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32ead558ced4355bdefffe82a61daeda674573f6
UnrealEngineUWP/Engine/Source/Runtime/SlateCore
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matt kuhlenschmidt 4abdb987d8 Fix situations where slate draw elements get stuck on screen because they are drawn once and registered as cached and never put on the fast path for some reason (usually a list scrolling and clearing widgets the same frame it adds them)
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 7698510 via CL 7698666 via CL 7698687 via CL 7702972 via CL 7703028
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v388-7785529)

[CL 7810736 by matt kuhlenschmidt in Dev-Build branch]
2019-08-06 13:18:53 -04:00
..
Private
Fix situations where slate draw elements get stuck on screen because they are drawn once and registered as cached and never put on the fast path for some reason (usually a list scrolling and clearing widgets the same frame it adds them)
2019-08-06 13:18:53 -04:00
Public
Slate - Removing some log spam from emptying slate cached element data.
2019-08-06 12:58:32 -04:00
SlateCore.Build.cs
Merging The Engine directory from //UE4/Dev-Main to //UE4/Dev-Editor upto CL 4698813
2019-01-14 16:55:55 -05:00
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