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This is handled by the ELocTextPlatformSplitMode enum, used by FLocTextHelper (default is ELocTextPlatformSplitMode::None to preserve old behavior), and allows you to optionally split localization data for all platforms, or for any NDA restricted platforms. Note: Any localization data that is used by multiple platforms is still considered platform agnostic, even if it appears only within platform specific files. #jira UE-65600 #rb Francis.Hurteau #lockdown Matt.Kuhlenschmidt [CL 4761508 by Jamie Dale in Dev-Editor branch]
62 lines
1.6 KiB
INI
62 lines
1.6 KiB
INI
[CommonSettings]
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SourcePath=Content/Localization/PropertyNames
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DestinationPath=Content/Localization/PropertyNames
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ManifestName=PropertyNames.manifest
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ArchiveName=PropertyNames.archive
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PortableObjectName=PropertyNames.po
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PlatformSplitMode=ELocTextPlatformSplitMode::Restricted
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NativeCulture=en
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CulturesToGenerate=ar
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CulturesToGenerate=es
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CulturesToGenerate=en
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CulturesToGenerate=ja
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CulturesToGenerate=ko
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CulturesToGenerate=pt-BR
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CulturesToGenerate=zh-CN
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;Gather text from metadata
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[GatherTextStep0]
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CommandletClass=GatherTextFromMetaData
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IncludePathFilters=Source/Editor/*
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IncludePathFilters=Source/Runtime/*
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IncludePathFilters=Source/Developer/*
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IncludePathFilters=Plugins/*
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ExcludePathFilters=*/NoRedist/*
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ExcludePathFilters=*/NotForLicensees/*
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InputKeys=DisplayName
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OutputNamespaces=UObjectDisplayNames
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OutputKeys="{FieldPath}"
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ShouldGatherFromEditorOnlyData=true
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;Write Manifest
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[GatherTextStep1]
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CommandletClass=GenerateGatherManifest
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;Write Archives
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[GatherTextStep2]
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CommandletClass=GenerateGatherArchive
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bPurgeOldEmptyEntries=true
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;Import localized PO files
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[GatherTextStep3]
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CommandletClass=InternationalizationExport
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bImportLoc=true
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;Write Localized Text Resource
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[GatherTextStep4]
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CommandletClass=GenerateTextLocalizationResource
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ResourceName=PropertyNames.locres
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;Export to PO files
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[GatherTextStep5]
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CommandletClass=InternationalizationExport
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bExportLoc=true
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;Write Text Localization Report
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[GatherTextStep6]
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CommandletClass=GenerateTextLocalizationReport
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DestinationPath=\\epicgames.net\root\UE3\Localization\WordCounts
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bWordCountReport=true
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WordCountReportName=PropertyNames.csv
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bConflictReport=true
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ConflictReportName=PropertyNamesConflicts.txt |