Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidPlatformEditor/Private/AndroidSDKSettings.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

59 lines
2.7 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Engine/EngineTypes.h"
#include "AndroidSDKSettings.generated.h"
class IAndroidDeviceDetection;
class ITargetPlatformManagerModule;
/**
* Implements the settings for the Android SDK setup.
*/
UCLASS(config=Engine, globaluserconfig)
class ANDROIDPLATFORMEDITOR_API UAndroidSDKSettings : public UObject
{
public:
GENERATED_UCLASS_BODY()
// Location on disk of the Android SDK (falls back to ANDROID_HOME environment variable if this is left blank)
UPROPERTY(GlobalConfig, EditAnywhere, Category = SDKConfig, Meta = (DisplayName = "Location of Android SDK (the directory usually contains 'android-sdk-')"))
FDirectoryPath SDKPath;
// Location on disk of the Android NDK (falls back to NDKROOT environment variable if this is left blank)
UPROPERTY(GlobalConfig, EditAnywhere, Category = SDKConfig, Meta = (DisplayName = "Location of Android NDK (the directory usually contains 'android-ndk-')"))
FDirectoryPath NDKPath;
// Location on disk of the ANT tool (falls back to ANT_HOME environment variable if this is left blank)
UPROPERTY(GlobalConfig, EditAnywhere, Category = SDKConfig, Meta = (DisplayName = "Location of ANT (the directory usually contains 'apache-ant-')"))
FDirectoryPath ANTPath;
// Location on disk of Java (falls back to JAVA_HOME environment variable if this is left blank)
UPROPERTY(GlobalConfig, EditAnywhere, Category = SDKConfig, Meta = (DisplayName = "Location of JAVA (the directory usually contains 'jdk')"))
FDirectoryPath JavaPath;
// Which SDK to package and compile Java with (a specific version or (without quotes) 'latest' for latest version on disk, or 'matchndk' to match the NDK API Level)
UPROPERTY(GlobalConfig, EditAnywhere, Category = SDKConfig, Meta = (DisplayName = "SDK API Level (specific version, 'latest', or 'matchndk' - see tooltip)"))
FString SDKAPILevel;
// Which NDK to compile with (a specific version or (without quotes) 'latest' for latest version on disk). Note that choosing android-21 or later won't run on pre-5.0 devices.
UPROPERTY(GlobalConfig, EditAnywhere, Category = SDKConfig, Meta = (DisplayName = "NDK API Level (specific version or 'latest' - see tooltip)"))
FString NDKAPILevel;
#if WITH_EDITOR
// UObject interface
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
// End of UObject interface
void SetTargetModule(ITargetPlatformManagerModule * TargetManagerModule);
void SetDeviceDetection(IAndroidDeviceDetection * AndroidDeviceDetection);
void UpdateTargetModulePaths();
ITargetPlatformManagerModule * TargetManagerModule;
IAndroidDeviceDetection * AndroidDeviceDetection;
#endif
};