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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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32e893af72ceb3fa2c874c28b5cd6bc8a4220f63
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private
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Thomas Sarkanen 7578b8bd88 Added static_assert to verify that anim node data types are being correctly accessed
#jira UE-114768 - Syncing locomotion using sync markers seems to be broken
#rb Jurre.deBaare

[CL 16246870 by Thomas Sarkanen in ue5-main branch]
2021-05-10 05:23:27 -04:00
..
AnimNodes
Added static_assert to verify that anim node data types are being correctly accessed
2021-05-10 05:23:27 -04:00
BoneControllers
Merge up from //UE5/Dev-LargeWorldCoordinates
2021-05-05 15:07:25 -04:00
RBF
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AnimationCustomVersion.cpp
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AnimCustomInstanceHelper.cpp
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
2020-11-25 11:17:08 -04:00
AnimGraphRuntimeModule.cpp
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AnimGraphRuntimeTrace.cpp
Anim node data/compiler refactor
2021-04-22 04:57:09 -04:00
AnimNotify_PlayMontageNotify.cpp
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AnimSequencerInstance.cpp
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AnimSequencerInstanceProxy.cpp
Anim node data/compiler refactor
2021-04-22 04:57:09 -04:00
CommonAnimationLibrary.cpp
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KismetAnimationLibrary.cpp
Move CalculateDirection to KismetAnimationLibrary
2021-02-17 07:22:39 -04:00
PlayMontageCallbackProxy.cpp
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SequencerAnimationSupport.cpp
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