Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/Private/AutomationControllerModule.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

35 lines
774 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IAutomationControllerModule.h"
/**
* Implements the AutomationController module.
*/
class FAutomationControllerModule
: public IAutomationControllerModule
{
public:
// IAutomationControllerModule interface
virtual IAutomationControllerManagerRef GetAutomationController( ) override;
virtual void Init() override;
virtual void Tick() override;
public:
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
virtual bool SupportsDynamicReloading() override;
private:
/** Holds the automation controller singleton. */
static IAutomationControllerManagerPtr AutomationControllerSingleton;
};