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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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32e893af72ceb3fa2c874c28b5cd6bc8a4220f63
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private
History
Marc Audy 3cfedaade8 Fix PVS warning V502 when comparing against NAME_None in a trinary
[CL 16137741 by Marc Audy in ue5-main branch]
2021-04-28 01:58:36 -04:00
..
AnimSequenceLevelSequenceLink.cpp
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LevelSequence.cpp
Sequencer: Added the ability to run asynchronous predictions for animated component transforms and future/past times
2021-04-06 10:28:26 -04:00
LevelSequenceActor.cpp
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LevelSequenceActorSpawner.cpp
Sequencer: Fixed Spawnable 'Change Class' assigning a CDO directly
2021-03-19 14:21:44 -04:00
LevelSequenceAnimSequenceLink.cpp
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LevelSequenceBindingReference.cpp
Sequencer: Added the ability to run asynchronous predictions for animated component transforms and future/past times
2021-04-06 10:28:26 -04:00
LevelSequenceBurnIn.cpp
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LevelSequenceDirector.cpp
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LevelSequenceModule.cpp
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LevelSequenceModule.h
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LevelSequenceObject.cpp
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LevelSequencePlayer.cpp
Fix PVS warning V502 when comparing against NAME_None in a trinary
2021-04-28 01:58:36 -04:00
LevelSequenceProjectSettings.cpp
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
LevelSequenceProjectSettings.h
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
LevelSequenceSpawnRegister.cpp
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SequenceMediaController.cpp
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