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UnrealEngineUWP/Engine/Source/Developer/IOS
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Mark Satterthwaite 514402141b In order to keep up with the HLR the desktop renderers now require Metal 2.0 or later on Apple's platforms - Metal 1.2 just isn't sufficient.
#rb none
#jira UE-71589

[CL 5415631 by Mark Satterthwaite in 4.22 branch]
2019-03-15 12:04:24 -04:00
..
IOSPlatformEditor
In order to keep up with the HLR the desktop renderers now require Metal 2.0 or later on Apple's platforms - Metal 1.2 just isn't sufficient.
2019-03-15 12:04:24 -04:00
IOSTargetPlatform
disable XGE shader compiling for IOS
2019-03-07 15:35:41 -05:00
TVOSTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
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