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28 lines
533 B
C#
28 lines
533 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureFormatDXT : ModuleRules
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{
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public TextureFormatDXT(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"TargetPlatform",
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"TextureCompressor",
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"Engine"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"ImageCore",
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"ImageWrapper"
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}
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);
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AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
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}
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}
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