Files
UnrealEngineUWP/Engine/Source/Runtime/MediaAssets
simon therriault 42ad9508da - Caching NextAvailableSampleTime from MediaQueue in RenderThead to avoid having multiple consumer on this queue
#rb tony.wong, thomas.engel, rex.hill

- [Aja/BM] Moving overflow adjustments to gamethread to have single consumer on the media queue

#rb francis.hurteau

[FYI] patrick.boutot

#jira UE-78123

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: simon.therriault
#ROBOMERGE-SOURCE: CL 7663373 in //UE4/Release-4.23/... via CL 7663377
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v388-7785529)

[CL 7795107 by simon therriault in Dev-Build branch]
2019-08-06 11:28:31 -04:00
..