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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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32e893af72ceb3fa2c874c28b5cd6bc8a4220f63
UnrealEngineUWP/Engine/Source/Runtime/SlateCore
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Patrick Boutot ebd1952e28 Slate: Add option to verify if a widget is already in the invalidaiton heap. Enabled with "Slate.InvalidationRoot.VerifyWidgetHeapContains"
#fyi matt.kuhlenschmidt
#preflight 6093f053e707620001c2d23e

[CL 16220501 by Patrick Boutot in ue5-main branch]
2021-05-06 10:25:51 -04:00
..
Private
Slate: Add option to verify if a widget is already in the invalidaiton heap. Enabled with "Slate.InvalidationRoot.VerifyWidgetHeapContains"
2021-05-06 10:25:51 -04:00
Public
Slate: Fix unitialized SlateAttribute. FLinearColor, FVector2D (and others) do not initialize their values in the default constructor. The value in memory at that time can be a nan (just by chance). They will not be assigned because we check if the value changed before doing any assignment.
2021-05-03 11:31:55 -04:00
SlateCore.Build.cs
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
2021-01-31 15:09:58 -04:00
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