You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
26 lines
780 B
C++
26 lines
780 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "Components/PrimitiveComponent.h"
|
|
#include "FuncTestRenderingComponent.generated.h"
|
|
|
|
class FPrimitiveSceneProxy;
|
|
|
|
UCLASS(hidecategories=Object, editinlinenew)
|
|
class UFuncTestRenderingComponent : public UPrimitiveComponent
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
//~ Begin UPrimitiveComponent Interface
|
|
virtual FPrimitiveSceneProxy* CreateSceneProxy() override;
|
|
virtual bool ShouldRecreateProxyOnUpdateTransform() const override { return true; }
|
|
//~ End UPrimitiveComponent Interface
|
|
|
|
//~ Begin USceneComponent Interface
|
|
virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override;
|
|
//~ End USceneComponent Interface
|
|
};
|