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48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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LinuxClientTargetPlatformModule.cpp: Implements the FLinuxClientTargetPlatformModule class.
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=============================================================================*/
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/ITargetPlatformModule.h"
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#include "LinuxTargetDevice.h"
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#include "LinuxTargetPlatform.h"
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/**
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* Holds the target platform singleton.
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*/
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static ITargetPlatform* Singleton = NULL;
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/**
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* Module for the Linux target platform (without editor).
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*/
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class FLinuxClientTargetPlatformModule
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: public ITargetPlatformModule
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{
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public:
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virtual ~FLinuxClientTargetPlatformModule( )
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{
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Singleton = NULL;
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}
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virtual ITargetPlatform* GetTargetPlatform( )
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{
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if (Singleton == NULL)
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{
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Singleton = new TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, true> >();
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}
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return Singleton;
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}
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};
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//
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IMPLEMENT_MODULE(FLinuxClientTargetPlatformModule, LinuxClientTargetPlatform);
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