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* Removed usage of "select" in tcp socket connect code because it can't handle file descriptors over 1024 so segfaults (phew, hard one to find) * Added option to have clients send back log to server (SessionServerCreateInfo.remoteLogEnabled) .. this forced a network protocol bump * Improved asserts for when network messages are corrupt * Some small fixes of asserts in debug in win32 detoured code [CL 30343891 by henrik karlsson in ue5-main branch]