFrequencyName((EShaderFrequency)Input.Target.Frequency));
|
|
return;
|
|
}
|
|
|
|
FString PreprocessedShader;
|
|
FShaderCompilerDefinitions AdditionalDefines;
|
|
EHlslCompileTarget HlslCompilerTarget = HCT_FeatureLevelES3_1Ext;
|
|
EHlslCompileTarget HlslCompilerTargetES = HCT_FeatureLevelES3_1Ext;
|
|
AdditionalDefines.SetDefine(TEXT("COMPILER_HLSLCC"), 1);
|
|
AdditionalDefines.SetDefine(TEXT("COMPILER_VULKAN"), 1);
|
|
if (Version == EVulkanShaderVersion::ES3_1 || Version == EVulkanShaderVersion::ES3_1_ANDROID || Version == EVulkanShaderVersion::ES3_1_NOUB || Version == EVulkanShaderVersion::ES3_1_ANDROID_NOUB)
|
|
{
|
|
HlslCompilerTarget = HCT_FeatureLevelES3_1Ext;
|
|
HlslCompilerTargetES = HCT_FeatureLevelES3_1Ext;
|
|
AdditionalDefines.SetDefine(TEXT("ES2_PROFILE"), 1);
|
|
AdditionalDefines.SetDefine(TEXT("VULKAN_PROFILE"), 1);
|
|
}
|
|
else if (bIsSM4)
|
|
{
|
|
HlslCompilerTarget = HCT_FeatureLevelSM4;
|
|
HlslCompilerTargetES = HCT_FeatureLevelSM4;
|
|
AdditionalDefines.SetDefine(TEXT("VULKAN_PROFILE_SM4"), 1);
|
|
}
|
|
else if (bIsSM5)
|
|
{
|
|
HlslCompilerTarget = HCT_FeatureLevelSM5;
|
|
HlslCompilerTargetES = HCT_FeatureLevelSM5;
|
|
AdditionalDefines.SetDefine(TEXT("VULKAN_PROFILE_SM5"), 1);
|
|
}
|
|
AdditionalDefines.SetDefine(TEXT("row_major"), TEXT(""));
|
|
|
|
AdditionalDefines.SetDefine(TEXT("COMPILER_SUPPORTS_ATTRIBUTES"), (uint32)1);
|
|
|
|
const bool bUseFullPrecisionInPS = Input.Environment.CompilerFlags.Contains(CFLAG_UseFullPrecisionInPS);
|
|
if (bUseFullPrecisionInPS)
|
|
{
|
|
AdditionalDefines.SetDefine(TEXT("FORCE_FLOATS"), (uint32)1);
|
|
}
|
|
|
|
//#todo-rco: Glslang doesn't allow this yet
|
|
AdditionalDefines.SetDefine(TEXT("noperspective"), TEXT(""));
|
|
|
|
// Preprocess the shader.
|
|
FString PreprocessedShaderSource;
|
|
const bool bDirectCompile = FParse::Param(FCommandLine::Get(), TEXT("directcompile"));
|
|
if (bDirectCompile)
|
|
{
|
|
if (!FFileHelper::LoadFileToString(PreprocessedShaderSource, *Input.VirtualSourceFilePath))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Remove const as we are on debug-only mode
|
|
CrossCompiler::CreateEnvironmentFromResourceTable(PreprocessedShaderSource, (FShaderCompilerEnvironment&)Input.Environment);
|
|
}
|
|
else
|
|
{
|
|
if (!PreprocessShader(PreprocessedShaderSource, Output, Input, AdditionalDefines))
|
|
{
|
|
// The preprocessing stage will add any relevant errors.
|
|
return;
|
|
}
|
|
|
|
// Disable instanced stereo until supported for Vulkan
|
|
StripInstancedStereo(PreprocessedShaderSource);
|
|
}
|
|
|
|
FString EntryPointName = Input.EntryPointName;
|
|
|
|
RemoveUniformBuffersFromSource(Input.Environment, PreprocessedShaderSource);
|
|
|
|
FCompilerInfo CompilerInfo(Input, WorkingDirectory, Frequency);
|
|
|
|
CompilerInfo.CCFlags |= HLSLCC_PackUniforms;
|
|
CompilerInfo.CCFlags |= HLSLCC_PackUniformsIntoUniformBuffers;
|
|
if (bHasRealUBs)
|
|
{
|
|
// Only flatten structures inside UBs
|
|
CompilerInfo.CCFlags |= HLSLCC_FlattenUniformBufferStructures;
|
|
}
|
|
else
|
|
{
|
|
// Flatten ALL UBs
|
|
CompilerInfo.CCFlags |= HLSLCC_FlattenUniformBuffers | HLSLCC_ExpandUBMemberArrays;
|
|
}
|
|
|
|
if (bUseFullPrecisionInPS)
|
|
{
|
|
CompilerInfo.CCFlags |= HLSLCC_UseFullPrecisionInPS;
|
|
}
|
|
|
|
CompilerInfo.CCFlags |= HLSLCC_SeparateShaderObjects;
|
|
CompilerInfo.CCFlags |= HLSLCC_KeepSamplerAndImageNames;
|
|
|
|
CompilerInfo.CCFlags |= HLSLCC_RetainSizes;
|
|
|
|
// ES doesn't support origin layout
|
|
CompilerInfo.CCFlags |= HLSLCC_DX11ClipSpace;
|
|
|
|
// Required as we added the RemoveUniformBuffersFromSource() function (the cross-compiler won't be able to interpret comments w/o a preprocessor)
|
|
CompilerInfo.CCFlags &= ~HLSLCC_NoPreprocess;
|
|
|
|
if (!bDirectCompile || UE_BUILD_DEBUG)
|
|
{
|
|
// Validation is expensive - only do it when compiling directly for debugging
|
|
CompilerInfo.CCFlags |= HLSLCC_NoValidation;
|
|
}
|
|
|
|
// Write out the preprocessed file and a batch file to compile it if requested (DumpDebugInfoPath is valid)
|
|
if (CompilerInfo.bDebugDump)
|
|
{
|
|
FString DumpedUSFFile = CompilerInfo.Input.DumpDebugInfoPath / CompilerInfo.BaseSourceFilename;
|
|
FArchive* FileWriter = IFileManager::Get().CreateFileWriter(*DumpedUSFFile);
|
|
if (FileWriter)
|
|
{
|
|
auto AnsiSourceFile = StringCast<ANSICHAR>(*PreprocessedShaderSource);
|
|
FileWriter->Serialize((ANSICHAR*)AnsiSourceFile.Get(), AnsiSourceFile.Length());
|
|
{
|
|
FString Line = CrossCompiler::CreateResourceTableFromEnvironment(Input.Environment);
|
|
|
|
Line += TEXT("#if 0 /*DIRECT COMPILE*/\n");
|
|
Line += CreateShaderCompilerWorkerDirectCommandLine(Input, CompilerInfo.CCFlags);
|
|
Line += TEXT("\n#endif /*DIRECT COMPILE*/\n");
|
|
|
|
FileWriter->Serialize(TCHAR_TO_ANSI(*Line), Line.Len());
|
|
}
|
|
FileWriter->Close();
|
|
delete FileWriter;
|
|
}
|
|
|
|
const FString BatchFileContents = CreateShaderCompileCommandLine(CompilerInfo, HlslCompilerTarget);
|
|
FFileHelper::SaveStringToFile(BatchFileContents, *(CompilerInfo.Input.DumpDebugInfoPath / TEXT("CompileSPIRV.bat")));
|
|
}
|
|
|
|
TArray<ANSICHAR> GeneratedGlslSource;
|
|
FVulkanBindingTable BindingTable(CompilerInfo.Frequency);
|
|
bool bSuccess = false;
|
|
|
|
if (CallHlslcc(PreprocessedShaderSource, BindingTable, CompilerInfo, EntryPointName, HlslCompilerTarget, Output, GeneratedGlslSource))
|
|
{
|
|
//#todo-rco: Once it's all cleaned up...
|
|
//if (GUseExternalShaderCompiler)
|
|
//{
|
|
// CompileUsingExternal(CompilerInfo, BindingTable, GeneratedGlslSource, EntryPointName, Output);
|
|
//}
|
|
//else
|
|
{
|
|
// For debugging: if you hit an error from Glslang/Spirv, use the SourceNoHeader for line numbers
|
|
auto* SourceWithHeader = GeneratedGlslSource.GetData();
|
|
char* SourceNoHeader = strstr(SourceWithHeader, "#version");
|
|
bSuccess = CompileUsingInternal(CompilerInfo, BindingTable, GeneratedGlslSource, EntryPointName, Output, bHasRealUBs);
|
|
if (bDirectCompile)
|
|
{
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("Success: %d\n%s\n"), bSuccess, ANSI_TO_TCHAR(SourceWithHeader));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bDirectCompile)
|
|
{
|
|
for (const auto& Error : Output.Errors)
|
|
{
|
|
FPlatformMisc::LowLevelOutputDebugStringf(TEXT("%s\n"), *Error.GetErrorString());
|
|
}
|
|
ensure(bSuccess);
|
|
}
|
|
}
|