Files
UnrealEngineUWP/Engine/Source/Runtime/InstallBundleManager/InstallBundleManager.Build.cs
thomas ross b49807db87 Adding weights to bundle manager status.
Adding helper class to monitor bundle + prereq status as a single %.
#tests iOS Client
#rb none
[CODEREVIEW] [at]Justin.Marcus,[at]Daniel.Lamb

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 7238071 via CL 7238129 via CL 7247123 via CL 7247172
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v371-7306989)

[CL 7332797 by thomas ross in Dev-Build branch]
2019-07-16 23:14:35 -04:00

23 lines
456 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InstallBundleManager : ModuleRules
{
public InstallBundleManager(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "Private/InstallBundleManagerPrivatePCH.h";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Projects",
"ApplicationCore",
}
);
}
}