Files
UnrealEngineUWP/Engine/Source/Runtime/RenderCore
stu mckenna 08e6f7c05b - Adjust "r.ReadBuffer.MinSize" to a more reasonable default and add "r.ReadBuffer.AlignSize" to so that new buffers are rounded to a reasonable size
- This fixes massive memory bloat with a Niagara system spawning 10k particles, as each frame we add more particles we were allocating a new buffer.  In the end I saw 94 buffers allocated of varying sizes, the rough memory savings here (at least from a stat POV) is ~70mb.

#rb none
#jira UE-77393
[FYI] shaun.kime, simon.tovey

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: stu.mckenna
#ROBOMERGE-SOURCE: CL 7644180 via CL 7644917 via CL 7644938
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v388-7785529)

[CL 7788540 by stu mckenna in Dev-Build branch]
2019-08-06 10:21:49 -04:00
..
2019-07-24 13:49:26 -04:00