Files
UnrealEngineUWP/Engine/Source/Runtime/Core/Core.Build.cs
paul chipchase 71b969d9c4 Cherrypicking Mirage code base (disabled) from Dev-Cooker
- The mirage specific code is disabled behind the define UE_USE_VIRTUALBULKDATA, this means that some code paths in Texture/Mesh are much more complex than they need to be as we support both old and new paths. Once the system has been turned on and confirmed to cause no issues then this will be stripped out.
- SavePackageUtilities.cpp, SavePackage.cpp and SavePackage2.cpp are editgrates rather than integrations as those files have changes in DevCooker that we don't want to bring over immediately.
- Also includes a prototype system for storing bulkdata in a sidecar file in the workspace domain rather than in the .uasset/.umap file which although has been discontinued as part of mirage, will have applications for future work for non-virtualized projects and/or text based assets.

#rb Patrick.Finegan (all changes have been reviewed when submitted to Dev-Cooker)
#tests Cooking and running ShooterGame/Frosty and other sample programs using megascan assets
#rnx
#preflight  608be50d870cf400013ff99d

[CL 16167285 by paul chipchase in ue5-main branch]
2021-04-30 08:14:54 -04:00

318 lines
11 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
using System.IO;
public class Core : ModuleRules
{
public Core(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "Private/CorePrivatePCH.h";
SharedPCHHeaderFile = "Public/CoreSharedPCH.h";
PrivateDependencyModuleNames.Add("BuildSettings");
if (Target.Platform == UnrealTargetPlatform.Android && Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateDependencyModuleNames.Add("HWCPipe"); // Performance counters for ARM CPUs and ARM Mali GPUs
PrivateDependencyModuleNames.Add("heapprofd"); // Exposes custom allocators to Google's Memory Profiler
}
PrivateDependencyModuleNames.Add("BLAKE3");
PublicDependencyModuleNames.Add("TraceLog");
PublicIncludePaths.Add("Runtime/TraceLog/Public");
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/SynthBenchmark/Public",
"Runtime/Core/Private",
"Runtime/Core/Private/Misc",
"Runtime/Core/Private/Internationalization",
"Runtime/Core/Private/Internationalization/Cultures",
"Runtime/Engine/Public",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"TargetPlatform",
"DerivedDataCache",
"InputDevice",
"Analytics",
"RHI"
}
);
if (Target.bBuildEditor == true)
{
DynamicallyLoadedModuleNames.Add("SourceCodeAccess");
PrivateIncludePathModuleNames.Add("DirectoryWatcher");
DynamicallyLoadedModuleNames.Add("DirectoryWatcher");
}
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"zlib");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"IntelTBB",
"IntelVTune"
);
PrivateDependencyModuleNames.Add("mimalloc");
if (Target.WindowsPlatform.bUseBundledDbgHelp)
{
PublicDelayLoadDLLs.Add("DBGHELP.DLL");
PrivateDefinitions.Add("USE_BUNDLED_DBGHELP=1");
RuntimeDependencies.Add("$(EngineDir)/Binaries/ThirdParty/DbgHelp/dbghelp.dll");
}
else
{
PrivateDefinitions.Add("USE_BUNDLED_DBGHELP=0");
}
PrivateDefinitions.Add("YIELD_BETWEEN_TASKS=1");
if (Target.WindowsPlatform.bPixProfilingEnabled && Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateDependencyModuleNames.Add("WinPixEventRuntime");
}
}
else if ((Target.Platform == UnrealTargetPlatform.HoloLens))
{
PublicIncludePaths.Add("Runtime/Core/Public/HoloLens");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"zlib");
AddEngineThirdPartyPrivateStaticDependencies(Target,
"IntelTBB",
"XInput"
);
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"IntelTBB",
"zlib",
"PLCrashReporter",
"rd_route"
);
PublicFrameworks.AddRange(new string[] { "Cocoa", "Carbon", "IOKit", "Security" });
if (Target.bBuildEditor == true)
{
string SDKROOT = Utils.RunLocalProcessAndReturnStdOut("/usr/bin/xcrun", "--sdk macosx --show-sdk-path");
PublicAdditionalLibraries.Add(SDKROOT + "/System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/Current/MultitouchSupport.tbd");
}
}
else if (Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS)
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"zlib"
);
PublicFrameworks.AddRange(new string[] { "UIKit", "Foundation", "AudioToolbox", "AVFoundation", "GameKit", "StoreKit", "CoreVideo", "CoreMedia", "CoreGraphics", "GameController", "SystemConfiguration", "DeviceCheck", "UserNotifications" });
if (Target.Platform == UnrealTargetPlatform.IOS)
{
PublicFrameworks.AddRange(new string[] { "CoreMotion", "AdSupport", "WebKit" });
AddEngineThirdPartyPrivateStaticDependencies(Target,
"PLCrashReporter"
);
}
PrivateIncludePathModuleNames.Add("ApplicationCore");
bool bSupportAdvertising = Target.Platform == UnrealTargetPlatform.IOS;
if (bSupportAdvertising)
{
PublicFrameworks.AddRange(new string[] { "iAD" });
}
// export Core symbols for embedded Dlls
ModuleSymbolVisibility = ModuleRules.SymbolVisibility.VisibileForDll;
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Android))
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"cxademangle",
"zlib",
"libunwind"
);
}
else if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
AddEngineThirdPartyPrivateStaticDependencies(Target,
"zlib",
"jemalloc"
);
// Core uses dlopen()
PublicSystemLibraries.Add("dl");
}
if (Target.bCompileICU == true)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "ICU");
}
PublicDefinitions.Add("UE_ENABLE_ICU=" + (Target.bCompileICU ? "1" : "0")); // Enable/disable (=1/=0) ICU usage in the codebase. NOTE: This flag is for use while integrating ICU and will be removed afterward.
// If we're compiling with the engine, then add Core's engine dependencies
if (Target.bCompileAgainstEngine && !Target.bBuildRequiresCookedData)
{
DynamicallyLoadedModuleNames.AddRange(new string[] { "DerivedDataCache" });
DynamicallyLoadedModuleNames.AddRange(new string[] { "Virtualization" });
}
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Desktop))
{
// Enabling more crash information on Desktop platforms.
PublicDefinitions.Add("WITH_ADDITIONAL_CRASH_CONTEXTS=1");
}
// On Windows platform, VSPerfExternalProfiler.cpp needs access to "VSPerf.h". This header is included with Visual Studio, but it's not in a standard include path.
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
bool VSPerfDefined = false;
string VisualStudioInstallation = Target.WindowsPlatform.IDEDir;
if (VisualStudioInstallation != null && VisualStudioInstallation != string.Empty && Directory.Exists(VisualStudioInstallation))
{
string SubFolderName = "x64/PerfSDK/";
string PerfIncludeDirectory = Path.Combine(VisualStudioInstallation, String.Format("Team Tools/Performance Tools/{0}", SubFolderName));
if (File.Exists(Path.Combine(PerfIncludeDirectory, "VSPerf.h"))
&& Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateIncludePaths.Add(PerfIncludeDirectory);
PublicDefinitions.Add("WITH_VS_PERF_PROFILER=1");
VSPerfDefined = true;
}
}
if (!VSPerfDefined)
{
PublicDefinitions.Add("WITH_VS_PERF_PROFILER=0");
}
}
if (Target.Platform == UnrealTargetPlatform.HoloLens)
{
PublicDefinitions.Add("WITH_VS_PERF_PROFILER=0");
}
// Superluminal instrumentation support, if one has it installed
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
string SuperluminalInstallDir = Microsoft.Win32.Registry.GetValue(@"HKEY_LOCAL_MACHINE\SOFTWARE\Superluminal\Performance", "InstallDir", null) as string;
if (String.IsNullOrEmpty(SuperluminalInstallDir))
{
SuperluminalInstallDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), "Superluminal/Performance");
}
string SuperluminalApiDir = Path.Combine(SuperluminalInstallDir, "API/");
string SubFolderName = "lib/x64/";
string SuperluminalLibDir = Path.Combine(SuperluminalApiDir, SubFolderName);
if (Target.Configuration != UnrealTargetConfiguration.Shipping &&
File.Exists(Path.Combine(SuperluminalApiDir, "include/Superluminal/PerformanceAPI_capi.h")))
{
PublicSystemIncludePaths.Add(Path.Combine(SuperluminalApiDir, "include/"));
PublicAdditionalLibraries.Add(Path.Combine(SuperluminalLibDir, "PerformanceAPI_MD.lib"));
PublicDefinitions.Add("WITH_SUPERLUMINAL_PROFILER=1");
}
else
{
PublicDefinitions.Add("WITH_SUPERLUMINAL_PROFILER=0");
}
}
// Detect if the Concurrency Viewer Extension is installed
if (Target.Platform.IsInGroup(UnrealPlatformGroup.Windows))
{
bool VSCVDefined = false;
string VisualStudioInstallation = Target.WindowsPlatform.IDEDir;
if (VisualStudioInstallation != null && VisualStudioInstallation != string.Empty && Directory.Exists(VisualStudioInstallation))
{
string SubFolderName = @"Common7\IDE\Extensions\jcn3iwfw.vp2\SDK\Native\Inc";
string IncludeDirectory = Path.Combine(VisualStudioInstallation, SubFolderName);
if (File.Exists(Path.Combine(IncludeDirectory, "cvmarkers.h"))
&& Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateIncludePaths.Add(IncludeDirectory);
PublicDefinitions.Add("WITH_CONCURRENCYVIEWER_PROFILER=1");
VSCVDefined = true;
}
}
if (!VSCVDefined)
{
PublicDefinitions.Add("WITH_CONCURRENCYVIEWER_PROFILER=0");
}
}
if (Target.bWithDirectXMath && Target.Platform == UnrealTargetPlatform.Win64)
{
PublicDefinitions.Add("WITH_DIRECTXMATH=1");
}
else
{
PublicDefinitions.Add("WITH_DIRECTXMATH=0");
}
if ((Target.Platform == UnrealTargetPlatform.Mac) || (Target.Platform == UnrealTargetPlatform.IOS) || (Target.Platform == UnrealTargetPlatform.TVOS)
|| (Target.Platform == UnrealTargetPlatform.HoloLens) || (Target.Platform == UnrealTargetPlatform.Android))
{
PublicDefinitions.Add("IS_RUNNING_GAMETHREAD_ON_EXTERNAL_THREAD=1");
}
// Set a macro to allow FApp::GetBuildTargetType() to detect client targts
if (Target.Type == TargetRules.TargetType.Client)
{
PrivateDefinitions.Add("IS_CLIENT_TARGET=1");
}
else
{
PrivateDefinitions.Add("IS_CLIENT_TARGET=0");
}
// Decide if validating memory allocator (aka MallocStomp) can be used on the current platform.
// Run-time validation must be enabled through '-stompmalloc' command line argument.
bool bWithMallocStomp = false;
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
if (Target.Platform == UnrealTargetPlatform.Mac
|| Target.Platform == UnrealTargetPlatform.Linux
|| Target.Platform == UnrealTargetPlatform.LinuxAArch64
|| Target.Platform == UnrealTargetPlatform.Win64
|| Target.Platform.IsInGroup(UnrealPlatformGroup.XboxCommon) // Base Xbox will run out of virtual memory very quickly but it can be utilized on some hardware configs
)
{
bWithMallocStomp = true;
}
}
// temporary thing.
PrivateDefinitions.Add("PLATFORM_SUPPORTS_BINARYCONFIG=" + (SupportsBinaryConfig(Target) ? "1" : "0"));
// temporary thing to enable backing out in case of disaster, remove after initial testing period.
PublicDefinitions.Add("GPUCULL_TODO=1");
PublicDefinitions.Add("WITH_MALLOC_STOMP=" + (bWithMallocStomp ? "1" : "0"));
PrivateDefinitions.Add("PLATFORM_COMPILER_OPTIMIZATION_LTCG=" + (Target.bAllowLTCG ? "1" : "0"));
PrivateDefinitions.Add("PLATFORM_COMPILER_OPTIMIZATION_PG=" + (Target.bPGOOptimize ? "1" : "0"));
PrivateDefinitions.Add("PLATFORM_COMPILER_OPTIMIZATION_PG_PROFILING=" + (Target.bPGOProfile ? "1" : "0"));
UnsafeTypeCastWarningLevel = WarningLevel.Warning;
}
protected virtual bool SupportsBinaryConfig(ReadOnlyTargetRules Target)
{
return Target.Platform != UnrealTargetPlatform.Android;
}
}