Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilitiesCommon/Public
Yujiang Wang e171c19b18 Fix various issues related to lightmap 2-texel padding not being considered
* UVs in lightmap density view were shifting after building lighting. Fixed by considering the padding even if lightmap data is invalid
* Auto generated lightmap UV was snapping charts to the whole padded lightmap instead of the actual valid center region. Fixed by subtracing 2 texels from the packing resolution
* Also fixed some merging conflicts of auto gen

#rb none
#fyi brian.karis, daniel.wright
#jira UE-64923

[CL 5320218 by Yujiang Wang in 4.22 branch]
2019-03-06 17:39:10 -05:00
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