Files
UnrealEngineUWP/Engine/Source/Developer/AllDesktopTargetPlatform/Private/AllDesktopTargetPlatformModule.cpp
Robert Manuszewski 2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00

61 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "AllDesktopTargetPlatform.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for a generic target platform for desktop platforms
*/
class FAllDesktopTargetPlatformModule : public ITargetPlatformModule
{
public:
/**
* Destructor.
*/
FAllDesktopTargetPlatformModule()
{
Singleton = NULL;
}
public:
// Begin ITargetPlatformModule interface
virtual ITargetPlatform* GetTargetPlatform() override
{
if (Singleton == NULL)
{
Singleton = new FAllDesktopTargetPlatform();
}
return Singleton;
}
// End ITargetPlatformModule interface
public:
// Begin IModuleInterface interface
virtual void StartupModule() override
{
}
virtual void ShutdownModule() override
{
}
// End IModuleInterface interface
};
IMPLEMENT_MODULE( FAllDesktopTargetPlatformModule, AllDesktopTargetPlatform);