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32fe09cb61ba2a4150e39267530aebf7df55e4c0
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatVectorVM/Public
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Matt Collins 01a56b6e85 Adds a cvar to allow niagara VM shader compilation to skip some of HLSLCC's backend optimization passes.
#jira UE-69189
#rb none

[CL 4902995 by Matt Collins in 4.22 branch]
2019-02-05 15:11:29 -05:00
..
ShaderFormatVectorVM.h
Adds a cvar to allow niagara VM shader compilation to skip some of HLSLCC's backend optimization passes.
2019-02-05 15:11:29 -05:00
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